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8769 4 2008-11-18 19:33:28 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Visible objects occasionally weren't rendered <li>Fixed: The game could stutter when high corona quality was enabled <li>Fixed: Static smoke was way too thick <li>Fixed: 2D objects (e.g. shield powerups) behind transparent walls weren't rendered <li>Improved: You can now jump to secret levels with the freespace cheat by entering negative level numbers <li>Fixed: D2X-XL crashed when the player re-entered a secret level <li>Fixed: D2X-XL crashed when trying to load Descent 1 levels that had no segment side flagged as 'end of exit tunnel' <li>Fixed: Faces containing transparency occasionally weren't rendered <li>Fixed: Standard AI aggressivity turned robots into sitting ducks <li>Improved: Multi threading is now used for lightmap calculation if available <li>Fixed: A bunch of errors and warnings appearing in OS X compiles <li>Fixed: Player ships didn't wiggle in nostalgia mode if wiggling had been turned off in non-nostalgia mode <li>Fixed: Descent 1 briefings weren't properly displayed in nostalgia mode <li>Fixed: Displaying robots in Descent 1 briefings crashed the program <li>Fixed: If a level contained several boss robots and multiple boss robots were disabled or the level was a standard level, only one of the bosses behaved like one (i.e. cloaked, teleported and created robots); also, killing one boss didn't kill the others <li>Fixed: Most shader programs had gotten messed up in the previous release, leading to dysfunctional hardware headlight and per pixel lighting <li>Fixed: Parts of objects behind semi-transparent faces weren't rendered</ul> D2X-XL 1.13.95 updated D2X-XL
8770 4 2008-11-18 20:38:19 <a href="/images/linball.png"><img src="/images/thumbs/linball.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> LINBALL (Linux Pinball) - an open source pinball game <p>Linball (Linux Pinball) is an open source pinball simulation.<br /> We are writing this video game for a contest and at least a Linux and Windows version will always be available to download.</p> Linball pre beta new Linball
8771 4 2008-11-18 21:29:26 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.32"><img src="http://happypenguin.org/images/star.gif" alt="3.32" border="0"></a><a href="#" title="3.32"><img src="http://happypenguin.org/images/star.gif" alt="3.32" border="0"></a><a href="#" title="3.32"><img src="http://happypenguin.org/images/star.gif" alt="3.32" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>A fatal server error no longer occurs when changing the display resolution using Catalyst Control Center Linux Edition and restarting X. <li>Catalyst Control Center Linux Edition: Clicking on the 3D leaf in Page Tree no longer results in 3D Page Tree failing to respond. <li>Catalyst Control Center Linux Edition: A green box at the bottom of the page the TV and Position page is no longer displayed. <li>Default buttons are no longer available in the Catalyst Control Center for driver options that do not have custom settings available. <li>HDMI Audio support for the Linux Operating system is now available for the ATI Radeon HD 3100/3200 series of products. <li>Hot plugging a digital panel to an ATI Radeon HD 46x0 series product no longer results in the digital panel failing to become active. <li>X-Windows no longer fails to launch after the driver installation for the ATI Radeon HD 4870 product. <li>Rebooting the system after completing the driver installation no longer results in X failing to re-start on systems containing an ATI FireGL V7700 series of product. <li>X no longer fails to respond when shutting down in dual head mode. <li>The entire X desktop including the mouse cursor is no longer choppy during playback of video files or suzi test app. <li>The TV size and position adjusting sliders are no longer missing on systems running Linux. <li>Running aticonfig -initial -f on a system with two display devices connected no longer results in dual head mode failing to function. <li>Automatic post install configuration is now functioning. <li>Corruption is no longer noticed on the Linux Desktop when moving an application or browser window. <li>Logging out one of multiple users no longer results in X failing to display an image. <li>Connecting an HDMI display device may result in the audio failing to be heard. <li>Connecting both a CRT and DFP display device no longer results in the CRT failing to display an image if the DFP is disconnected and then reconnected to the system. <li>The resolutions of 540p and 1080p @ 60Hz no longer fail to be added to the Display Manager list of resolutions when they are selected from HDTV -> Formats. <li>Connecting an HDMI display device and connecting an HDMI cable from the graphics card to the display device no longer results in audio failing. <li>Closing fgl_glxgears or glxgears via the toolkit "X" in a multi-head dual-head environment no longer results in a segmentation fault. <li>Running textured video on systems running Linux no longer results in a segmentation fault. <li>GLESX: An unresolved symbol error is no longer noticed in the XOrg log. <li>Playing rotyov no longer results in the system response time becoming slow on SLES10.2. <li>Doom 3: The performance gap between Windows XP and Linux no longer increases when CrossFire is enabled. <li>Doom3: Enabling clone mode and setting the display resolution to 1280x1024 no longer results in corruption being noticed.</ul> ATI Radeon Linux Display Drivers 8.532 updated ATI Radeon Linux Display Drivers
8772 4 2008-11-20 06:59:57 <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>64-bit version released</ul> Privateer: Ascii Sector 0.4.4 updated Privateer: Ascii Sector
8773 4 2008-11-21 21:19:16 <a href="/images/mtp-2.png"><img src="/images/thumbs/mtp-2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Mtp Target is a fun and addictive multi-player online action game. <p> <em>Changelog:</em> <ul> <li>a new level graphics related to City. <li>5 new levels with this theme <li>4 new languages (Danish, Magyar, Nederlands, Ελληνικά)</ul> Mtp Target 1.5.18 updated Mtp Target
8774 4 2008-11-21 21:22:43 <a href="/images/PenumbraRequiem.jpg"><img src="/images/thumbs/PenumbraRequiem.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>puzzle<br> <em>Description:</em> First Person Horror Adventure Games <p>Penumbra: Requiem is an expansion for the horror game Penumbra: Black Plague and takes off where the last game ended. Requiem sees Philip, the game protagonist, falling deeper into madness and has to fight inner demons as well as outer ones.</p> <p>Requiem takes the player on a journey filled with psychological horror, tense atmosphere and unspeakable things constantly lurking in the darkness. The player will have to figure out what is real and what is not, the correct decision meaning the difference between life and death.</p> <p>Will you be able to help Philip find his way through this nightmare? Are you ready for the dark encounters that await?</p> Penumbra: Requiem 1.0.2985 new Penumbra: Requiem
8775 4 2008-11-21 21:27:48 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>made dodging mechanical traps more difficult with level - no longer 100% success with only 10 dex <li>fixed the vanishing trapdoor bug <li>wirbelwind animation fixed <li>sorcery + elemental magic fixed <li>every visible tile is marked on the automap for creatures too <li>trapdoors+summoned creatures working correctly again</ul> Lost Labyrinth 3.3.0 updated Lost Labyrinth
8776 4 2008-11-21 21:38:14 <a href="/images/lxdoom.jpg"><img src="/images/thumbs/lxdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="http://happypenguin.org/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="http://happypenguin.org/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="http://happypenguin.org/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="http://happypenguin.org/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <ul> <li>Limit the game to one CPU core on a multicore machine <li>Fix crash when out-of-range values are used in fixed point arithmetic <li>Allow the game to build without SDL_mixer, add --without-mixer option to ./configure to force this. Music support will be disabled in this case <li>Don't set the default game skill from the new game menu. Instead there is an option to set it explicitly in the General menu <li>Fix the brightness of the player's weapon <li>Fix linear filtering on flats in software mode <li>Fix crash when an unknown sprite is used with a non-zero frame number <li>Restore special case for trivial maps <li>Fix screenshots in high colour screen modes - if libpng is available at build time it will be used, otherwise a BMP will be saved <li>Don't process mouse input in the menus <li>Always use Doom's main menu order to avoid bugs with Alien Vendetta <li>Remove line of junk graphics below status bar <li>Restore Boom friction and bobbing code <li>Fix crash by testing for null targets in mancubus fire code pointers <li>Restore last known enemy check in Boom compatibility <li>Animated middle textures with zero index forced <li>Better handling of unrecognised demo formats <li>Fix for hanging decoration disappearing in Batman Doom MAP02 <li>Fix menu description: pain elementals are limited to 21 lost souls <li>Manual page fixes from Debian <li>Fix position of netgame player arrows on the automap in rotate mode <li>Ignore chat key presses in multiplayer demo playback and -solo-net <li>In deathmatch demo playback always draw player arrows on the automap <li>In a multiplayer demo, don't reset view to console player on a new map <li>Fix crash when MP3 music is being used and the player changes back to a piece of music that's already been loaded before <li>Avoid HOM effect on large maps such as epic.wad 5 <li>Fix sound origins on large levels <li>Handle demos with bad or missing headers <li>Fix the colour of player 4 (red) in multiplayer <li>Play correct player pickup sounds in multiplayer demos <li>Don't allow solids to pass through no-clipping objects in Doom <li>Restore Dehacked's ability to set the raisestate of a mobj <li>Handle demos with a missing end marker <li>Ignore switches that reference unknown textures instead of exiting <li>Fix crash when resetting a menu to defaults <li>Fix crash when trying to play demos from Boom 2.00 <li>Fix crash in multiplayer demos when there are still sounds playing on map changes (e.g. players revving chainsaws) <li>Fix mouse clicks on the intermission screen being ignored <li>Don't eat screenshot key presses <li>Detect Hexen-format maps and refuse to play them, instead of crashing <li>Fix crash when loading maps with missing player starts <li>The backs of switches must be pressable in any demo recorded by Boom 2.01, even those in Boom's "compatibility" mode <li>Force comp_doorstuck=1 in Boom 2.01 compatibility mode <li>comp_dropoff=1 was broken in MBF compatibility mode <li>Restore --disable-dogs but make sure it doesn't break Dehacked <li>Fix desync if the user presses pause on the intermission screen <li>comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8; killing a baron on E3M8 won't cause the level to end any more <li>Fix broken string matching in Dehacked <li>Passing --without-net to ./configure will compile the game without network support; this may help if your platform lacks SDL_net <li>Fix crash when reloading network savegames <li>Fix bug in transparency rendering caused by doing it in two places <li>Added high color rendering</ul> PRBoom 2.5.0 updated PRBoom
8777 4 2008-11-21 21:47:39 <a href="/images/wesnoth-1.4-8.jpg"><img src="/images/thumbs/wesnoth-1.4-8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>updated translations: Czech, Danish, Finnish, French, Galician, German, Hungarian, Italian, Polish, Slovak, Turkish, Valencian <li>fixed the parts of the undead flags which were not TC'd</ul> Battle for Wesnoth 1.4.6 updated Battle for Wesnoth
8778 4 2008-11-21 21:50:10 <a href="/images/start_2.png"><img src="/images/thumbs/start_2.png" align="right" alt="" width="153" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Minesweeper game with puzzles that can be solved by logic - no guessing required <p>Minestein is a version of Minesweeper. But, unlike the original Minesweeper, in its default mode Minestein will always produce puzzles that can be solved using logic - no guessing is required. For traditionalists, Minestein also has an "Original" mode which is equivalent to the standard program. If users get stuck or are still learning, Minestein has a button providing a two stage hint mechanism, plus "show answer" and "show solution" buttons. It can produce puzzles with a minimum difficulty rating. The Python source code is included in the download.</p> Minestein 0.01 new Minestein