| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 9914 | DOSbox | games | -1 | DOSbox | > DOSbox Version: 0.57<br> ><br> > A DOS emulator that has exceeded dosemu.<br> ><br> this is a complete <b>lie</b>: dosemu has<br> <br> a) real performance and doesn't emulate the entire cpu in software<br> b) dpmi<br> c) midi support<br> d) allows direct hardware access for full-screen and can do software-emulated fullscreen in x<br> e) is way more reliable<br> | 2003-03-29 13:33:20 | 0 |
| 9915 | DOSbox | games | -1 | Re: promising | DOSEMU 1.1.4.15 does it pretty well...zero configuration required in these latest pre-releases | 2003-03-29 13:37:11 | 9187 |
| 9916 | DOSbox | games | -1 | Re: promising | DOSEMU 1.1.4.15 does it pretty well...zero configuration required in these latest pre-releases | 2003-03-29 13:37:48 | 9187 |
| 9917 | Emilia Pinball | games | -1 | Wow, this looks cool...err | After I load a table and try to start the game it does the usual disappearence act that a crashed program does in X. | 2003-03-29 13:50:40 | 0 |
| 9919 | Neverwinter Nights Client | games | -1 | Re: I like it | Problem with <i>that</i> is that portability designed in from the start has a price in terms of speed and general chrome. You get faster, slicker looking products if your game is highly optimised for a single platform. Given the competetive nature of the games market...<br><br> That said, a hearty "hear hear" for the original poster. Expectations be damned - we should be encouraging those games houses that are linux friendly. | 2003-03-29 16:28:47 | 9909 |
| 9920 | Senken | games | 4512 | Re: For some strategy games a GUI makes | Hmph. If it wasn't bad enough that this is using GTK (I don't agree with using it in games either, but had wanted to try it anyway), it demands the use of gnome. I don't want gnome (nor kde) and go out of my way to avoid it, so thisis no good to me :( <P>Why the hell do people do this sort of thing?? | 2003-03-29 17:44:13 | 8622 |
| 9921 | Neverwinter Nights Client | games | -1 | 2 and 3 | Betas 2 and 3 both fail on a "Fatal signal: Segmentation Fault (SDL Parachute Deployed)". Beta 1 works great and I've already made it to chapter 2... so what gives? | 2003-03-29 18:50:15 | 0 |
| 9922 | Neverwinter Nights Client | games | -1 | Re: Neverwinter Nights Client | They didn't put a gun to your head to buy it right when the windows version came out so there's no excuse for bitching about the long beta wait. You should be glad the linux communtiy is getting something this great. You might as well say any game that took a long time to develop gets a lowered score. | 2003-03-29 18:53:44 | 9896 |
| 9923 | Neverwinter Nights Client | games | -1 | WINEX | Hey Im all for native clients - but having tried this one I can jsut say that NWN ran better on WINEX than it does on the native client. I dunno what that means exactly but its something to think about. PS - Good luck to all sorcerors - the final battle is a peach :) | 2003-03-29 21:05:08 | 0 |
| 9924 | FreeCol | games | -1 | Re: graphics | Yes, it would be nice to see your code. BTW. Maybe a C# version using GTK# would be a nice thing too. I prefer a Free software arch to the closed Java arch. | 2003-03-30 00:03:41 | 8029 |