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9059 4 2009-02-17 21:04:59 <a href="/images/rickrocket6.jpg"><img src="/images/thumbs/rickrocket6.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Defend the Earth from alien invaders in this action-packed space shooter! <p>As mankind is beginning to venture out into the galaxy, a mysterious alien armada appears and attacks the Earth. Space Command calls on its best pilot, Rick Rocket, to take the controls of the X-01 experimental rocket ship and repel the invaders. Join Rick Rocket on an epic adventure across the Milky Way as he first defends the planet and then pursues the alien fleet. Help Rick discover who they are and why they attacked the Earth! <p>This game provides a wide variety of mission styles and an intriguing story that you won't find in many other shooters. The full version features a total of 48 missions, epic space battles set in a wide variety of locations, over 30 ships that show damage as they are hit, a dozen different powerups, and the ability to earn bigger bonuses! The Adventures of Rick Rocket 1.0 new The Adventures of Rick Rocket
9060 4 2009-02-17 22:12:07 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>adds auto tab completion based on the scrollback buffer <li>fixes the bug causing the cursor position to be lost in split mode </ul> TinTin++ 1.99.0 updated TinTin++
9061 4 2009-02-17 23:02:10 <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>Fixed bug that caused time not to pass for some events when using the autopilot. <li>Fixed bug with characters trying to get an object on the ground even though somebody is standing there. <li>Added a whole bunch of new features to quest scripting, all described in a new 27 page Quest Maker's Manual. <li>Made some changes to the "Kilrathi Hunt" example quest to use some of these new quest features. <li>When a fixer or wingman has left his chair due to a fight breaking out, he will now stay inside the bar and will in time sit down again when the fight is over.</ul> Privateer: Ascii Sector 0.4.7 updated Privateer: Ascii Sector
9062 4 2009-02-18 21:46:32 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Multiplatform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Fix GTK segmentation fault on Linux installers on recent Linux distributions. <li>New enableLinuxLegacySupport project property. You will now need to manually enable this setting if you need to support Linux versions older than 2.3 (older than Red Hat 9) <li>Add --version info to the windows right-click menu properties <li>Included progressText for all actions <li>Added console command line builder to Windows <li>Added support for HTTP basic auth (username & password) in httpGet and <li>httpPost actions Do not create a file to save a request result if no file was specified <li>in httpGet New registryTest rule to check for the existence of registry keys <li>Enable or disable automatic filesystem redirection on Windows x64 <li>New shouldPackRuleList rule for components, folders and shortcuts <li>Disable storage of installer creation time, to allow having binary-identical installers if built from the same files <li>New installer variables to easily retrieve Linux Distribution data based on lsb_release: linux_distribution_id,linux_distribution_codename, linux_distribution_release, linux_distribution_description <li>Force defaultLanguage to be in the list of allowed languages even when allowLanguageSelection is disabled <li>Let the user customize the "Uninstallation did not complete successfully" string <li>Let the user overwrite readonly files on Windows during installation by automatically changing the permissions <li>Password field is reset to empty in all modes in case a validation fails <li>Language selection window shows language in native spelling <li>Fixed error with registerWithPackageDatabase on Fedora Core 10 <li>Fixed showProgressDialog in text mode overwriting the progressbar <li>Fixed portTest throwing internal error when port is empty <li>Fixed stringTest not working correctly with empty strings <li>Fixed X Windows error on Solaris Intel 10 <li>Fixed uninstaller breaking due to installationLog initialization <li>Fixed the issue with Qt installers creating the temporary images directory on CWD <li>Fixed Qt installers not able to use enter/return key to navigate <li>Fixed the issue with Installers that should not pack .DS_Store files on OS X <li>Fixed Parameter group not showing left image <li>Fixed GTK choice parameter freezeing the installer on some circumstances <li>Fixed registryDelete that should silently ignore deleting non-existing keys <li>Fixed Tk password parameter retype field not accepting enter key to show next page </ul> BitRock InstallBuilder 5.4.15 updated BitRock InstallBuilder
9063 4 2009-02-20 23:03:01 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for the following GPUs: GeForce 9300 GE, Quadro NVS 420 <li>Added support for OpenGL 3.0 for GeForce 8 series and newer GPUs. <li>Fixed a bug that caused VDPAU to display a green screen when using the overlay-based presentation queue with interlaced modes. <li>Fixed a bug that prevented VDPAU from working correctly after X server restarts on some GPUs. <li>Improved VDPAU's handling of mode switches; eliminated a crash in its mode switch recovery code and a hang in the blit-based presentation queue. <li>Fixed a bug that caused VDPAU to crash when using DisplayPort devices. <li>Fixed a potential hang in VDPAU when using the blit-based presentation queue on systems with multiple GPUs not in SLI mode. <li>Implemented missing error checking of layer data in VDPAU's VdpVideoMixerRender function. <li>Improved VDPAU's handling of setups with multiple GPUs, if a subset of the GPUs cannot be supported due to resource limitations. <li>Improved GPU video memory management coordination between the NVIDIA X driver and VDPAU. <li>Fix potential hang in VDPAU when the overlay is already in use. <li>Improved workstation OpenGL performance. <li>Fixed an X driver acceleration bug that resulted in Xid errors on GeForce 6 and 7 series GPUs. <li>Updated the X driver to consider GPUs it does not recognize supported, allowing it to drive some GPUs it previously ignored. <li>Added the ability to run distribution provided pre- and post-installation hooks to 'nvidia-installer'; please see the 'nvidia-installer' manual page for details. <li>Updated the X driver's metamode parser to allow mode names with periods (i.e. '.'s). <li>Fixed a problem in VDPAU that prevented the overlay-based presentation queue from being used on displays connected by component video. <li>Fixed various problems in VDPAU that caused visual corruption when decoding certain MPEG-2 video streams. <li>Fixed a crash in VDPAU caused by certain invalid MPEG-2 streams, in 64-bit drivers for some GPUs. <li>Fixed an X driver performance problem on integrated GPUs. <li>Fixed a stability problem with OpenGL applications using FSAA. <li>Fixed an initialization problem that caused some AGP GPUs to be used in PCI compatibility mode. <li>Fixed a bug that could result in stability problems after changing clock settings via the Coolbits interface. <li>Fixed a problem with hotkey switching on some recent mobile GPUs. <li>Worked around a power management regression in and improved compatibility with recent Linux 2.6 kernels.</ul> NVIDIA Linux Display Driver 180.29 updated NVIDIA Linux Display Driver
9064 506 2009-02-21 11:59:14 <a href="/images/xboxdrv-screenshot.png"><img src="/images/thumbs/xboxdrv-screenshot.png" align="right" alt="" width="200" height="106"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Userspace XBox/XBox360 Gamepad Driver <p> <em>Changelog:</em> <ul> <li>--calibration MIN,CENTER,MAX option to workaround broken controller <li>xboxdrv-daemon.py to launch xboxdrv automatically when device gets plugged in <li>fixed mixup between strong and weak rumble <li>added Harmonix Drum Kit for Xbox 360 support <li>added Logitech Chillstream support <li>added evsend tool to send events to /dev/input/eventX <li>Y-Axis for Firestorm gamepad fixed <li>auto-detect USB endpoints <li>rumble support, enabled via --force-feedback <li>added --rumble-gain to control rumble strength <li>--deadzone accepts values in percentage <li>DDR Universe 2 Mat added </ul> xboxdrv 0.4.6 updated xboxdrv
9065 506 2009-02-21 12:01:25 <a href="/images/ff_wc.png"><img src="/images/thumbs/ff_wc.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> A Linux port of wonderful puzzle game Fish Fillets. <p> <em>Changelog:</em> <ul> <li>Two extra levels <li>Added support for translated images <li>Prevented music restart on undo. <li>Fixed checking for solvable room before undo saving. <li>Fixed checking for second dead fish. </ul> Fish Fillets - Next Generation 0.8.1 updated Fish Fillets - Next Generation
9066 506 2009-02-21 12:05:29 <a href="/images/flightgear-Citation-II-weather.jpg"><img src="/images/thumbs/flightgear-Citation-II-weather.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <p>Major new developments and features:</p> <ul> <li>Major overhaul of the graphics code. FlightGear 1.9.0 makes use of the OpenSceneGraph library <li>Easy setup of multidisplay systems using multiple OpenSceneGraph "Cameras" driven by one single instance of FlightGear. <li>Multithreaded 3D model loader leads to much smoother performance <li>New particle system based precipitation code <li>configurable XML particle animations for smoke, spray, fire, etc <li>New dynamically configurable 3D Clouds. <li>pick animations, which allow for better clickable instrument panels <li>multiplayer specific on-screen menu <li>AI code can generate wingmen <li>At selected airports, it is now possible to start at a predefined parking position, as an alternative to starting at the runway. <li>Support for Lighter than air vehicles <li>Shader based tree rendering. This new feature allows For much denser tree density without any frame rate loss. <li>Support for jpg and png textures <li>A new multikey command mode, where multiple key strokes can be combined to form a command. <li>Detailed buildings at various airports and major cities around the world <li>Scenery can be kept up-to-date by downloading it from and SVN repository using TerraSync <li>Over 200 Aircraft are now available for separate download. </ul> <p>Code Improvements:</p> <ul> <li>Improved Flight Dynamics <li>Several Improvements to animations <li>Improved behavior of Taxiing AI Aircraft. <li>Miscellaneous GUI improvements <li>Major improvements to FlightGear's route/waypoint manager code. <li>Improved runway management <li>Improved encapsulation of Navaids <li>Improved nasal scripting security <li>Improved behavior of VOR radios when close to their maximum range. <li>Configurable Heads up displays <li>Improved support of GPS instruments <li>Easier definition of AI traffic patterns <li>Improved accuracy of coastlines </ul> Flight Gear Flight Sim 1.9.0 updated Flight Gear Flight Sim
9067 4 2009-02-21 21:58:37 <a href="/images/boondog.png"><img src="/images/thumbs/boondog.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Jump and climb, don't fall, and solve puzzles <p>A fun and challenging puzzle game where you progress from level to level by jumping, grabbing ledges, pushing blocks, activating switches and avoiding level hazards! Boondog 1.2 new Boondog
9068 4 2009-02-21 22:33:41 <a href="/images/shot1.crop.png"><img src="/images/thumbs/shot1.crop.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> A port of Digital Psychosis' 1994 platform shooter for the Acorn Archimedes. <p> <em>Changelog:</em> <ul>Asylum now uses OpenGL! This means: <li>Accelerated graphics <li>Higher resolution graphics <li>Choice of display resolution </ul> <ul>In addition, this release contains two new experimental features: <li>optionally display the game at half scale, so four times as much of the map is visible at once. <li>very simple save/restore game facility. </ul> SDL Asylum 0.3.0 updated SDL Asylum