| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8799 | 4 | 2008-12-01 21:31:55 | <a href="/images/meritous.png"><img src="/images/thumbs/meritous.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Action-adventure dungeon crawl game <p>Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves. <p>Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers. | Meritous 1.2 | new | Meritous |
| 8800 | 4 | 2008-12-01 22:57:23 | <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Finally 100% free code, thanks to a new Z80 emulator written from scratch. <li>Emulates the Spanish 128K <li>Can use ALSA or OSS to sound output <li>Stores the volume settings <li>Can be run from the local directory, without installing in /usr <li>Fixed a bug in the sound with some soundcards</ul> | FBZX 2.0 | updated | FBZX |
| 8801 | 4 | 2008-12-01 23:17:17 | <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>full team support <li>new TDF parser <li>a few optimizations in matrix code <li>a few optimizations in engine threads syncing code <li>lots of code cleaning</ul> | TA3D 0.5.0-T6 | updated | TA3D |
| 8802 | 4 | 2008-12-01 23:28:23 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Robots sometimes ceased to fire at players</li> <li>Fixed: Smart mine and smart missile bomblets had (almost) no corona</li> <li>Fixed: Reactors didn't fire at players any more</li> <li>Fixed: In-game messages were too wide</li> <li>Fixed: Removed another bug from object book keeping</li> <li>Fixed: Smart mines didn't work right anymore</li> <li>Fixed: Energy shots didn't bounce off boss robots with that 'sweet spot'</li> <li>Fixed: Smart mine bomblet corona was too small</li> <li>Fixed: Removed some test code that had messed up the networking</li> <li>Improved: Object book keeping is more efficient now</li> <li>New: Added quick save/quick restore</li> <li>New: Added shortcut keys to savegame selection menu</li> <li>Changed: Smoke will be rendered fully bright again as it just looks better</li> <li>Changed: Tweaked missile smoke drift</li> <li>Fixed: Smoke always was rendered fully bright regardless of the actual brightness around it</li> <li>Fixed: The 'show skybox' option in the automap render menu had no hotkey</li> <li>Fixed: Static smoke transparency set in DLE-XP was ignored by D2X-XL</li> <li>Improved: Very small faces now emit more smoke now than they used to</li> <li>Fixed: After turning smoke off and on again, soft smoke rendering got enabled upon entering the effect options menu</li> <li>Fixed: Descent 1 robot briefings could be messed up if the briefing was rendered after a level had been played with real-time shadowing enabled</li> <li>Fixed: Lightmaps weren't properly computed when multi-threading was enabled</li> <li>Fixed: Overlay textures occasionally had the wrong orientation</li> <li>Fixed: When multi-threading was enabled, visible faces got processed twice and corona rendering could freeze the program</li> <li>Fixed: Camera output wasn't properly rendered in the pure vertex lighting render path</li> <li>Improved: Far away soft-blended particles will not shine through geometry in front of them anymore</li> <li>New: Added an option to allow for full resolution camera views again</li> <li>Fixed: Transparent faces sometimes weren't rendered</li></ul> | D2X-XL 1.13.119 | updated | D2X-XL |
| 8803 | 4 | 2008-12-01 23:30:33 | <a href="/images/paintown-3.1.png"><img src="/images/thumbs/paintown-3.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Fighting beatem-up game, with adventure and versus game modes <p>PainTown is a 2d side scrolling beatem-up game based on the source code from Beats of Rage which is based on the Sega Genesis game, Streets of Rage 2. This game is completely written from scratch and uses a modular system for loading new graphics. <p>The game features Adventure (street side-scrolling fighting) and versus mode (1 on 1 battles). <p>There's also a character editor and level editor. New characters, stages and enemies can be easily created. This makes the game extensively customizable, in the same spirit of games like Mugen. | PainTown 3.1 | new | PainTown |
| 8804 | 4 | 2008-12-02 07:25:11 | <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>This release allows players with a joystick to swap the motion of the second stick. <li>Save games are also no longer compressed. This should help to debug some crashes.</ul> | Blob Wars : Blob and Conquer 1.0.1 | updated | Blob Wars : Blob and Conquer |
| 8805 | 4 | 2008-12-02 07:52:26 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <blockquote> <p><em>Pirates raided Ados from their ships which were anchored at the city. They attacked the town hall and castle but brave players defended the buildings and people. IschBing, Maja and Mein_Dino were particularly courageous. </em> <p><em>During the raid the pirates got stronger and stronger - not just smugglers and buccaneers but evil pirates and leaders too. The leader pirates seemed to hint of a captive girl on their ship. The players became worried, and wondered - is this the lost girl Susi? At one time the whole of Ados was looking for her. After they heard Susi shout for help they were sure she must be captive - but where? She said she could see water, so Peka and IschBing realised that the place to go was the pier. The other players followed. Once on the ships a wide search began for the lost girl. Mein_Dino found Susi first and the players led her back to Ados. She was reunited with her parents Mr and Mrs Ross. </em> <p><em>Susi had been captured on her way back from the Semos Mine Town revival party, two years ago. Last year there was no party as everyone was still so sad at Susi going missing. This year we celebrate the party again. Go to <a href="http://arianne.sourceforge.net">this site</a> to learn more.</em></blockquote> | Stendhal 0.71 | updated | Stendhal |
| 8806 | 4 | 2008-12-02 07:52:47 | <a href="/images/mytribeScreen1.jpg"><img src="/images/thumbs/mytribeScreen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Create your perfect island paradise with My Tribe! <p> <em>Changelog:</em> <ul> <li>Fixes a number of crash bugs and other issues.</ul> | My Tribe 1.0.2 | updated | My Tribe |
| 8807 | 4 | 2008-12-02 18:45:08 | <a href="/images/haktoria.jpg"><img src="/images/thumbs/haktoria.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Free stand-alone GNU GPL data for H*x*n II source code <p>This is a Free Data project for the GNU GPL v2 licensed H*x*n II source code. It aims to be different in art style, palette and gameplay. It does not intend to 'mimic' the original game's flaws. <p>The project covers normal game, Portals expansion, and eventually, Hworld. | Haktoria Test | new | Haktoria |
| 8808 | 4 | 2008-12-02 21:11:11 | <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>Added support for Vavoom master server. <li>Improvements to model skin support. <li>Fixed monster infighting. <li>Fixed net game getting stuck when a packet sent from client is lost. <li>Added support for intermission background scripts. <li>Added support for mouse controllable menu controls. <li>Added support for all finale types in all games. <li>Added support for DeHackEd exlosion style for rockets. <li>Added support for different blood colours. <li>Added support for voodoo dolls. <li>Most of the actor classes moved to DECORATE. <li>Added support for model frame interpolation. <li>Added support for compiling progs in the engine, progs now are in source form in PK3 file.</ul> | Vavoom 1.29 | updated | Vavoom |