| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9039 | 4 | 2009-02-11 21:18:44 | <a href="/images/TuxWordSmith.png"><img src="/images/thumbs/TuxWordSmith.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multi-language word scrabble <p> <em>Changelog:</em> <ul> <li>Fixed bug where tile dropped on existing got permanently "absorbed" (ie. disappeared) <li>Changed default throwback behaviour: Now, invalid moves not thrown back. Throwback via keyboard shortcut (F7) <li>Program launcher name changed from TuxMathScrabble to lowercase tuxmathscrabble <li>Default included dictionaries are Merriam-Webster English Dictionary, French-English, Spanish-English <li>Filter out biographical and geographical names (entries having xml tag = "biographical name") </ul> | TuxWordSmith 0.6.7 | updated | TuxWordSmith |
| 9040 | 4 | 2009-02-12 20:47:00 | <a href="/images/3e3fe2ad52bd9dabfee1471770574.png"><img src="/images/thumbs/3e3fe2ad52bd9dabfee1471770574.png" align="right" alt="" width="200" height="61"></a> <em>Category: </em>board<br> <em>Description:</em> Turn per turn board game <p>pyHalebarde is a turn-based strategy based on the rules of the board game Halebarde et Gonfanon of Eric Forgeot. <p>The objective of this game is to enter your 4 saboteurs unit into the enemy camp. | pyHalebarde 0.1.2 | new | pyHalebarde |
| 9041 | 4 | 2009-02-12 21:44:40 | <a href="/images/to_crossfire.jpg"><img src="/images/thumbs/to_crossfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Tactical shooter mod for Unreal Tournament 2004 <p> <em>Changelog:</em> <ul> <li>added Scope][, Trainstation][, Malicious <li>small code changes in background <li>more functions for the mapactor "Destroyable Mover" (now we could add crates, that can destroyed step for step for example) <li>fixes Province Nade Bugs</ul> | Tactical Operations: Crossfire 1.92 | updated | Tactical Operations: Crossfire |
| 9042 | 4 | 2009-02-13 19:53:36 | <a href="/images/warprogue-0.8.png"><img src="/images/thumbs/warprogue-0.8.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> A dark science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>Reworte AI from scratch. <li>New RNG. <li>Improved pathfinding algorithm. <li>Fixed crash after kill bug. <li>Reduced enemy patrol speed. <li>Remus lacked the Unique attribute. Fixed. <li>General Guderian now offers the Iron gate mission until you *really* reject it. <li>Environment of Mephisto's Fortress fixed. <li>Tactical commands fixed. <li>Recover no longer produces a message. <li>Linux: Port no longer ships with SDL.</ul> | Warp Rogue 0.8.0b | updated | Warp Rogue |
| 9043 | 4 | 2009-02-13 20:27:04 | <a href="/images/glest3.jpg"><img src="/images/thumbs/glest3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> <em>Changelog:</em> <ul> <li>LUA scriting <li>New tileset: Dark Forest <li>Tutorials <li>Improved text rendering <li>Added sound effect for chat messages <li>Changed loading screen <li>Removed IP from new game screen <li>Removed Api Info screen</ul> | Glest 3.2.0 | updated | Glest |
| 9044 | 4 | 2009-02-13 21:26:15 | <a href="/images/naev3.png"><img src="/images/thumbs/naev3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> 2d action/rpg space game <p> <em>Changelog:</em> <ul> <li>New systems. <li>New missions. <li>New graphics. <li>Improved AI. <li>New fire modes (both, turret, forward). <li>New bindings to change fire modes and cycle through hostiles. <li>Completely changed how faction hits work. <li>Pilots will now help each other out depending on their factions. <li>Changed how ship hitting worked, added weapon safety. <li>Faster (and cleaner) loading. <li>Keybinding to toggle ally safety fire ("safety"). <li>Added ingame credits. <li>More dynamic music handling. <li>Sanitized input handling some. Much better support for joystick axes. <li>SDL 1.3 Support. <li>Force Feedback support (with SDL 1.3). <li>Back up saves. <li>Bug fixes.</ul> | NAEV 0.3.6 | updated | NAEV |
| 9045 | 4 | 2009-02-13 22:11:14 | <a href="/images/tmwscreenshot23qu4.png"><img src="/images/thumbs/tmwscreenshot23qu4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>switch to using TrueType fonts instead of bitmap fonts <li>support for animated tiles <li>Translations in Brazilian Portuguese, Dutch, German and Danish are most complete, and incomplete translations for about two dozen other languages exist</ul> | The Mana World 0.0.28 | updated | The Mana World |
| 9046 | 4 | 2009-02-14 07:35:15 | <a href="/images/WorldOfGoo_EconomicDivide1.png"><img src="/images/thumbs/WorldOfGoo_EconomicDivide1.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>puzzle<br> <em>Description:</em> World of Goo is a physics based puzzle / construction game. <p>World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious. <p>This game includes no DRM of any kind. | World of Goo 1.40 | new | World of Goo |
| 9047 | 4 | 2009-02-14 08:11:20 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>hydra cannot be attacked with no attack <li>mushroom types stay known once learned <li>added missing potion learning <li>stopped misbehaviour of flamebust with tunnel <li>fixed highscore calculation for survivors <li>steal with full backpack no longer possible <li>new counters for ease pain, full healing and heal others. 3 times per level <li>fixed trap animation for creatures <li>made scrolls use+display their power value <li>age of staffs is preserved when selling them and merchants have higher quality in stock <li>fixed invisible wall problem in swamps by removing depricated check in vor_bewegung <li>removed message+delay for monsters killed off-screen (armageddon) </ul> | Lost Labyrinth 3.4.2 | updated | Lost Labyrinth |
| 9048 | 4 | 2009-02-14 09:03:08 | <a href="/images/Lw1.jpg"><img src="/images/thumbs/Lw1.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Navigate a giant walking tank (Mech) through a 3d world and fire at enemies! <p> <em>Changelog:</em> <ul> <li>Positional audio through OpenAL <li>Ambient and weapon sounds <li>Makefile with autodependencies <li>Toggle 3D-Texturing using 'z'-key <li>Weapon particles refactoring </ul> | LinWarrior 3D 0.6.3 | updated | LinWarrior 3D |