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newsid userid timestamp news headline newstype gameid
9119 4 2009-03-07 21:21:12 <a href="/images/ConquestScreenShot.jpg"><img src="/images/thumbs/ConquestScreenShot.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Simultaneous turn-based online multiplayer strategy game <p> <em>Changelog:</em> <ul> <li>Added artificial intelligence. <li>Improved ZeroThrees font texture. <li>Added outlined ZeroThrees font texture. <li>Outlined fonts are now used for the chat panel for improved readability. <li>Player names are now also coloured in the chat panel, events panel and hints. <li>Spectator colour is now a touch darker. <li>Minor changes to images. <li>Waiting for players is now a panel. <li>Added server option for 480 second time limit. <li>Added new server setting called maximum turns. After this amount of turns victory will be awarded to the person who controlled more cities through the match. <li>Improved selection of battle survivors (only noticeable in larger battles). </ul> Conquest: Divide and Conquer 0.11.0 updated Conquest: Divide and Conquer
9120 4 2009-03-07 21:27:27 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Resolved visible corruption when starting MythTV frontend in full screen <li>Catalyst Control Center, disabling primary display and re-launching CCC caused a Floating Point Exception <li>Google Earth failed to start <li>With some ATI adapters the display port monitor was not detected after being hotplugged <li>Able to reboot or shutdown when ATI Catalyst Control Center is opened <li>Catalyst Control Center, displayed the wrong version using the Information/Driver Version <li>No audio output was available through HDMI <li>Connecting both a CRT and DFP display device no longer results in the CRT failing to display an image if the DFP is disconnected and then reconnected to the system <li>Corruption is no longer seen on secondary display after enabling secondary display Big Desktop <li>Sections of the task bar no longer turn black when using the application 'Blender' <li>Enemy Territory Quake Wars v1.4, system no longer becomes intermittently unresponsive when game is run. <li>Some Open GL application no longer cause segmentation fault with Crossfire and dual head enabled <li>Maya crash fixed when using the following settings subinvisions Axis and subinvisions Height are set to 2000 <li>Tearing no longer occurs during picture-in-picture playback of H.264,VC-1,MPEG2 files on SUSE <li>Playing AVI files with Mplayer in full screen no longer causes Mplayer to stop responding <li>Resolved, Video does not resize or may appear filled with pink/black when changing from a low to high resolution </ul> ATI Radeon Linux Display Drivers 8.582 updated ATI Radeon Linux Display Drivers
9121 4 2009-03-07 22:03:56 <a href="/images/scr5.png"><img src="/images/thumbs/scr5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> a free, single-player graphical 2D tile-based RPG <p> <em>Changelog:</em> <ul> <li>Most graphics were updated, shadows were added to all sprites. <li>An intro scene was added in the beginning of the game <li>Many glitches were fixed (especially in cutscenes) <li>Added and improved cutscenes and dialogues <li>Many balancing changes <li>Added new battle music <li>Polished up parts of the game engine</ul> Annchienta svn862 updated Annchienta
9122 4 2009-03-08 19:15:19 <a href="/images/sacred-title.jpg"><img src="/images/thumbs/sacred-title.jpg" align="right" alt="" width="143" height="200"></a> <em>Category: </em>rpg<br> <em>Description:</em> Graphical Role Playing Game <p>In his fortress of Shaddar-Nur, the necromancer Shaddar, a pariah of the Band of Mages from Mystdale Castle, plans his triumphant return to the world of Ancaria. To strengthen his magic powers, he summons a Sakkara Demon, whose power he will absorb himself. These Sakkara Demons rule over those damned to rot in hell, the undead. Not since the Era of the Gods have any of these creatures set foot in Ancaria, not since the Seraphim army drove them back to their dimension during the Wars of the Gods.<br /> However, Shaddar's experiment fails. The Sakkara Demon escapes and turns on his summoner... In the south of the Kingdom, the village of Bellevue is beset by robbers and slave traders sent by the Sakkara Sect to find suitable victims for their unholy magic rituals. At the same time, the Kingdom is infiltrated by Goblins, forerunners of the Orcs of Khorad-Nur. <p>Under the command of Sergeant Treville, a loyal veteran of Prince Valor, the heroes first fight in the lands bordering the Orcish wastelands against attacks by the Goblins and the Orcs, who are leaving their desert in hordes and venturing ever deeper into the Kingdom of the dying King Aarnum. <p>When you have sorted all that out, the story continues in the included game, Sacred: Underworld, where you set out on an epic quest to the very gates of hell itself. <p>This product is due to be released on March 25, 2009. Sacred Gold PRE-RELEASE new Sacred Gold
9123 4 2009-03-08 20:06:04 <a href="/images/pillanatfelvetel12.png"><img src="/images/thumbs/pillanatfelvetel12.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Slot machine game <p> <em>Changelog:</em> <ul> <li>fixed translate <li>new game style <li>new game mod <li>new menu style </ul> BFruit 0.1.1 updated BFruit
9124 4 2009-03-08 21:15:07 <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> A Quake engine port/mod with several enhancements. <p> <em>Changelog:</em> <ul> <li>many minor improvements <li>optimizations <li>bugfixes</ul> Dark Places 20080808 updated Dark Places
9125 4 2009-03-08 21:33:08 <a href="/images/billiards.png"><img src="/images/thumbs/billiards.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Billiards is a free cue sports simulator. <p> <em>Changelog:</em> <ul> <li>Made a few fixes to make Billiards compatible with ODE 0.10.1. <li>Resolved some issues with the initial setup of the balls.</ul> Billiards 0.2.1 updated Billiards
9126 4 2009-03-08 21:53:16 <a href="/images/burgerspace-level-1.png"><img src="/images/thumbs/burgerspace-level-1.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Clone of the BurgerTime game <p> <em>Changelog:</em> <ul> <li>This version links with the new flatzebra 0.1.2. <li>Various fixes to compile under GCC 4.3 have been made.</ul> BurgerSpace 1.8.3 updated BurgerSpace
9127 4 2009-03-08 21:58:37 <a href="/images/screenshot0002.png"><img src="/images/thumbs/screenshot0002.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> visual novel of the Buddha's teachings <p> <em>Changelog:</em> <ul> <li>9 more sutras <li>Reformatting of the text <li>More illustrations including an animation <li>Modifications to the main menu</ul> Teachings of the Buddha alpha 0.2 updated Teachings of the Buddha
9128 4 2009-03-09 20:58:09 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>completed conversion to new damage for spells <li>fixed off-by one error in load/save of potion-mix table <li>Armageddon does not cost counter or item if it fails <li>changed amulet of dwarves' effect from "Sense Traps" to "Trap Sense" <li>removed udjat and heartstone from merchant stock <li>increased udjat cost to 3000 <li>stopped generation of "Potion of Heroes" through alchemy <li>fixed map displaying creatures(fire+water elementar) <li>stopped load/save exploits with traps</ul> Lost Labyrinth 3.4.4 updated Lost Labyrinth