Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
8719 4 2008-10-29 21:24:39 <a href="/images/choria.jpg"><img src="/images/thumbs/choria.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> 2D MMORPG <p> <em>Changelog:</em> <ul> <li>Hit T to trade items/gold between players <li>Hit Escape to bring up main menu <li>Regen now works during battle <li>Added some more game content <li>Fixed linux framerate bug <li>Fixed some interface bugs</ul> Choria 0.2 updated Choria
8720 4 2008-10-29 21:37:57 <a href="/images/screenie2.jpg"><img src="/images/thumbs/screenie2.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Pretty arkanoid/breakout/dxball clone <p> <em>Changelog:</em> <ul> <li>3 new levels. <li>Screenshot function <li>Fixed minor bugs <li>Added GPL header to relevant sourcefiles. <li>Updated Readme <li>Faster timeout (now is 20 seconds instead of 30) <li>Powerups are a bit larger. <li>Intro screen with powerup explanations. <li>Added header to savegamefile <li>Shop system (Need balancing) <li>Themes support for Graphics, sound and levels, See readme for info. <li>Moved texture properties to external files so they can change with themes</ul> SDL-Ball 0.12rc1 updated SDL-Ball
8721 4 2008-10-29 22:46:52 <a href="/images/pa2.png"><img src="/images/thumbs/pa2.png" align="right" alt="" width="200" height="127"></a> <em>Category: </em>rpg<br> <em>Description:</em> RPG-Adventure game set in the deranged 1920s universe <p>On the Rain-Slick Precipice of Darkness is an episodic RPG-adventure game series set in the deranged 1920s universe of New Arcadia. In Episode Two, armed with a new gardening implement and witty repartee, you rejoin Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency. Visit new areas, combat bigger, badder and stranger enemies, solve even more puzzles and move one step closer to unraveling the mystery hidden deep in the sinister heart of New Arcadia. <ul>In Episode Two: <li>The madcap Penny Arcade experience continues. Meet all-new characters from Mike Krahulik, see newly revealed strip favorites and read laugh-out-loud dialogue from Jerry Holkins. <li>Go crazy with a whole new level of customization. Even more options for you to design and develop your own character, seeing it come to life in 3D and in the comic-style 2D cut scenes. <li>Play it safe or go insane! New difficulty settings put you in charge of the action. <li>A deeper RPG-Adventure experience. Get into the game with more puzzles, areas to explore and levels to gain. </ul> Penny Arcade Adventures - Episode Two new Penny Arcade Adventures - Episode Two
8722 4 2008-10-30 06:57:43 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Terrain modifiers are now fully supported. <li>A new persistence backend has been written and is in testing. <li>Properties have been re-written to be way more efficient. <li>Internal metrics and monitors are now exposed using http. <li>Registratio with the metaserver is now much more reliable. <li>Simulation is now jittered to make CPU load much smoother. <li>Lots of bugs have been fixed. </ul> Worldforge::Cyphesis 0.5.17 updated Worldforge::Cyphesis
8723 4 2008-10-30 07:08:46 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Variables passed along as an alias argument now go by value instead of by reference. <li>The auto-mapper has been updated to support static rooms, three letter room symbols, breadth first map drawing, and the ability to display room vnums in the ASCII map.</ul> TinTin++ 1.98.6 updated TinTin++
8724 4 2008-10-30 08:03:04 <a href="/images/kuklomenos.png"><img src="/images/thumbs/kuklomenos.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Abstract shoot-em-up <p> <em>Changelog:</em> <ul> <li>Added menu system, configuration saving, music, and in-game help. <li>Various optimizations, prettifications and bugfixes implemented.</ul> Kuklomenos 0.3.1 updated Kuklomenos
8725 4 2008-10-30 09:20:49 <a href="/images/Odamex-r100-openbsd.png"><img src="/images/thumbs/Odamex-r100-openbsd.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> a free software multiplayer DOOM engine source port <p>Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform.</p> <ul>These are the features that make Odamex the multiplayer Doom port that is the closest to the original Doom: <li>Out-of-the-box Standard Doom key bindings and settings for client and server</li> <li>Doom2.exe gameplay-related nuances have been reimplemented as standard</li> <li>Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe</li> <li>Demo playback support (recording coming soon) for both Doom LMP demos and a new, Odamex-specific demo format (LMP compatibility with doom2.exe is provided)</li> <li>Functional Deathmatch and Cooperative game modes, single player is also supported.</li> </ul> Odamex 0.4.2 new Odamex
8726 4 2008-10-30 10:13:21 <a href="/images/magicmaze_screenshot1.png"><img src="/images/thumbs/magicmaze_screenshot1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Magic Maze is a simple and low-tech monster-bashing maze game. <p> <em>Changelog:</em> <ul> <li>Implemented Map spell and Eyeball spell. Both allow "astral navigation" within the maze. <li>Savegame handling: use UNIX home directory or Sugar instance data directory. <li>Released new version that has been tested on OLPC XO build image 767 (Sugar 8.2.0). <li>Updating background graphics to be more helpful and intuitive. <li>Making package more Debian-friendly by clarifying license and allow replacing of font. </ul> Magic Maze 1.4.3.4 updated Magic Maze
8727 4 2008-10-30 11:11:42 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for ruby <p> <em>Changelog:</em> <ul> <li>A powerful new hook-based event handling system <li>New event classes with better international text input support <li>Key repeat support <li>Several bug fixes </ul> <p>More information is available at <a href="http://blog.rubygame.org/">blog.rubygame.org/</a>.</p> rubygame 2.4.0 updated rubygame
8728 4 2008-11-02 16:49:49 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Bug fixes to Training VI mission. <li>Ship view rotation slowed down by half. <li>Updated Voice Chat library. <li>Locally produced commodities are now properly labeled as such. <li>Ships are no longer listed as high-demand items in stations. <li>Fixed killed-by ratio calculation. <li>Added /clear command to clear the chat log.</ul> Vendetta 1.8.43 updated Vendetta