| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9069 | 4 | 2009-02-22 18:06:31 | <a href="/images/nestopia.png"><img src="/images/thumbs/nestopia.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> An accurate NES emulator <p> <em>Changelog:</em> <ul> <li>XML ROM support <li>Archive browser comes up automatically if you select a zip or 7zip archive with multiple NES files in it <li>Option to select favored console <li>More flexible video configuration including OpenGL hardware scaling <li>Input mapping in the GUI <li>Core logging is now enabled to the terminal you start NEStopia from for easier diagnosis of problems <li>Cheat Manager with flexible support and import/export capability (.xml cheat files will interchange with the Windows version just fine) <li>Automatic soft-patching added <li>Coin inputs added for Vs. system <li>Audio filters added for fun</ul> | NEStopia Linux 1.40H | updated | NEStopia Linux |
| 9070 | 4 | 2009-02-22 19:06:53 | <a href="/images/submarine.jpg"><img src="/images/thumbs/submarine.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Sidescrolling action strategy game with lots of different gametypes <p> <em>Changelog:</em> <ul> <li>source code of Rage now available (except the network code) <li>64Bit Support <li>much bug-fixes and improvements <li>new Tutorial with full-voice</ul> | Clonk 4.9.9.8 | updated | Clonk |
| 9071 | 4 | 2009-02-22 21:17:31 | <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Right side menu width in game and in the map editor was increased <li>New priority system which allows the player to choose which buildings and flags will receive units first <li>When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) <li>Game chat has been separated from game messages, so players messages (tutorial or in YOG) won't get lost. <li>Many adjustments to the properties of buildings and units to better balance gameplay <li>Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) </ul> | Globulation 2 0.9.4 | updated | Globulation 2 |
| 9072 | 4 | 2009-02-22 22:10:59 | <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Description:</em> Heroes of Might and Magic III port using SDL <p>We want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Many months of intensive work resulted in creating application with impressive amount of features. Among current features are: <ul> <li>Support for HoMM 3 graphics and maps <li>Choosing scenario options <li>Moving heroes and interactions with several objects <li>Town and hero interfaces <li>Partially done battle interface </ul> <p>VCMI is an open-source project, if you want help us, please contact us using our board.<br /> VCMI is licensed under GNU GPL 2.0. <p>Still in early stage of development. | VCMI 0.7 | new | VCMI |
| 9073 | 4 | 2009-02-22 23:04:25 | <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Fixed rendering issues in software mode when using 24-bit colour depth. This isn't as fast as 16 or 32-bit modes, so you're recommended to use one of those whenever possible. <li>Tweaked the TIA info statistics overlay to be smaller while still including all relevant information. </ul> | Stella 2.7.3 | updated | Stella |
| 9074 | 4 | 2009-02-23 21:57:33 | <a href="/images/dungeoncrawl.jpg"><img src="/images/thumbs/dungeoncrawl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> actively developed version of Linley's Dungeon Crawl <p> <em>Changelog:</em> <ul> <li>Fixed infinite loop when attempting to create randarts named after gods. <li>Fixed re-do command (`) wasting a turn. <li>Fixed Swap card not checking for terrain. <li>Fixed corpses not appearing in Tiles inventory. </ul> | Dungeon Crawl Stone Soup 0.4.5 | updated | Dungeon Crawl Stone Soup |
| 9075 | 4 | 2009-02-23 22:26:38 | <a href="/images/sdlmame_sf2t.png"><img src="/images/thumbs/sdlmame_sf2t.png" align="right" alt="" width="200" height="117"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> SDL fork of MAME <p> <em>Changelog:</em> <ul> <li>New -video sdl13 video driver using SDL 1.3 texture and line primitives. Acclerated SDL 1.3 drivers including directfb now run very fast. See src/osd/sdl/README_SDL13.txt for full details. <li>fixed returning (w,h) = (0,0) in get_max_bounds <li>SDL1.3: Clear bck when moving <li>SDL1.3: now compiles on win32 <li>SDL1.3: Support screen refresh rates, provided the sdl video layer supports them (e.g. X11) <li>Use video_config.waitvsync (previously option was queried) <li>-video soft / -sm now supports -prescale <li>Cleanup of SDL code and data</ul> | SDLMAME 0.129 | updated | SDLMAME |
| 9076 | 4 | 2009-02-24 20:33:35 | <a href="/images/toycars-0.3.2.jpg"><img src="/images/thumbs/toycars-0.3.2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Option for larger screen size. <li>Support (rudimentary) for Playstation 3 controllers. <li>New road surface types implemented. <li>Removed built-in track editor from game. Use external editor instead. <li>Many improvements to track editor. The track editor is now packaged with the game on windows and mac. </ul> | Toy Cars 0.3.8 | updated | Toy Cars |
| 9077 | 4 | 2009-02-24 20:57:43 | <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>Fatalities and relationships are reported in victory file <li>Number of NPCs killed is recorded <li>Verbal attack has minimum defense roll <li>NPCs shouldn't fly off the edge of the map anymore <li>Crash landing will happen before order input <li>All purchase messages externalized <li>Can buy spare clips by examining weapon in shop <li>Cannot equip overscale items <li>Dungeon goals will be more common <li>Added RevertPersona ASL command <li>Robotics skill should now work <li>Added Entourage talent <li>Maximum number of pets determined by appropriate skill <li>PC can normally only have one lancemate of choice <li>Can switch between clock and tactics mode during play <li>Lancemates will rapidly advance to minimum competency <li>XP awards no longer divided based on number of lancemates <li>Removed unused ProppAdvancement tag <li>All deadends reported so far should be fixed</ul> | GearHead 2 0.535 | updated | GearHead 2 |
| 9078 | 4 | 2009-02-24 21:23:01 | <a href="/images/newscreen6.jpg"><img src="/images/thumbs/newscreen6.jpg" align="right" alt="" width="200" height="94"></a> <em>Category: </em>arcade<br> <em>Description:</em> Blender Institute's new project. <p>After Orange and Peach, Blender Institute continues with a new open project: Apricot. This time it isn't a movie but a 3D game! | Yo Frankie ! | new | Yo Frankie ! |