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8859 4 2008-12-18 21:18:37 <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>A bunch of bug fixes. <li>You will now increase your skills faster -- but only at first, as the speed at which a skill increases will slow down the higher the skill level is. <li>Added message and music to inform you when a mission has expired, failed or been completed. <li>Improved the control of AI fighters: When a single fighter is attacking a ship with a rear turret from behind, it will make evasive maneuvers to try to avoid the turret fire; and when a group of fighters from the same faction are attacking the same target, they won't block each other as much anymore. <li>In the nav computer, if you select a system that's connected to your current system, the jump point leading to that system will automatically be selected as your destination. <li>Thrusters and Maneuvering Jets can no longer be completely destroyed (no more getting stranded with a crippled ship!). <li>You can now use SHIFT + 'Q' to quit the game at any time and SHIFT + 'O' to access the options menu while playing. <li>Added five new systems. <li>Added seven new bases. </ul> Privateer: Ascii Sector 0.4.5 updated Privateer: Ascii Sector
8860 4 2008-12-18 22:31:24 <a href="/images/mm02.png"><img src="/images/thumbs/mm02.png" align="right" alt="" width="183" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> A remake of the arcade game Millipede. <p>Defend yourself against 13 levels of attacking Millipedes, Spiders, Beetles, Earwigs, Bees, and more. <p>A Python+Pygame based remake of the Atari arcade version of Millipede. Monsters and Mushrooms new Monsters and Mushrooms
8861 4 2008-12-19 16:32:54 <a href="/images/wesnoth-1.4-8.jpg"><img src="/images/thumbs/wesnoth-1.4-8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Campaigns: Heir to the Throne: Added an idle animation for L2 Princess. <li>Graphics: new or updated unit frames: Gryphon Rider, Gryphon Master. <li>Language and i18n: updated translations: Danish, Finnish, Hungarian, Italian. <li>Miscellaneous and bug fixes: replays work again for single-player campaign scenarios. </ul> Battle for Wesnoth 1.4.7 updated Battle for Wesnoth
8862 4 2008-12-19 18:29:47 <a href="/images/ConquestScreenShot.jpg"><img src="/images/thumbs/ConquestScreenShot.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Simultaneous turn-based online multiplayer strategy game <p> <em>Changelog:</em> <ul> <li>New battle algorithm. <li>Remaining turn seconds are now colored in red when 10 or less. <li>Units and cities now show the controlling player in the hint. <li>Redone terrain graphics. <li>Improved unit graphics. <li>Improved Conquest icon. <li>Fixed turn not ending if the victorious player left (again). <li>Fixed turn not ending after all players surrendered. <li>Fixed battle panel not disappearing after new world creation. <li>Fixed text fields not scrolling down properly.</ul> Conquest: Divide and Conquer 0.9.4 updated Conquest: Divide and Conquer
8863 4 2008-12-19 22:07:53 <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>The client tutorial has been rewritten, to match the GUI changes of the last months. <li>Random switching between message window tabs when a new tab was opened has been fixed. <li>Minor displaying bugs of the NPC speech bubble were fixed. <li>A potential memory corruption has been fixed. </ul> Deliantra 2.01 updated Deliantra
8864 4 2008-12-20 22:10:06 <a href="/images/snapshot4.jpeg"><img src="/images/thumbs/snapshot4.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Try to save the cockroach from the slippers !! <p>The player moves a cockroach in a maze inside a garden,he must search for a hole to enter the kitchen then make it run away till the end of the kitchen.Becareful!while you are playing there are slippers that tries to kill the cockroach. The Game Interface Language is Arabic. It is programmed by the C language and OpenGL and Glut .. <p>In the Same Download File there is a Linux Executable file and a Windows exe file also .. and the source code .. Om@r Cockroach Feast Version new Om@r Cockroach
8865 4 2008-12-20 22:22:07 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Demand at stations for mined minerals and ores will now increase at a drastically higher rate (over twice as fast for low-value ores, a little less for high-value ores). <li>Fixed storm fog bug with grey asteroids. <li>Fixed storm fog bug when changing resolution/window mode/antialiasing mode. <li>Fixed crash on startup for video cards with greater than 256 megs of RAM. <li>Fixed crash when logging out with Behemoth Heavy Miner ship and logging back in without restarting the client. <li>All previous subscribers from more than 45 days ago may play for free until the end of December. Happy Holidays! <li>1-month MMORPG.com extended trial keys are still available.</ul> Vendetta 1.8.52 updated Vendetta
8866 4 2008-12-22 16:54:40 <a href="/images/starters-full.jpg"><img src="/images/thumbs/starters-full.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Simple advanced chess game for Gnome <p> <em>Changelog:</em> <ul> <li>With support for chess variants, PyChess now allows you to play Fischer Random with your majors shuffled, to play Losers chess with being mated as your goal, or simply playing odds chess as an additional way of giving a player a handicap. <li>On-line play has been enhanced with chat support. Besides chatting with your opponent, the FICS community has several channels, in which you can discuss chess and varies of other topics. <li>The FICS support has also been improved with built-in Timeseal support. This helps to terminate lag, and is especially helpful in very fast games, like bullet chess. <li>If you prefer to play off-line, PyChess now lets you choose from eight different play-strengths. The built in PyChess engine has as well been extended 'in both extremes' now making many more human like mistakes in the easy mode, and playing at more than double strength in the hard mode. <li>UI-wise, PyChess takes use of a new pure-python docking widget, which lets you rearrange the sidepanels by wish.</ul> PyChess Staunton 0.10 updated PyChess
8867 4 2008-12-22 17:19:03 <a href="/images/livingcode.jpg"><img src="/images/thumbs/livingcode.jpg" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Living-Code is a life simulation <p> <em>Changelog:</em> <ul> <li>Command PROTECT_DNA added <li>Creature-Protector Tool <li>Creature Generator added <li>DNA Scrambler <li>Protect Creature Code <li>Show the Orginal Energy <li>Delete all creatures <li>Kill all creatures <li>Rnd Form generator <li>Insert Creatures <li>PROTECT_DNA_ENERGY_DECREASE global var added <li>create creature window resizeable <li>surgical-death.CRF added <li>Peasant.CRF added <li>delicately-injector.CRF added <li>Resident Killer.CRF added <li>Report sending added <li>Graphics upgraded <li>Highlighting bug fixed <li>Comment bug fixed <li>Rnd Creature generator DB bug fixed <li>Calc line bug fixed</ul> Living-Code 1.5 updated Living-Code
8868 4 2008-12-22 18:38:30 <a href="/images/screenshot05.jpg"><img src="/images/thumbs/screenshot05.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Description:</em> Mechanized Assault and eXploration oo clone <p>M.A.X.R. (Mechanized Assault and Exploration Reloaded) is a fanproject by the community of MaxTheGame.de. It was founded by MM (Michael Moench) around 2006 and became OpenSource at the end of 2007. MAXR is based on the old M.A.X.(Mechanized Assault and Exploration) by Interplay from 1996. <p>Different members of the community of MaxTheGame.de started similar projects before to get network games using TCP/IP done. Until now only IPX was supported. Sadly MAX has even in the latest version 1.04 serious bugs never fixed by Interplay making a multiplayer match close to impossible. <p>After different attempts to get rid of these bugs MM released the most playable MAX clone for WinOS using the famous SDL libs. Unfortunately he stopped development after some patches because of missing free time. However he left the source for the community where it was picked up by alzi (Albert Ziegenhagel). <p>That was the time the community decided to go opensource with the project. There were a lot of gamers on the bbs with programming knowledge and some with good skills in arts (2D and 3D) too. A development server running Lunar Linux was set up with bekos (Bernd Kosmahl) help and various teamsoftware like subversion or trac has been installed. After the removal of any Windows-API the game could be build (compiled) on any POSIX compatible operating system supported by SDL libs. M.A.X. Reloaded was born. M.A.X. Reloaded 0.2.1 new M.A.X. Reloaded