| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 10168 | Neverwinter Nights Client | games | -1 | Re: The game is slow, as slow as Mesa! | Thanks whoever you are :) <br> Putting the colour depth up to 24bit made it run very smoothly. <br>Only problem now is that games such as halflife in wine will not run because they need 16bit... oh well it's only a minor issue I guess. | 2003-04-08 06:10:24 | 10161 |
| 10169 | Duke Nukem 3d | games | -1 | Duke Nukem 3d | my experiences: No logo at the start, greenish screen goes to white, explosions are heard and after that screen goes to black... i have managed to launch into the game, but screen remains to be black, nothing appears on the screen except for numbers for weapons. i can hear sounds, but that's it.<br> [seva@krait duke3d]$ rpm -qa | grep SDL<br> SDL_image-devel-1.2.2-5<br> SDL-devel-1.2.5-3<br> SDL_mixer-1.2.4-7<br> SDL_mixer-devel-1.2.4-7<br> SDL_net-1.2.4-5<br> SDL_image-1.2.2-5<br> SDL-1.2.5-3<br> SDL_net-devel-1.2.4-5<br> config:<br> ScreenMode=1<br> ScreenWidth=640<br> ScreenHeight=480<br> Anyone else with same problems? | 2003-04-08 07:03:55 | 0 |
| 10170 | Duke Nukem 3d | games | -1 | Re: Sound and mouse issues | I should have checked that, thanks a lot :)<br> <br> But the mouse problem is still open... | 2003-04-08 07:44:42 | 10165 |
| 10171 | Duke Nukem 3d | games | -1 | Re: Duke Nukem 3d | updated version from cvs works now. oh, the memories... | 2003-04-08 07:58:29 | 10169 |
| 10172 | Duke Nukem 3d | games | -1 | Re: Sound and mouse issues | Duke's voice is high-pitched: what an hilarious bug :) | 2003-04-08 08:52:36 | 10170 |
| 10173 | WineX Game Manager | games | 6896 | Re: Its Is Free | Actually using WineX is not the same thing as ditching Windoze... It's just something like running Windoze under Linux... By doing this you will have all of Windoze's unstability... AND at the same time you will be supporting Windoze game developers by eliminating their reasons to develop cross-platform games... Of course this is quite bad for the Linux game development... But let's just wait and see how the Angry Pixels progresses (let's hope for the best)...<br><br> * DK_Skovbaer * | 2003-04-08 09:12:08 | 10148 |
| 10174 | WineX Game Manager | games | 6896 | Re: WineX | But you _have_ to play games to keep your spirits and imagination alive... Don't forget that... * DK_Skovbaer * | 2003-04-08 09:17:15 | 10084 |
| 10175 | Neverwinter Nights Client | games | 5360 | Re: Neverwinter Nights Client | You're exactly right. I think Neverwinter Nights could have really shown how big the Linux gaming market can be, as it would have been the first big non-shooter game to come out as the same time as the Windows version. <br><br> The loss of that chance is what really bothers me. I don't give a damn if Bioware lies until their mouths stop working - almost all companies these days stretch the truth at the very least, and many do downright lie. But a big chance like that to show how viable Linux is as a gaming platform may not come again. | 2003-04-08 12:37:36 | 9950 |
| 10176 | DIE | games | 6896 | Re: Great game, but... | Well... The damn DevIL package is still missing the ilu_region.h file... I don't get it...<br><br> * DK_Skovbaer * | 2003-04-08 13:53:15 | 10111 |
| 10177 | DIE | games | 7033 | /me rubs his thighs | This is really looking good. Personally, I think the handling is a lot better than in the prototype, and the camera movement definatly seems better. This still isn't a game yet, but it's looking pretty promising. <br><br> In fact, I think my main critisism at this point is that the texture on the tyres makes it look as though the wheels aren't turning (at least, not when running at 40-50fps). | 2003-04-08 14:19:34 | 0 |