| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9099 | 4 | 2009-03-01 20:16:41 | <a href="/images/CAPSEV001.png"><img src="/images/thumbs/CAPSEV001.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Description:</em> Remake of a classic spanish game. <p>2D Platform game, with great graphics. <p>A calm day begins in Seville. Mariano Lopez goes to his job as sausage delivery man. Meanwhile, at Santiponce's interestratospheric devices centre, everybody is getting ready to the first fully spanish rocket launch, designed by famous Dr. Torrebruno, an eminent nuclear physicist who had to leave the project prematurely, due to a strange mental disease. <p>But nobody expected the rocket to suffer a sudden variation on its path, and falls right on the truck that Mariano Lopez uses to transport a blood sausages cargo. <p>Mariano, unconscious, lies on the floor besides his sausages and the truck's wreckage, spread all around. Some hours later, he wakes up really hungry, and eats an entire box of the radiated blood sausages. <p>But... what the hell is happening!? Mariano is becoming different: Every muscle grows, he becomes taller, his ugly face becomes a pretty superhero's, Captain 'S', who discovers that everything was part of the evil Torrebruno's plan, with the true intention of ruling the World, starting by Seville. | Captain 'S' - The Remake | new | Captain 'S' - The Remake |
| 9100 | 4 | 2009-03-02 21:11:19 | <a href="/images/openrpgss.jpg"><img src="/images/thumbs/openrpgss.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> OpenRPG is suite of role-playing utilities for online and tabletop gaming. <p> <em>Changelog:</em> <ul> <li>no word on what has changed</ul> | OpenRPG 1.7.1 | updated | OpenRPG |
| 9101 | 4 | 2009-03-02 21:52:18 | <a href="/images/fight.jpg"><img src="/images/thumbs/fight.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>New monsters and animals <li>New area type Maze, maze generation <li>Audio system enhanced, zone dependent music playback <li>Main theme music added <li>Battle and background music for climate zones <li>Cave background music <li>Storage unlocking/looting interface added, chests with traps and fix loot added to maze area <li>Enhanced world map <li>A heap of new portraits- Voice profile selection for character creation with one new male sound-set <li>Support for normal/spec mapping for static models <li>Options menu settings <li>Optimized loading/rendering algorithm, moving to jME 2.0 <li>Texture atlas technique, shadow mapping, DDS textures added, memory optimizations <li>Many bugfixes (e.g. game fixed for use on Intel gfx under Linux) <li>Quicker loading of game, addition of 'Please Wait' panel <li>Tested video drivers under Linux now include nVidia, AMD/ATi, intel </ul> | Java Classic RPG Framework and Game SVN20090228 | updated | Java Classic RPG Framework and Game |
| 9102 | 4 | 2009-03-02 22:46:21 | <a href="/images/planetview.jpg"><img src="/images/thumbs/planetview.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> FreeOrion is an open-source, platform independant galactic conquest game <p> <em>Changelog:</em> <ul> <li>New (barely started) Ogre-based 3D combat tech demo. Run FreeOrion as "freeorion --tech-demo" to give it a test drive. OpenGL 2.0 is now required to run FO. <li>New "Quick Start" main menu option. It starts a game immediately using your previous settings (or the default settings if you haven't run FO before). <li>Fixed crashes on renaming fleets and right-clicking the rename ship popup menu. <li>Fixed crashes on enqueueing more production points than available and when displaying very small numbers in the UI. <li>Made it possible to start a single-player game with zero AIs. You can now play SimGalaxy. <li>Added black outlines around system names on the main map to increase readability. <li>Added a tooltip that shows system resource production and consumption. <li>Misc. tweaks to the SidePanel layout. <li>Added some strings missing from the German translation. <li>Added --external-server-address parameter (used with --force-external-server) to FO, allowing FO to run off of a remove server and start a new game there. </ul> | Free Orion 0.3.12 | updated | Free Orion |
| 9103 | 4 | 2009-03-02 23:04:22 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Border Skirmish capships repositioned more appropriately for Serco/Itani jump-in locations. <li>Friendly Fire has been enabled in Latos M-7. <li>Warp in and Warp/Jump out effects now have sound. <li>Targeted ships now show health and shield strength percent on health bar. <li>Sector notes now have multi-line support. <li>A notification line is now printed in the console to show that custom interface code was loaded, if any. <li>The chat log /clear command now properly clears the chat log. <li>Added /help and /nation helper commands to quickly go to channels 1 and 11 respectively. <li>The mission notification icon on the HUD now jumps further to get your attention. <li>New keyboard bind menu. Mouse over the command to change, click once, and press the key to bind to the command. Press 'Esc' to cancel. To clear all keys from a command, hover over the command and press 'delete'.</ul> | Vendetta 1.8.60 | updated | Vendetta |
| 9104 | 4 | 2009-03-04 07:05:41 | <a href="/images/ultratron-screen-1.jpg"><img src="/images/thumbs/ultratron-screen-1.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Intense shoot-em-up with 100% pure frenzied gameplay. <p> <em>Changelog:</em> <ul> <li>no word on what's changed</ul> | Ultratron 2.2 | updated | Ultratron |
| 9105 | 4 | 2009-03-04 07:14:15 | <a href="/images/crazynoid1.png"><img src="/images/thumbs/crazynoid1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Crazynoid is a arkanoid/breakout clone written in Java. <p>Crazynoid is a arkanoid/breakout clone written in Java. The game graphics are enhanced by the use of 3D accelerated hardware. This game is mostly a tech demo of my 2D engine and don't have the finishing touch required to be a commercial-grade game. It contains 10 levels but you can create your own with the level editor. <p>This package contains 3 executables, 2 for the game and one for the level editor. The custom executable allow you to run the game with different resolution and settings but bare in mind that support for widescreen ratio is not present a this time. <p>At this point I am interested to hear about how much the game perform on oldest hardware, its running great on modern computers but I want to make my game footprint as low as possible. Thank you | Crazynoid 1.0 | new | Crazynoid |
| 9106 | 4 | 2009-03-04 07:28:10 | <a href="/images/dominions3a.jpg"><img src="/images/thumbs/dominions3a.jpg" align="right" alt="" width="200" height="166"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> A complex turn-based fantasy strategy game <p> <em>Changelog:</em> <ul> <li>New spirits to summon for Jomon: Ujigami, Mori-no-kami, Kenzoku, Jigami, Gozy Mezu. <li>R'lyeh dreamlands suffered from the same problem as Ermor once did. Dom-kill rate now multiplied by 5. <li>Battle enchantments did not expire when leaving the battlefield by unusual means (e.g. being immortal and getting killed), fixed. <li>Shape changing could result in incorrect magic item loss, fixed. <li>Wishing for a non unique item could remove too many items from the world, fixed. <li>Game could crash due to too many large units on the battlefield, fixed. <li>Crash during turn generation fixed. <li>Improved cheat detection. <li>Many random events have some fixes. <li>Some rituals can now only be cast in certain terrains: Hidden in sand - waste, Mountain Vila - mountain, Cloud vila - mountain, Leshiy - forest, Nushi - swamp, Shedim - waste, Seirim - waste. <li>Hinnom PD reduced <li>Hinnom start army reduced <li>Hinnom Popkillers gives some unrest. <li>Avvite Chariot size -> 5 <li>Dawn Guard -> 45 <li>Melqart Blood -> 3 <li>Ba'al Blood -> 2 <li>Ba'al eat Melquart event reversed. <li>Onmyo-ji has got a fortune teller ability and battle summons. </ul> | Dominions 3: The Awakening 3.21 | updated | Dominions 3: The Awakening |
| 9107 | 4 | 2009-03-04 22:10:57 | <a href="/images/simsu.png"><img src="/images/thumbs/simsu.png" align="right" alt="" width="161" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A basic Sudoku game <p> <em>Changelog:</em> <ul> <li>Added support for undo and redo <li>Added support for highlighting current number <li>Added number entry buttons</ul> | Simsu 1.1.0 | updated | Simsu |
| 9108 | 4 | 2009-03-04 22:21:58 | <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li>improved internationalization support <li>added two projectile weapons (AK47 and barrett sniper rifle), with complete graphics <li>added ancient sword graphics <li>support for a keychart with reassignable keys (press F1 while in game) <li>remove lots of useless (unused) files <li>handling more than 7 savegames now (load and delete game menus provide scrolling functionnality) <li>more updates on collision detection <li>fix the secret quest bug that marked the game as finished incorrectly <li>added new screen resolutions and fixed light radius for non 4:3 ratios <li>added a level validator to run some checks when doing mapping work <li>each hero now has a "backup" savegame that represents the last-but-one savegame. "load backup" in the game menu loads it. <li>level editor interface has changed for the better - now accessing the level editor from the game is only possible through a cheat key combination, and does not allow saving. Accessing the level editor from the main menu provides the "test level" feature that enables the user to test his level without screwing up the world's state. <li>emergency shutdown is now triggered when you are at near lethal overheating</ul> | Freedroid RPG 0.11.1 | updated | Freedroid RPG |