| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8779 | 4 | 2008-11-23 14:02:11 | <a href="/images/naev3.png"><img src="/images/thumbs/naev3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> 2d action/rpg space game <p> <em>Changelog:</em> <ul> <li>Increased the money to be made off pillaging ships. <li>Added keybindings menu to see what keybindings you have. <li>Radar now marks the direction of your targets when outside of range. <li>Failed missions now jettison the cargo visually. <li>Fixed some make issues on some systems. <li>Fixed the font distortion on some setups. <li>Refuel button should be more sane. <li>Fixed bug with improper cargo free space calculation. <li>Fixed bug with missions not cleaning up cargo nor behaving properly. <li>Swapped zoom in/out scroll buttons in star map. <li>Improved font rendering. <li>Improved AI some. <li>Lists have scrollbar if needed. <li>Fixed some typos. <li>Misc bug fixes. </ul> | NAEV 0.3.4 | updated | NAEV |
| 8780 | 4 | 2008-11-23 14:12:06 | <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL <p> <em>Changelog:</em> <ul> <li>Updated the included gettext library to 0.17 to fix a MinGW build issue. <li>GB: Corrected a lack of address masking in most of the cart RAM emulation code. Fixes a few Chinese GameBoy Color games. <li>NES: added support for mapper 240. <li>GBA: Fixed a buffer overflow in the ROM image loading code. <li>PC-FX: Several variables related to subchannel reading weren't being saved in save states. Fixed. (This fixes save states made within the BIOS' CD-DA player) <li>PCE: Altered how the ADPCM read and write addresses are set. Fixes the Super CD version of "Tengai Makyou Ziria", and "CD Mahjong Bishoujo Chuushinha". <li>PC-FX: Fixed a few deprecated const string to char* conversions in v810_cpuD.cpp. <li>PCE: Fixed a bug with Arcade Card emulation. The ADPCM sound effects in Garou Densetsu II work correctly now. <li>PCE: Reads from the timer count register the cycle it is set to reload after expiring will now return 0x7F. Fixes Battle Royale </ul> | Mednafen 0.8.9 | updated | Mednafen |
| 8781 | 4 | 2008-11-23 16:07:29 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.32"><img src="http://happypenguin.org/images/star.gif" alt="3.32" border="0"></a><a href="#" title="3.32"><img src="http://happypenguin.org/images/star.gif" alt="3.32" border="0"></a><a href="#" title="3.32"><img src="http://happypenguin.org/images/star.gif" alt="3.32" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>The X-Server will not start on Red Hat WS 4u6 with some ATI Radeon HD 4800 Series devices. <li>Screen corruption may occur when using Catalyst Control Center keyboard shortcuts to change display modes. <li>Crossfire cannot be enabled in full screen mode. <li>With the display driver installed, starting X can cause RHEL4u6/ RHEL4u6x86 operating system to stop responding. <li>Enabling OpenGL overlay may result in the system failing to respond during the X-Server initialization. <li>Enabling dual adapter with the following command "aticonfig --initial=dual-head" may cause a segmentation fault. <li>Screen corruption occurs when enable "Reflection" effect in compiz setting manager. <li>System fails to respond when switching to another console then back to X. <li>Screen corruption may occur when playing some video files using Mplayer. <li>Direct rendering is not enabled through non Root user accounts for SUSE 10.2 <li>Non Root accounts may experience a segmentation fault in dual adapter mode. <li>Starting X with component video output can result in no display. <li>Failure building RHEL 5.2 and RHEL 4u6 RPM packages using the ATI Installer. <li>Enabling anti-aliasing setting in Catalyst Control Center requires restarting the X-Server for each filter setting to take effect. <li>Some systems may become unstable and hang the X Server when logging off. <li>The entire X desktop including the mouse cursor is no longer choppy during playback of video files. <li>Starting X no longer results in a system hang on Radeon X1000 series AGP cards with the AGP aperture different from 128 MB starting. <li>Quickly moving a X video window no longer results in occasional corruption being left behind on the desktop when using Radeon X1000 series hardware or later. <li>Maya 2008 may stop responding when rendering some models. </ul> | ATI Radeon Linux Display Drivers 8.542 | updated | ATI Radeon Linux Display Drivers |
| 8782 | 4 | 2008-11-23 19:33:57 | <a href="/images/52436.jpg"><img src="/images/thumbs/52436.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>action<br> <em>Description:</em> Follow John as his path to freedom leads him down to his own personal hell. <p>Eternal Damnation. Follow John as his path to freedom leads him quickly down to his own personal hell, and he's bringing everyone else with him. <p>From Resurrection Studios comes a mod featuring new voices, new weapons, new levels, and a new name for terror. <p>Originally packaged with Running With Scissors' DVD compilation release "Fudge Pack". We're working on a new improved version with extra content, tighter script, and better game play and weapon balance. Original version is still on moddb but only the Windows executable as of now. You can extract/copy the files from an existing install and do it manually for both Linux and Mac. Requires Postal 2 STP for the current version. README coming soon on our website on how to do this. Linux/Windows and maybe OSX installer in the latest unreleased but coming version. A stand alone version will be released - no Postal 2 STP required. Linux version should be released a week before the others. | Eternal Damnation | new | Eternal Damnation |
| 8783 | 4 | 2008-11-23 20:48:22 | <a href="/images/cap5.jpg"><img src="/images/thumbs/cap5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.11"><img src="http://happypenguin.org/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="http://happypenguin.org/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="http://happypenguin.org/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="http://happypenguin.org/images/star.gif" alt="4.11" border="0"></a></font> <p> <em>Description:</em> GPL SDL/OpenGL RPG similar to Nethack <p> <em>Changelog:</em> <ul> <li>A new sidequest module "The Forgotten Fortress"! <li>Most classes now gain new skills when gaining levels. <li>Fixed the PRESS JUMP TO RESPAWN error on starter modules after playing a normal one. <li>Bunches of other bugfixes</ul> | Egoboo 2.6.8 | updated | Egoboo |
| 8784 | 4 | 2008-11-23 21:17:15 | <a href="/images/linux-curses.png"><img src="/images/thumbs/linux-curses.png" align="right" alt="" width="200" height="131"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> Dopewars is a game simulating the life of a drug dealer in 1984 New York. <p> <em>Changelog:</em> <ul> <li>Fixing a potential exploit against the Windows server when running as an NT serivce. <li>Fixing a server DOS and some minor bugs in the text-mode client. </ul> | Dopewars 1.5.12 | updated | Dopewars |
| 8785 | 4 | 2008-11-25 07:06:31 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The game could crash when the automap was displayed and per vertex lighting was enabled <li>Fixed: Due to some forgotten debug code, no high resolution models and coronas were rendered and strange HUD messages were occasionally displayed <li>Fixed: When a different screen size was specified in d2x.ini than in the player profile, D2X-XL messed up the graphics or crashed in-game <li>Fixed: The texture manager didn't keep track of all textures <li>Fixed: A bug in the texture management could cause program crashes when switching resolutions, toggling fullscreen or starting a game <li>Improved: Made the texture management more robust <li>Fixed: Players dropped lasers on death when they had built-in superlasers <li>Fixed: Players will now drop 4 concussion missiles less than they carry with them to compensate for the concussion missiles they receive when spawning <li>Improved: The midi volume will not be set to 0 when stopping music playback or starting a video <li>New: You can now toggle music fade out in the sound and music options menu <li>Improved: Robots will not move into each other anymore when chasing the player <li>Fixed: The Gauss cannon only damaged boss robots on difficulty setting 'trainee' <li>Fixed: The number of sound channels set in the sound and music options menu didn't get saved <li>Fixed: Medium quality corona rendering didn't work (coronas shone through walls) <li>Fixed: A few faulty OpenGL calls that could result in high corona quality rendering not functioning properly <li>Fixed: Gun shot light trails could cause walls to become transparent if high corona quality and soft sprite rendering were enabled <li>Improved: The countdown sequence will be started if a singleplayer or coop savegame is loaded that has exits, but no living bosses or reactors <li>Improved: D2X-XL will not load savegames anymore that have been saved with a different maximum segment count than currently set in d2x.ini <li>Improved: D2X-XL recovers better from errors in savegames <li>Fixed: Thruster smoke wasn't moving away from idling player ships <li>Fixed: Robots targeted the camera position instead of the player ship in free camera mode <li>Fixed: The camera instead of the player ship was wiggling in free camera mode <li>New: You can now toggle the HUD clock display by pressing ALT+T</ul> | D2X-XL 1.13.108 | updated | D2X-XL |
| 8786 | 4 | 2008-11-25 07:10:37 | <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>fixed crash bug when scrolling with cursor keys in editor <li>fixed X11 crash bug when scaling images with width/height less than 32 <li>fixed X11 crash bug when blitting masked title screens over background <li>fixed growing steel wall to also leave behind steel wall <li>fixed custom element change conditions where a player element is used <li>fixed bug with player relocation while the player switches an element <li>fixed problems with re-mapping players on playfield to input devices <li>fixed wrong behaviour of player option "no centering when relocating" <li>added condition "deadly when " for custom elements <li>added possibility to reanimate player immediately after his death <li>added "element used as action parameter" to element change actions <li>added optional initial inventory for players (pre-collected elements) <li>added change page actions "set player inventory" and "set CE artwork" <li>added switch for EM style dynamite "[ ] explodes with chain reaction" <li>moved "level settings" and "editor settings" to two tabbed screens <li>added level setting to start a level with always the same random seed <li>added CE action "set random seed" to re-initialize random seed in game </ul> | Rocks 'n' Diamonds 3.2.6 | updated | Rocks 'n' Diamonds |
| 8787 | 4 | 2008-11-25 07:22:34 | <a href="/images/rocksscreens.gif"><img src="/images/thumbs/rocksscreens.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Space-based shooter. <p>Epic Rocks is a classic arcade game where you have to survive in an asteroid field for as long as possible. The game is only about getting the highest score and is designed for quick, fast gameplay. There are six different levels with various hazards like black holes to avoid, four different ships to command and a bunch of special weapons to utilize, including the devastating Beam Saber and the experimental Gravity Mine. Also included are a lot of flashy special effects and pumping music. | Epic Rocks 1.0 | new | Epic Rocks |
| 8788 | 4 | 2008-11-25 22:14:47 | <a href="/images/mtp-2.png"><img src="/images/thumbs/mtp-2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Mtp Target is a fun and addictive multi-player online action game. <p> <em>Changelog:</em> <ul> <li>created a new level graphics related to Space <li>10 new levels were created with this theme</ul> | Mtp Target 1.5.19 | updated | Mtp Target |