| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8829 | 4 | 2008-12-06 18:04:03 | <a href="/images/BD2Screenshot.png"><img src="/images/thumbs/BD2Screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 2D singleplayer deathmatch game <p> <em>Changelog:</em> <ul> <li>two new maps</ul> | Brutalo Deluxe 2 2.40 | updated | Brutalo Deluxe 2 |
| 8830 | 4 | 2008-12-06 20:03:27 | <a href="/images/vulcan-20071108.png"><img src="/images/thumbs/vulcan-20071108.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Chess variant inspired by a certain sci-fi TV series. <p> <em>Changelog:</em> <ul> <li>Added second light source <li>Made move history toggable in options menu <li>Added options menu to in-game menu <li>Freeing unneeded memory in modeldef.y <li>Minor cosmetic changes <li>Moved 3d helper code (vectors, matrices) to library <li>chessmodels.c (hacked from glChess) added to project <li>Some code cleanup</ul> | vulcan 0.9 | updated | vulcan |
| 8831 | 4 | 2008-12-06 21:59:20 | <a href="/images/ConquestScreenShot.jpg"><img src="/images/thumbs/ConquestScreenShot.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Description:</em> Simultaneous turn-based online multiplayer strategy game <p>Presenting Conquest, a stunning simultaneous turn-based online multiplayer strategy game placed in a dark and distant future. <p>Play the role of a futuristic Commander. Divide your armies and conquer the world. Position Satellites to reveal your opponents. Launch Missiles to annihilate big armies, but watch out for incoming Drop Pods behind your back. <p>Standing in your path to victory are other Commanders like yourself. Fight them off one by one and prove you're the greatest of the great. <p>The combination of everlasting 2D graphics, slick interface, strategic depth and fast-paced turns equals to long, restless nights of battles for cities. <p>Drag and drop your way to victory. Divide and conquer! | Conquest: Divide and Conquer 0.9.2 | new | Conquest: Divide and Conquer |
| 8832 | 4 | 2008-12-07 19:36:50 | <a href="/images/megazeux-2.81c.png"><img src="/images/thumbs/megazeux-2.81c.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Game creation system based on the classic ASCII text-based game ZZT <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | Megazeux 2.82 | updated | Megazeux |
| 8833 | 4 | 2008-12-07 20:02:50 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>When leaving a map, a last room is set, which can be returned to with "#map return". <li>A timestamp configuration option was added to add timestamps to log files using the strftime format.</ul> | TinTin++ 1.98.7 | updated | TinTin++ |
| 8834 | 4 | 2008-12-07 21:41:48 | <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>a new minimap widget <li>improved entity creator <li>working OSX support <li>more and better entity recipes for entity creation <li>upgrade to Ogre 1.6 <li>many bug fixes</ul> | WorldForge::Ember 0.5.5 | updated | WorldForge::Ember |
| 8835 | 4 | 2008-12-09 19:26:00 | <a href="/images/gmlinux.png"><img src="/images/thumbs/gmlinux.png" align="right" alt="" width="200" height="161"></a> <em>Category: </em>action<br> <em>Description:</em> Simple side-scrolling platformer <p>Game Maker - The Game is a parody of cheesy fan games and the people who make them. It is a fairly simple side-scrolling platform game that puts you in the role of the hyperactive LinkMaster94 on his quest to create the "kewlest game evar" using the power of Game Maker. | Game Maker - The Game 1.04 | new | Game Maker - The Game |
| 8836 | 4 | 2008-12-09 21:11:10 | <a href="/images/lightmap.png"><img src="/images/thumbs/lightmap.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> 3D Marble Madness clone <p> <em>Changelog:</em> <ul> <li>new file format for level files that allows holes in the ground or to have just a narrow catwalk to the destination <li>menu is keyboard controlled now <li>the high score list remembers the last name entered </ul> | CG Madness 1.2.2 | updated | CG Madness |
| 8837 | 4 | 2008-12-10 19:35:27 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Briefings weren't displayed in nostalgia mode <li>Fixed: The mine wasn't rendered in nostalgia mode <li>Fixed: Explosion shrapnel effect didn't work anymore <li>Fixed: The mission last played wasn't always remembered correctly <li>Fixed: The program froze when sprite smoothing was enabled and both energy sparks and lightnings were visible <li>Fixed: A bug that could cause program crashes during Descent 1 exit sequences <li>Fixed: The mine exit wasn't rendered during Descent 1 exit sequences <li>Fixed: Gatling shots often went through targets without damaging them if improved hit detection was enabled <li>Changed: Halved bubble size <li>New: Added a sound for air bubble effects <li>Improved: You can now select very high lightmap quality <li>Improved: Tweaked the bubble behaviour a little <li>New: Bubble wiggling and wobbling can now be controlled via the smoke render options menu <li>Fixed: Objects sometimes were rendered multiple times <li>Improved: Gatling light tracers look better now <li>Improved: Particles leaving a level will be immediately discarded <li>New: D2X-XL now supports various particle emitter types (currently smoke, water spray and air bubbles) <li>Fixed: Powerups that were behind transparent walls sometimes appeared to be in front of them <li>Fixed: When Descent 1 robot AI was enabled, robots often were rather passive instead of turning towards the player, chasing and firing at him <li>Fixed: Missile cockpit views didn't work <li>Improved: Tweaked the transparency renderer <li>Improved: Smoke rising from faces bearing water textures is now significantly thicker making it look more like water spray <li>Fixed: Camera objects didn't deliver an image anymore</ul> | D2X-XL 1.13.127 | updated | D2X-XL |
| 8838 | 4 | 2008-12-10 19:40:10 | <a href="/images/canta-0.2-beta3-hires-03.png"><img src="/images/thumbs/canta-0.2-beta3-hires-03.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A caraoke like game with educational claim <p> <em>Changelog:</em> <ul> <li>add some resolutions for netbooks <li>support for relative ultrastar files <li>better textparser-code, canta now parses most songs the right way <li>Gstreamer is now default player and input for canta <li>Add support for MP3, FLAC and other formats to Canta Song Generator <li>change default theme in config to silver <li>better configfile-format (cleartext readable/editable) </ul> | Canta 0.2-beta5 | updated | Canta |