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newsid userid timestamp news headline newstype gameid
8819 4 2008-12-04 07:22:02 <a href="/images/Smallball_ScreenShot1.png"><img src="/images/thumbs/Smallball_ScreenShot1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Fast-paced point-gathering arcade game. <p>Smallball in Changeland is a fast-paced arcade-game where you have to gather as much points as possible as quickly as possible. It was designed to have that "Just once more"-feeling which turned out quite well. There is also some very catchy music and some cool interactive backgrounds which a screenshot cannot do justice to. Have a try, it's much more fun than it looks. Smallball in Changeland 1.2 new Smallball in Changeland
8820 4 2008-12-04 07:28:58 <a href="/images/fretsonfire4.png"><img src="/images/thumbs/fretsonfire4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> A game of musical skill and fast fingers. <p> <em>Changelog:</em> <ul> <li>Wrote concise instructions for building and installing the game. <li>Removed runtime SVG support. All images must be pre-rasterized as PNG graphics now. This also removes the dependency on Amanith, making the game simpler to build and package. <li>Reworked the build system. Now an installation package can be created with a single command for Windows and Mac OS X. <li>Added textured fretboard strings and bars. <li>Updated the translations. </ul> Frets On Fire 1.3.110 updated Frets On Fire
8821 4 2008-12-04 18:56:46 <a href="/images/tkgames-2.gif"><img src="/images/thumbs/tkgames-2.gif" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> tkgames 1.1.1 updated tkgames
8822 4 2008-12-04 19:41:48 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>routing works with speeds > 9 <li>routing for creatures <li>flying attrib for hornet+wasp <li>english translation improved <li>routing beyond laby borders <li>graphical life display for creatures <li>helpful wizard working correctly again <li>shapechanger spells working correctly again <li>creature outdoor sight</ul> Lost Labyrinth 3.3.1 updated Lost Labyrinth
8823 4 2008-12-04 20:50:37 <a href="/images/doishiv0.63.jpg"><img src="/images/thumbs/doishiv0.63.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>board<br> <em>Description:</em> a tile laying game <p>doishi is a game based on the tile matching game Ishido written in BlitzMAX. <p>The goal of the game is to place 72 pieces on a board with 8 rows and 12 columns. Every piece has a color and a symbol. There are 6 colors and 6 symbols, making 36 combinations. Every combination exists twice, making 72 different pieces. To place a piece, it must match the color or symbol of its neighbor pieces. doishi v0.63 new doishi
8824 4 2008-12-04 22:00:26 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>New more powerful script compilers <li>Geometry shaders in OpenGL <li>Antialiasing on render textures as well as windows <li>sRGB gamma correction <li>Alpha to coverage support <li>New 'Portal Connected Zone' SceneManager <li>Parallel-Split Shadow Map support <li>Improved tangent generation <li>Skeletal blend masks <li>New background loading options <li>Custom memory allocator support </ul> OGRE 1.6.0 updated OGRE
8825 4 2008-12-05 20:34:45 <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>the log window can't be closed anymore by Alt+x <li>Alt+x or other message window operations won't crash the client anymore directly after startup <li>the invisible/cached parts of the map are darkened even more, so that invisible/cached parts can be distinguished from dark parts better </ul> Deliantra 2.0 updated Deliantra
8826 4 2008-12-05 21:59:52 <a href="/images/crystalspace.jpg"><img src="/images/thumbs/crystalspace.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> Crystal Space 1.2.1 updated Crystal Space
8827 4 2008-12-06 08:55:32 <a href="/images/snoopy_wc_ss.png"><img src="/images/thumbs/snoopy_wc_ss.png" align="right" alt="" width="200" height="131"></a> <em>Category: </em>util<br> <em>Description:</em> Snoopy is a Warcraft III Hosting Utility. <p>Snoopy is intended to be a general utility for anyone who plays Warcraft III. However, there are features that are only for hosts, such as kicking.</p> Current Major Features: <ul>Host or Client <li>ping of others (works best if your host) <li>IPs of others <li>download the latest version of dota automatically <li>following a friend by copying games he joins <li>banlist </ul> <ul>Host Only <li>autorefresher <li>kicking (requires tcpkill from package dsniff, automatically installed if you're using the debian package) </ul> Snoopy-wc 2.9.95 new Snoopy-wc
8828 4 2008-12-06 15:50:04 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Pixel shader 3 capable hardware now renormalizes normal maps at render time and does not need to renormalize normal maps at loadtime. <li>Removed 'Renormalize Normalmaps At Loadtime' Video option for Pixel Shader 3 capable hardware. <li>Increased server capacity. <li>Changed default video and graphics settings for systems with 128 megs or more of video memory.</ul> Vendetta 1.8.51 updated Vendetta