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newsid userid timestamp news headline newstype gameid
9109 4 2009-03-04 22:32:29 <a href="/images/bloodfrontier0001.jpg"><img src="/images/thumbs/bloodfrontier0001.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Blood Frontier is a multiplayer/singleplayer third person shooter. <p> <em>Changelog:</em> <ul> <li>Improved Artificial Intelligence. <li>Cool weapons and effects. <li>Ragdolls! <li>New maps, sounds, and artwork. <li>Extended game and environment controls. <li>Polish, polish, polish. </ul> Blood Frontier v0.80 (Beta) updated Blood Frontier
9110 4 2009-03-04 22:50:11 <a href="/images/gnome-mud.jpg"><img src="/images/thumbs/gnome-mud.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> GNOME-Mud is a mudclient for the GNOME platform. <p> <em>Changelog:</em> <ul> <li>Fix several crashers on connect and reconnect to muds <li>Fix other problems when disconnecting and reconnecting <li>The two connect dialogues are now merged into one <li>Removed Python plugins from the distribution <li>Fix character set issues. Convert client messages to the user's character set before printing them. Avoid crashes if the user inputs a character that cannot be converted to his character set <li>Fix default colour settings for new profiles <li>Disable several options from the UI if no connection is active <li>Fix many memory leaks throughout the codebase <li>Remove several obsolete preference items <li>Optimizations for MCCP code <li>Update credits dialogue <li>Several other bugfixes <li>Translations: Catalan</ul> GNOME-Mud 0.11.2 updated GNOME-Mud
9111 4 2009-03-04 23:01:06 <a href="/images/err.jpg"><img src="/images/thumbs/err.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Description:</em> opensource realtime strategy game <p>In Quantum you are in control of creatures that orbit planets. You can colonize new planets by moving creatures to them. To create new Creatures you have to build trees on the planets. The new born creatures will then inherit certain properties from their home planet. The goal of the game is it to eliminate all enemy creatures and overtake all their planets. <p>Quantum is written in Java with a little help from Jogl and Beanshell. It offers the following features: <ul> <li>Single- and Multiplayer mode over Lan and the Internet <li>Automatic Server discovery <li>A simple in-game map editor <li>Scriptable bots with beanshell <li>Simple recording and playback of battles <li>Auto-Updater <li>thousands of creatures at your command </ul> Quantum 1.30 new Quantum
9112 4 2009-03-05 22:18:03 <a href="/images/f1-spirit-remake.jpeg"><img src="/images/thumbs/f1-spirit-remake.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Remake of the classic racing game <p> <em>Changelog:</em> <ul> <li>Added rain effect <li>All custom car parts are now redrawn <li>And some minor other fixes</ul> F-1 Spirit remake rc9 updated F-1 Spirit remake
9113 4 2009-03-05 22:41:34 <a href="/images/gnurobbo061.png"><img src="/images/thumbs/gnurobbo061.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> GNU Robbo is a reimplementation of LK Avalon's Robbo for the Atari XE/XL. <p> <em>Changelog:</em> <ul> <li>Added graphical skin support</li> <li>Added a newly created graphical skin: Tronic</li> <li>15 additional levels converted from RobboVII</li> <li>32 additional levels converted from RobboVIII</li> <li>32 additional levels converted from RobboIX</li> <li>Added in-game help</li> <li>Added reconfigurable options</li> <li>Added reconfigurable controls</li> <li>Added analogue and digital joystick support</li> <li>Added centering of game within any resolution</li> <li>Added support for different locales</li> <li>Added a Polish translation</li> <li>Many bug fixes</li> </ul> GNU Robbo 0.61 updated GNU Robbo
9114 4 2009-03-05 23:12:02 <a href="/images/screenshot5.jpg"><img src="/images/thumbs/screenshot5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Multiplayer Strategy Game <p> <em>Changelog:</em> <ul> <li>Some minor updates... <li>Also updated the filter. Games with 5 or more turns will not show up in the joinable games list anymore. </ul> Aevum Obscurum Revolution 2.6.25 updated Aevum Obscurum Revolution
9115 4 2009-03-05 23:46:43 <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.81"><img src="http://happypenguin.org/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="http://happypenguin.org/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="http://happypenguin.org/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="http://happypenguin.org/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="http://happypenguin.org/images/star.gif" alt="4.81" border="0"></a></font> <p> <em>Description:</em> ScummVM is a collection of engines for 2D adventure games <p> <em>Changelog:</em> <ul> <li>completely new vector-based GUI <li>General Main Menu with a common save/load interface to most engines <li>New Games: <i>The 7th Guest</i> and <i>Bud Tucker in Double Trouble</i></ul> ScummVM 0.13.0 updated ScummVM
9116 4 2009-03-06 23:10:16 <a href="/images/Celestia.jpg"><img src="/images/thumbs/Celestia.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Free real-time space simulation <p> <em>Changelog:</em> <ul> <li>Added fonts for Russian, Chinese, and Japanese <li>Updated translations <li>Fixed date formatting for non-UTF8 locales <li>Fixed crash for dates prior to JD -1.5 when local format is used <li>Fixed star rendering for Macs with ATI graphics hardware (worked around a driver bug in point sprite support.) <li>Fixed star glare clipping bug <li>Fixed bug that caused some stars to be drawn untextured <li>Fixed faster/slower options in the Windows time menu to adjust time by 10x instead of 2x <li>Fixed translation of time acronyms DST and STD <li>Use localized versions of start script, guide, demo, license, and controls file from locale directory <li>Made Lua os functions available from celx scripts when access policy is "ask" </ul> Celestia 1.5.1 updated Celestia
9117 4 2009-03-06 23:47:48 <a href="/images/screen_primrose.png"><img src="/images/thumbs/screen_primrose.png" align="right" alt="" width="133" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A captivating tile-clearing puzzle game <p>A game that bucks the copycat match-3 fad and presents a deep puzzle that is completely fresh. Primrose's gameplay is deceptively simple: You're given random pairs of coloured tiles that you must place on a 7x7 grid. When you surround a group of one colour with another colour, the surrounded group clears, scoring points. The surrounding tiles flip to the colour of the tiles that were cleared. When tiles flip color, chain reactions are possible. Larger groups and longer chain reactions are awarded more points. As the game progresses, more colours are added to the pool, making the grid more and more constrained. Pressure builds until the grid finally fills up, and the game ends. Despite this mounting pressure, the game doesn't have a frantic feel, because you have as much time as you want to make each move. Primrose derives deep challenge from inherent properties of its core mechanics, not from time pressure or other external gimmicks. The game also features a world-wide online high score board complete with instant replay, move-by-move, of all top-scoring games. Primrose 3 new Primrose
9118 4 2009-03-07 21:17:33 <a href="/images/ttl-xmame.jpeg"><img src="/images/thumbs/ttl-xmame.jpeg" align="right" alt="" width="200" height="134"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A small MAME frontend <p> <em>Changelog:</em> <ul> <li>no word on what's changed</ul> TTL Xmame 0.1 updated TTL Xmame