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newsid userid timestamp news headline newstype gameid
8989 4 2009-01-27 22:47:44 <a href="/images/pirates03.jpg"><img src="/images/thumbs/pirates03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Fixes packpanda crash <li>Linux build accidentally got configured for OpenAL <li>EggTexture now writes wrap modes and types correctly. <li>Fixes an occasional crash in TextureAttrib <li>DirectEntry no longer crashes when moving cursor in a full box <li>Several bugs in RigidBodyCombiner fixed <li>Normals generated by GeoMipTerrain are now correct <li>Bugs fixed in DirectGrid <li>Linux users can now use WindowProperties.setParentWindow <li>Fmod now compiles on 64-bits <li>Fixed several bugs in the API reference generator <li>EggNurbsSurface is now exposed to Python <li>Fixes a bug in PGButton <li>GeoMipTerrain set_heightfield fixed <li>Several bugs in the Max exporter fixed <li>Several other bugs not listed above</ul> Panda3D 1.5.4 updated Panda3D
8990 4 2009-01-27 23:45:13 <a href="/images/endgame_screenshot.png"><img src="/images/thumbs/endgame_screenshot.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Created by accident, all who find you would destroy you. Can you escape? <p> <em>Changelog:</em> <ul> <li>Complete rewrite of the graphics system. <li>CPU pool for research. <li>Day/night cycle added. <li>OLPC support. </ul> Endgame: Singularity 0.30 updated Endgame: Singularity
8991 4 2009-01-28 20:05:52 <a href="/images/wordwarvi_screenshot.png"><img src="/images/thumbs/wordwarvi_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Side-scrolling shoot 'em up '80s style arcade game <p> <em>Changelog:</em> <ul> <li>New enemies, Tesla towers and Gunwheels, were added to later levels. <li>The difficulty of levels was tweaked to try to make the increase in difficulty ramp up more smoothly and gradually. <li>Cosmetic improvements were made to the appearance and motion of the Space Octopi. <li>The duration of Xbox 360 controller rumble effects was shortened to 1/4th of a second to make the effects correlate more sharply with the events which cause them.</ul> Word War vi 0.25 updated Word War vi
8992 4 2009-01-28 21:01:46 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Greatly updated ROM launcher and font-sensitive UI with too many updates to mention. <li>Many fixes to cartridge and paddle emulation. <li>OpenGL aspect ratios can now be set separately for NTSC and PAL modes. <li>Updated internal properties database to RomHunter v/4. <li>Many debugger improvements, and huge updates to the documentation.</ul> Stella 2.7.2 updated Stella
8993 4 2009-01-28 22:05:33 <a href="/images/screenshot-full.jpg"><img src="/images/thumbs/screenshot-full.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Simple 2D space shooter game. <p>Simple but fun 2D space shooter game. Aliens are invading earth and you must stop them! Use the arrow keys to move the ship and space key to shoot. Pick up powerups to increase your fire power and your speed. Insanerz Shooter 0.5 new Insanerz Shooter
8994 4 2009-01-29 22:35:50 <a href="/images/planetview.jpg"><img src="/images/thumbs/planetview.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> FreeOrion is an open-source, platform independant galactic conquest game <p> <em>Changelog:</em> <ul> <li>Fixed effect accounting, seen on tooltips for meter icons for planets on the sidepanel, so that newly-created buildings take effect immediately. <li>Gave ships in fleet window fuel indicators. <li>Fixed new colony starvation bug. <li>Added tooltips to part icons on design screen. <li>Various translation stringtables were updated. <li>Added a MoveTo effect that can be used in techs or buildings to move ships, whole fleets, planets or buildings around the galaxy map. <li>Star graphic updates. <li>Fixed route-length calculations for moving fleets. <li>Fixed bug where not enough systems were generated to fit the requested number of AI players. <li>New and modified tech icons. <li>Fixed incorrectly drawn fleet move lines that occurred in some situations. <li>Added initial, limited, implementation of coloured starlanes along which empires can exchange resources. <li>Modified food and minerals distribution and stockpiling to be limited by which systems are connected and able to share resources. <li>Added a few options on the UI tab for the galaxy map. Can now disable background stars and galaxy gas rendering, can disable optimized system rendering, and can turn turn on or off resource-sharing and fleet-supply lane colouring. Can also adjust the size of lane colouring. <li>Made it possible to refer to other stringtable entries in strings. [[STRING_NAME]] will be replaced with the string with the appropriate other string inside another stringtable entry. <li>Highlighted the buttons at the top right of the map screen to indicate which of the various sub-screens are open (Research, SitRep, Menu, Design and Production) <li>UTF-8 stringtable text endcoding was added, allowing non-latin text (eg. cyrillic) to be rendered. Some glitches in this remain, however. <li>Removed log4cpp dependency <li>Various other minor bug fixes and tweaks.</ul> Free Orion 0.3.11 updated Free Orion
8995 4 2009-01-29 23:00:53 <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Atari ST emulator <p> <em>Changelog:</em> <ul> <li>Fixed a bug that could write data to the wrong disk image (resulting in data loss) <li>MIDI input supported in addition to output <li>Support for STE hardware horizontal scrolling in medium resolution <li>Cleaner blitter code with improved timings <li>Emulation of interrupts jitter for HBL and VBL + improved timing accuracy <li>Improve color alignment with the shifter (for spectrum512 like images) <li>Fix to the fire button detection reported in some games <li>Added IDE hard disk emulation <li>Added a shell script for converting .ZIP files into .ST disk images</ul> Hatari 1.2.0 updated Hatari
8996 4 2009-01-30 00:21:49 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>adds the <g00> to <g23> color tags to support the xterm 256 color grayscale <li>fixes several bugs that were reported</ul> TinTin++ 1.98.9 updated TinTin++
8997 4 2009-01-30 19:38:25 <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <ul> <li>added possibility for multiple tables in leagues (think apertura/clausura in south america)</li> <li>added joined leagues feature (think conferences in US sports)</li> <li>added variable round robins for cups and variable breaks between round robins</li> <li>solved some minor bugs</li> <li>added clicking in tables and fixtures mode (switches to the other view, respectively)</li> <li>added new images for simulation</li> <li>added newspaper feature</li> <li>the country selection got some convenience updates</li> <li>updated player names for most European countries</li> <li>updated North American, South American and European country definitions</li> <li>revamped European cup system</li> <li>updated Polish, Romanian, Chinese, Portuguese, Swedish, Brazilian Portuguese, Spanish, Dutch and German translation</li> </ul> Bygfoot Football Manager 2.3.1 updated Bygfoot Football Manager
8998 4 2009-01-30 21:37:39 <a href="/images/ac_shot_04.jpg"><img src="/images/thumbs/ac_shot_04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Team-oriented multiplayer total conversion of Wouter van Oortmerssen's FPS, Cube <p> <em>Changelog:</em> <ul> <li>more detailed server info in serverbrowser (mastermode, ban, time remaining) <li>more sorting modes in serverbrowser <li>nickname search over all servers <li>keep track of selected server <li>hook for custom connect scripts added <li>close all menus at arena round start <li>nice filenames for screenshots and demos <li>ask to download different map versions from server <li>make sure connect packets are reliable <li>don't self-shadow dynamic entities <li>fixed weapon glitches, recoil <li>echo a reminder of your picked vote <li>enforce scoreboard during intermission <li>compatibility for old showscores command</ul> AssaultCube 1.0.2 updated AssaultCube