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newsid userid timestamp news headline newstype gameid
8899 4 2008-12-29 09:08:37 <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>multiplayer support <li>support for saved games <li>OS integration (easy installation) <li>new water renderer <li>lots of code rewritten for a better stability <li>fast loading (using some cache is very efficient) <li>better interface, more options <li>several hardware compatibility bugs fixed <li>greatly reduced resources requirements</ul> TA3D 0.5.1 updated TA3D
8900 4 2008-12-29 10:01:52 <em>Category: </em>doc<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A modern guide to Quake on Linux <p> <em>Changelog:</em> <ul> <li>Added detailed mapping section, with much input from GB. <li>Quite reordered document <li>Added notes for other game types such as CTF and Rocket Arena, and removed FuhQuake. <li>Added a few links to the id store. <li>Added sections about performance issues, and NvAGP. <li>Rewrote Q3 section.. <li>Restructured multiplayer mods sections of the document, especially the Quake II section.</ul> Linux Quake HOWTO 2.08 updated Linux Quake HOWTO
8901 4 2008-12-29 14:53:31 <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>Daemon now has the a in the summon daemon spell description. <li> If a daemon decides not to be summoned, an a is put in the daemon's name. <li>PSP character dumps should now say PSP Version rather than Linux version. <li>If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. <li>If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side. <li>New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. <li>Vi keys now support the Ctrl modifier to turn them into safe walk <li>New spell: Animate Forest <li>When level teleporting via Wishing, do not start on same square as a monster. <li>Diminishing returns on piety gains when gods already like you. <li>List of items in character dump should now match order of list in inventory. <li>Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. <li>Creatures that die underground should no longer have their corpse and items float to the surface. <li>Properly assign guilt to party responsibly for filling holes with boulders. <li>Properly credit kills for creatures that die from suffocation from a boulder you place. <li>The support programs now include cstring.h so should compile with the latest gcc. <li>Fixed the #define guard in stdafx.h </ul> POWDER 109 updated POWDER
8902 4 2008-12-29 17:51:35 <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>many bugfixes, including fixes for a few desyncs</ul> OpenTTD 0.6.3 updated OpenTTD
8903 4 2008-12-29 18:46:30 <a href="/images/linuxgametomecs2d.jpg"><img src="/images/thumbs/linuxgametomecs2d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 2D clone of the first person shooter Counter Strike. <p>Counter-Strike 2D is more than just a freeware 2D clone of the most famous tactical multiplayer shooter ever! You can play it like Counter-Strike by Valve Software. Plant and defuse bombs, rescue hostages or escort the V.I.P.! In addition to the original Counter-Strike map types (as, cs, de) you can play some new map types like ctf (Capture the Flag) or dom (Domination). Moreover you have different game modes in Counter-Strike 2D. Why don't you play a fast-paced deathmatch session? There's also a construction mode in CS2D! Build walls, barbed wire and turrets to protect your base! Counter-Strike 2D 0.1.1.0 new Counter-Strike 2D
8904 4 2008-12-30 17:36:44 <a href="/images/screenshot03.gif"><img src="/images/thumbs/screenshot03.gif" align="right" alt="" width="150" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> 3D Arkanoid clone & c64 composers tribute <p> <em>Changelog:</em> <ul> <li>price cut to 2$ </ul> Furiod 1.0 updated Furiod
8905 4 2008-12-30 18:14:14 <a href="/images/volleyball_01.jpg"><img src="/images/thumbs/volleyball_01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> A game similar to GNU Arcade Volleyball <p> <em>Changelog:</em> <ul> <li>Single mode implemented <li>Sound support added <li>new item progress for volume control (see option menu)</ul> Volleyball 0.8.6 updated Volleyball
8906 4 2008-12-30 19:48:19 <a href="/images/prey1.jpg"><img src="/images/thumbs/prey1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Prey is a first-person shooter video game featuring portals <p> <em>Changelog:</em> <ul> <li>Prey retail version released (12072008) <li>New Demo released (12072008) <li>Both with fixes for all reported bugs</ul> Prey 20081207 updated Prey
8907 4 2008-12-30 22:06:33 <a href="/images/piccie.jpg"><img src="/images/thumbs/piccie.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>board<br> <em>Description:</em> Multiplayer arcade game <p>Spots is a 1 to 4 player game, originally written by Patrick Hinrichs, for RiscOS computers. You have to occupy the spots of your opponents. <p>This version concentrates on the multiplayer aspects only, although if you have no friends, you can play against three levels of AI opponents. Spots 0.0.0.5 new Spots
8908 4 2008-12-30 23:00:28 <a href="/images/Lw1.jpg"><img src="/images/thumbs/Lw1.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Navigate a giant walking tank (Mech) through a 3d world and fire at enemies! <p> <em>Changelog:</em> <ul> <li>SDL (no more GLUT) <li>Limited GamePad support <li>Weapons and Ammo: Laser, MechineGun, .. <li>Weapon Mountpoints <li>Explosions <li>Collision Detection and Physics <li>HUD with Damage-Indicator and Ammo <li>JumpJet-Effect <li>AI changes and other code refactoring </ul> LinWarrior 3D 0.6.1 updated LinWarrior 3D