| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8909 | 4 | 2008-12-31 09:04:15 | <a href="/images/pokerth04_screen.jpg"><img src="/images/thumbs/pokerth04_screen.jpg" align="right" alt="" width="200" height="140"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> PokerTH is a Texas Holdem Poker Engine <p> <em>Changelog:</em> <ul> <li>Introduced a new startwindow separate from the gametable. <li>There is also a new chance tool which shows the chance of the current hand. <li>The ingame kick was redesigned, introducing a vote kick procedure. You can start a vote to kick a user by right clicking on the player's avatar. <li>Some new translations were added (finnish and danish). PokerTH is available in 18 languages now! </ul> | PokerTH 0.6.3 | updated | PokerTH |
| 8910 | 4 | 2008-12-31 10:03:58 | <a href="/images/scourge-1.png"><img src="/images/thumbs/scourge-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>Fixed a few showstopper bugs. </ul> | S.C.O.U.R.G.E.: Heroes of lesser renown 0.21.1 | updated | S.C.O.U.R.G.E.: Heroes of lesser renown |
| 8911 | 4 | 2008-12-31 15:32:20 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>mercenary max LP setting <li>missing "enchant creature" damage functionality <li>every 2nd iceblock leaves a wet tile and boulders leave gems/steel/sling stones 1:2:7 <li>added key control (F-key) to fighting styles <li>overworked doubleClick in inventory screen <li>we cannot see maps with sight 0 <li>pushing boulders now preserves the content of the boulder <li>content of hidden treasure pre-determined on generation (to stop load/save cheating) <li>mark the rooms fields as unknown on the automap on entering <li>creature damage display fixed <li>trap animation for creatures <li>typo in traenke.pbi preventing "trap sense" potion from working <li>invisible wall problem for walls different from level standard tile <li>"whirling blades" fighting style (gave too much attack bonus)</ul> | Lost Labyrinth 3.3.4 | updated | Lost Labyrinth |
| 8912 | 4 | 2008-12-31 17:30:53 | <a href="/images/choosing_building.PNG"><img src="/images/thumbs/choosing_building.PNG" align="right" alt="" width="200" height="94"></a> <em>Category: </em>rpg<br> <em>Description:</em> Dwarf Fortress is a single-player fantasy game like Nethack. <p>Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world. <p>Although Dwarf Fortress is still in a work in progress, many features have already been implemented. <ul> <li>The world is randomly generated with distinct civilizations spanning over 1000 years of detailed history, dozens of towns, hundreds of caves and regions with various wildlife. <li>The world persists as long as you like, over many games, recording historical events and tracking changes. <li><ul>Command your dwarves as they search for wealth in the mountain. <li>Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more. <li>Defend yourself against attacks from hostile civilizations, the wilderness and the depths. <li>Support the nobility as they make demands of your populace. <li>Keep your dwarves happy and read their thoughts as they work and relax. <li>Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths. <li>Build floodgates to divert water for farming or to drown your adversaries. <li>Much much more...</ul> <li><ul>Play an adventurer and explore, quest for glory or seek vengeance. <li>Meet adversaries from previous games. <li>Recruit people in towns to come with you on your journey. <li>Explore without cumbersome plot restrictions. <li>Seamlessly wander the world -- up to 197376 x 197376 squares total -- or travel more rapidly on the region map. <li>Accept quests from the town and civilization leaders. <li>Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly. <li>Z coordinate allows you to move seamlessly between dungeon levels and scale structures fighting adversaries above and below.</ul> <li>The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more. <li>A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards. <li>Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments. <li>Add new creatures, weapons, plants, metals and other objects via modifiable text files. <li>Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).</ul> | Dwarf Fortress 28_181_40d2 | new | Dwarf Fortress |
| 8913 | 4 | 2008-12-31 20:43:23 | <a href="/images/planeshift5.jpg"><img src="/images/thumbs/planeshift5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.35"><img src="http://happypenguin.org/images/star.gif" alt="3.35" border="0"></a><a href="#" title="3.35"><img src="http://happypenguin.org/images/star.gif" alt="3.35" border="0"></a><a href="#" title="3.35"><img src="http://happypenguin.org/images/star.gif" alt="3.35" border="0"></a></font> <p> <em>Description:</em> 3D persistent fantasy MMORPG <p> <em>Changelog:</em> <ul> <li>new features like minigames <li>new art like spelleffects, additions <li>many settings related bugs closed <li>many new commands <li>many bugfixes </ul> | PlaneShift 0.4.03 | updated | PlaneShift |
| 8914 | 4 | 2009-01-01 01:02:30 | <a href="/images/blackbox.jpg"><img src="/images/thumbs/blackbox.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Watch your shots so that you can say what's in the box <p> <em>Changelog:</em> <ul> <li>autotools files <li>Remove compilation warnings <li>Fix buffer overflows <li>Erase previous level text <li>Fix level command option <li>Reuse path calculation function <li>Avoid repeated crystal generation <li>Fix window title</ul> | Blackbox 1.4.8 | updated | Blackbox |
| 8915 | 4 | 2009-01-01 10:10:31 | <a href="/images/dxx-show.jpg"><img src="/images/thumbs/dxx-show.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> DXX-Rebirth is the Remake of the two DESCENT ports D1X and D2X <p> <em>Changelog:</em> <ul> <li>Reworked Physics acting on fixed values to ensure similar collisions on various FPS-settings including more accurate Collision detections for non-Player objects as well. <li>Introducing fixed Timesteps to compensate FPS-dependent game element executions. <li>Improved several AI functions and removed Hacks to make bot moving a lot smoother and less error prone (fixing bot clusters for example). <li>Improved dynamic lighting - smoother and more accurate. <li>Seperated Sensitivity for horizontal and vertical movements. <li> Removed some error checks in demo code so it better deals with mutated demos (like certain speedruns). <li>Fixed bugs in IPX sockets and UDP Handshaking. <li>Support for up to 8 Joysticks at the same time. <li>Pre-defined Resolutions now also select correct aspect ratio automatically. <li>Fonts will now also size in all resolutions instead of only scaling by 2x, 3x, 4x, etc. To make them look nicer in such cases, they will also use smooth if Texture Filtering is enabled. <li>All HUD elements and fonts will now always keep their proportions in Widescreen resolutions (except the Cockpit itself for sure). <li>Fixed the UNICODE text reading. <li>Improved OpenGL Sprite rendering for clipping. <li>Cleaned up Help screens and added them to Controls menu as well. <li>Added Multi Message-command to blow up the reactor. <li>More bug fixes and code improvements.</ul> | DXX-Rebirth 0.55 | updated | DXX-Rebirth |
| 8916 | 4 | 2009-01-01 13:49:29 | <a href="/images/tmwscreenshot23qu4.png"><img src="/images/thumbs/tmwscreenshot23qu4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Hair styles and colors, skill names and status effects can now be passed via updates. <li>Several improvements have also been made to the GUI, with resizable NPC dialogs, minimap centering, equipment allowed in the shortcut bar, available slots in inventory shown, mouse cursor that hides when not used, etc.</ul> | The Mana World 0.0.27 | updated | The Mana World |
| 8917 | 4 | 2009-01-02 09:01:51 | <a href="/images/scr2.gif"><img src="/images/thumbs/scr2.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Battlecity clone <p>Tanks Are At The Gates Again. <p>Throngs of enemy armour are spreading in your sector while your single tank is everything that stands between the enemy armada and your HQ... <p>This game is a real gift for all the old-school fans of Battlecity and its clones, as it incorporates all the features of the the original title, adding some new and really good ones. First at all, the game is rendered in a full 3D with a possibility to tilt your camera to get a better viewpoint. Note that your tank turns smoothly, so the various ambush tactics can be implemented. <p>All the original levels of the Battlecity are present in the game, plus a lot of new ones are added. The terrain itself is coloured in several different landscapes and is visually variable. Moreover, the terrain type influence the game process: both your and enemy tanks move slower in the desert, and while on the snow you may experience difficulties controlling your tank. <p>But, despite the number of improvements, the essence of the game remained the same - be quick, sharp and decisive while destroying your enemies. Use the number of upgrades like additional armour and improved gun, or powerful battlefield features like freezing off your enemies or raising concrete wall around your HQ. Finally, if you feel the game is too hard for yourself, you may invite your friend and play the game together on the same screen. <ul>Feautures: <li>3D-rendered battlefield with adjustable camera position <li>Smooth targeting adds new flavour to the old game <li>4 enemy tank types <li>6 possible upgrades <li>4 terrain types <li>several different landscape styles (barren lands, snowfields and urban ruins) that alter tanks characteristics <li>Play the game in the cooperative mode along with your friend on the same computer <li>35 classical levels from original game could be revisited <li>50 absolutely levels designed especially for June 22-EatG </ul> | June 22, Enemy at the Gates 1.0 | new | June 22, Enemy at the Gates |
| 8918 | 4 | 2009-01-02 13:14:51 | <a href="/images/lincity-ng.png"><img src="/images/thumbs/lincity-ng.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> lincity-ng is a graphical makeover of lincity <p> <em>Changelog:</em> <ul> <li>less bugs <li>up to date English documentation</ul> | lincity-ng 1.97 beta | updated | lincity-ng |