| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9019 | 4 | 2009-02-05 15:45:33 | <a href="/images/bzflag.jpg"><img src="/images/thumbs/bzflag.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> 3D networked multiplayer tank battle zone capture the flag game <p> <em>Changelog:</em> <ul> <li>fix gcc-4.3 compilations <li>work with changed ABI in the new version of c-ares <li>minor bugfixes </ul> | BZFlag 2.0.12 | updated | BZFlag |
| 9020 | 4 | 2009-02-05 16:17:14 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>adds in some Polish translations for picking up items that were missing. </ul> | Blob Wars : Metal Blob Solid 1.10 | updated | Blob Wars : Metal Blob Solid |
| 9021 | 4 | 2009-02-05 17:02:50 | <a href="/images/secondlife.jpg"><img src="/images/thumbs/secondlife.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.46"><img src="http://happypenguin.org/images/star.gif" alt="3.46" border="0"></a><a href="#" title="3.46"><img src="http://happypenguin.org/images/star.gif" alt="3.46" border="0"></a><a href="#" title="3.46"><img src="http://happypenguin.org/images/star.gif" alt="3.46" border="0"></a></font> <p> <em>Description:</em> Second Life is a 3D virtual world <p> <em>Changelog:</em> <ul> <li>Support for Mono <li>Moderation for Group Text and Group Voice <li>llDetectedTouch features in LSL <li>Usability Improvements and Fixes</ul> | Second Life 1.21.6.995 | updated | Second Life |
| 9022 | 4 | 2009-02-05 18:22:46 | <a href="/images/legends040b.jpg"><img src="/images/thumbs/legends040b.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em> <ul> <li>Weapon Activation times increased from 0.5 seconds to 1.25 seconds, Mortar is 2 seconds. It was easy to fire-swap-fire and shoot more often than normally allowed (eg mortars nearly twice as often than just holding fire). Rail and Disc still slightly susceptible due to their reload being over 1.25 seconds. <li>Pistol Damage up from 0.25 to 0.3 just in case it never gets a special power. <li>Plasma Gun Range increased 50% (lifetime increased from 1000 to 1500 ) <li>Plasma Damage up from 1.0 to 1.4 (does half vs players still) <li>Plasma Gun Reload slowed +0.2 seconds (was 0.5 between shots). Does same damage over 5 seconds as before but uses bit less Ammo. <li>Plasma Gun bullet looks bigger (but isn't actually bigger). <li>Plasma Gun Ammo for Heavy increased from 20 to 25 <li>Mission Lighting and Command Map cache is not cleared on Exit. <li>Velocity block fixed (missing Object = trigger) <li>Arena hosting crash fixed (if no camera, assign camera) <li>Voting for time will change remaining time to equal what was voted for, rather than making the original mission time change which usually ends the mission as it is unintuitive. Tournament mode still does it the old way though (intended). <li>Cannot use colours to do fake death messages and team messages anymore. <li>Deathmessages show nicknames in friend/foe colours (Red or Green). <li>Hudless command for Observer mode to help demo recorders, default is ctrl-h <li>Suicide flag throw strength is reduced, don't wimp out. <li>Now unable to deploy unlimited beacons. <li>Now unable to deploy objects out of bounds. <li>Swapping teams or going to observer and back has a longer delay between it to stop people avoiding Delay timers. Set to Respawn times 3 (12 seconds atm). <li>CTRL-K suicides now not instant, delayed same time as Respawn Delay (4 seconds) to avoid suicide-dodgers, flag tossers and give people a chance for their mortar to score a hit. Will also slow down Mission-Warmup spawn position cycling a bit more. <li>Deployed turrets have multiplier factor as per Stations. 1 turret per 2 people on smallest team. This should be configurable per mission too. Stations 1 per smallest team member. <li>Suicide Respawns are now 12 seconds (triple respawn delay). Little bit of punishment for those CTRL-K flag throwers, bullet dodgers and general mistakes. <li>Deployable Turrets (and other objects) can no longer be repaired as they are fading out. No more unlimited turrets <li>Fixed status message for stations when bought from invo, used old max number. <li>Deployed beacons were not reset at start of map. <li>Vote Timelimit, limited to 3 hours. Avoids potential for high CPU load running for days. <li>Sol mission cosmetic positional tweaks <li>Ocular Rabbit terrain corrected <li>Propertymap.cs missing entries added <li>Windows users can now join servers from webpages by clicking on a legends:// link. See "Join Server" link here, Linux support for this is being developed by TomcaT and community here - Update first, then try clicking to join.</ul> | Legends 0.4.1.43 | updated | Legends |
| 9023 | 4 | 2009-02-05 19:04:36 | <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>The game no longer crashes when the startscript was too long (4 kb in fact), which usually happened with lots of people in one game, or with people who have incredible long usernames. <li>We also tried to fix the frequent desyncs with 0.78.1.1. We did not get a single desync during our test games. <li>Additionally Adjusting the volume of unit replies works again. </ul> | TA Spring 0.78.2.1 | updated | TA Spring |
| 9024 | 4 | 2009-02-06 20:40:17 | <a href="/images/FreefallScreen.png"><img src="/images/thumbs/FreefallScreen.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Fast-paced arcade game. <p>In Epic FreeFall you have to fall down to prevent yourself from getting crushed at the top of the screen. Different obstacles bar your way, so you have to be quick in order to find a safe route down before it is too late. This game is all about getting the highest score. There is no end to the level, try to survive as long as possible. | Epic FreeFall 1.0 | new | Epic FreeFall |
| 9025 | 4 | 2009-02-06 21:02:42 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>plenty of bugfixes <li>switched over to a faster memory allocator by default (nedmalloc) </ul> | OGRE 1.6.1 | updated | OGRE |
| 9026 | 4 | 2009-02-07 08:32:46 | <a href="/images/kartofel-screenshot.png"><img src="/images/thumbs/kartofel-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Connect the dots in order without crossing over yourself. <p> <em>Changelog:</em> <ul> <li>End level bonus gets multiplied by a level-specific number, to make the game more balanced. <li>Changed the music format to .ogg, which SDL_mixer can play more reliably. <li>Fixed a bug that caused the starter to be drawn sometimes in a manner which suggested there wouldn't be collision right after starting, when there was. <li>Made the game logic independent of floating point operations, to make the score verification code work correctly.</ul> | Kartofel 1.2 | updated | Kartofel |
| 9027 | 4 | 2009-02-07 09:03:44 | <a href="/images/tennix-0.4.png"><img src="/images/thumbs/tennix-0.4.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Tennix! is a SDL port of a simple two-player tennis game. <p> <em>Changelog:</em> <ul> <li>adds a new menu system <li>improves performance (optimized for both low-end PCs and Internet Tablets) <li>adds more options (including experimental weather effects as Easter eggs)</ul> | Tennix! SDL Port 0.7.0 | updated | Tennix! SDL Port |
| 9028 | 4 | 2009-02-07 10:27:54 | <a href="/images/teewars-0.3.png"><img src="/images/thumbs/teewars-0.3.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Platform game featuring buggers equipped with weapons <p> <em>Changelog:</em> <ul> <li>Hook sound fixed <li>Prediction and game timer fixed so the game should be a lot smoother now <li>Server filter that filters out non-standard maps <li>General improvements of the server browser <li>VSync fixed <li>Increased voting time from 10 seconds to 25 <li>Scoreboard now works with 16 players <li>Fixed so you can't by-pass the server password <li>Tab completion and command help in the console <li>More various small fixes</ul> | Teewars 0.5.1 | updated | Teeworlds |