| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8699 | 4 | 2008-10-08 19:35:55 | <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p>Privateer: Ascii Sector is a 100% free space combat/exploration/trading game for Windows and Linux. You start with a simple spaceship and can then accept missions or trade goods to earn enough money to upgrade your ship or buy a new one. The game offers a wide variety of missions, commodities and ships -- a lot more than the original Wing Commander: Privateer, on which this game is based. <p>You can engage in deadly fights both in space and on the ground, and using the Privateer: Ascii Sector quest language, you can create your own stories in the Ascii Sector universe, or have fun with other players' stories. <p>What sets this game apart from most others is its 'graphics'. Privateer: Ascii Sector uses only ASCII characters in 16 different colors to present its environments. This might take some getting used to for most players, but it also means that the game's single designer and programmer can concentrate on gameplay instead of fancy graphics. Check out the screenshots to see how the game looks. | Privateer: Ascii Sector 0.4.4 | new | Privateer: Ascii Sector |
| 8700 | 4 | 2008-10-09 22:53:43 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Station cargo limits reduced from 200,000cu to 10,000cu. People with more than this will be unable to offload more items on stations that are over-capacity. Short-term space (docking, etc) is unaffected. While over-limit, new ships can be purchased by selling the Active ship and buying a new one. Station cargo expansion space will be purchasable next week. <li>UIT-hated or KoS personnel may no longer dock with stations of any faction in UIT Capitol systems (Dau, Arta Caelestis). <li>All Nation Capitol stations now have defense turrets.</ul> | Vendetta 1.8.39 | updated | Vendetta |
| 8701 | 4 | 2008-10-10 19:51:14 | <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>A race condition has been fixed that could lead to client freezes or crashes on login, especially on slower systems. <li>The smooth movement is no longer choppy. <li>The default font for messages is now a (hopefully nicer looking) proportional font. <li>Text display has been tweaked. <li>The client no longer makes unnecessary screen refreshes and uses less CPU time. </ul> | Deliantra 0.9977 | updated | Deliantra |
| 8702 | 4 | 2008-10-11 17:25:42 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for the following new GPUs: GeForce GTX 260, GeForce GTX 280, GeForce 9800 GTX+, GeForce 9800 GT, GeForce 9700M GTS, GeForce 9500 GT, GeForce 8100P, nForce 780a SLI, nForce 750a SLI, Quadro FX 770M, Quadro NVS 160M, Quadro NVS 150M <li>Improved support for RENDER masks, as well as RENDER repeating modes and transformations, for video memory pixmaps. <li>Added accelerated support for RENDER convolution filters for video memory pixmaps on GeForce 8, 9 and GTX GPUs. <li>Improved support for RENDER operations with the same source and destination; this should performance in some situations, e.g. when dragging Plasma applets in KDE4. <li>Improved GPU video memory management coordination between the NVIDIA X driver and OpenGL implementation; this should improve performance with e.g. the KDE4 OpenGL compositing manager. <li>Added an 'AllowSHMPixmaps' X configuration option, which can be used to prevent applications from using shared memory pixmaps; the latter may cause some optimizations in the NVIDIA X driver to be disabled. <li>Fixed a text rendering performance regression that affected GeForce 6 and 7 series GPUs. <li>Fixed a regression that caused the 'Auto' SLI X option setting to not enable SLI. <li>Fixed a bug that caused system hangs when using the NV-CONTROL interface to change GPU clock frequencies. <li>Added support for DisplayPort display devices (including 30-bit devices). <li>Resolved various stability problems on GeForce 8, 9 and GTX GPUs, as well as some GeForce 6 and 7 PCI-E GPUs. <li>Fixed a bug that resulted in GPU errors when changing the TwinView display configuration while using Compiz. <li>Further improved the error recovery paths taken in case of GPU command stream corruption. <li>Updated mode validation, in cases when no EDID is detected, such that 1024x768 @ 60Hz and 800x600 @ 60Hz are allowed, rather than just 640x480 @ 60Hz. <li>Removed an old workaround that caused incorrect Xinerama information to be reported after enabling a second TwinView display. <li>Fixed corruption when using SLI in SFR mode with OpenGL-based composite managers. <li>Fixed the subpicture component order reported by the NVIDIA X driver's XvMC implementation. <li>Added a workaround for broken EDIDs provided by some Acer AL1512 monitors. <li>Fixed a bug that caused GLXBadDrawable errors to be generated when running more than one OpenGL application with anti-aliasing enabled on GeForce 6 and 7 GPUs, e.g. wine. <li>Fixed a problem that could result in IRQs being disabled on some multi-GPU SMP configurations. <li>Worked around cache flushing problems (on some Linux kernels) that caused corruption and stability problems. <li>Added experimental support for PCI-E MSI. <li>Fixed a bug that resulted in AGP FW/SBA settings and overrides being applied incorrectly when using the Linux kernel's AGP GART driver. <li>Improved compatibility with recent Linux 2.6 kernels. <li>Updated the X driver to consider /sys/class/power_supply when determining the AC power state.</ul> | NVIDIA Linux Display Driver 177.80 | updated | NVIDIA Linux Display Driver |
| 8703 | 4 | 2008-10-12 23:19:07 | <a href="/images/captura_real2.jpg"><img src="/images/thumbs/captura_real2.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> Real time strategic game <p> <em>Changelog:</em> <ul> <li> <li>Update all facilities to 3D graphics. <li>New installations. Light Factory, large factory, center and research into new energy level II, university, new units such as engineers, German vehicle "Hanomag" and Soviet tank IS-3M. <li>Changes in the campaign, new background, some changes in terrain and vegetation, and other changes in the programming of some units.</ul> | Commander Stalin 0.9.3 | updated | Commander Stalin |
| 8704 | 4 | 2008-10-13 19:16:53 | <a href="/images/ingame_robombs.png"><img src="/images/thumbs/ingame_robombs.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A 3D multiplayer game inspired by Bomberman <p>Robombs is a 3D multiplayer LAN game inspired by Bomberman/Dynablaster. The goal is to place bombs and blast away all enemies before they'll blast away you. You can destroy crates and collect items to increase your powers. <p>The game comes with 9 levels included (more to come) which are based on other games (you'll see...). <p>It requires an OpenGL compatible 3D accelerator and runs under Linux, Windows, Mac OSX and Solaris. It's written in Java and you can either download it or run it via Java Webstart. | Robombs 0.99 | new | Robombs |
| 8705 | 4 | 2008-10-14 19:58:20 | <a href="/images/lierox38.png"><img src="/images/thumbs/lierox38.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A real-time, excessive Worms-clone <p> <em>Changelog:</em> <ul> <li>Game-speed multiplicator <li>connect during game support <li>Force random weapon selection (with the extensions to have the same weapon for all players) <li>Auto-completion for chat commands <li>Show player online/chatting/away status <li>better synchronisation for shooting, that should also fix the self-shooting problem <li>Chatbox has HTML and copy&paste support <li>Options editable from everywhere in the game <li>Notify application window on events when application is in background </ul> | OpenLieroX 0.57 beta8 | updated | OpenLieroX |
| 8706 | 4 | 2008-10-15 19:55:20 | <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>New shiny water shader. It uses bumpmaps, its both pretty and fast <li>Improved performance (faster gameplay, more FPS) <li>Even more modding capabilities <li>Improved autohosting with dedicated server <li>as usual, lots of bugfixes</ul> | TA Spring 0.77b4 | updated | TA Spring |
| 8707 | 4 | 2008-10-16 18:51:26 | <a href="/images/plartssc.png"><img src="/images/thumbs/plartssc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Easily create worlds, adventures and quests in game, even cooperatively! <p> <em>Changelog:</em> <ul> <li>Fixed entity editing in coop mode <li>Rotoscope cartoon shader added, try /rotoscope 1 <li>Fullscreen shader overhaul and now multiple shaders can be active at one time <li>Easy to add new textures, they don't require an extension anymore <li>A Mac build <li>Many more "under the hood" fixes to Sandbox and MovieCube</ul> | Platinum Arts Sandbox Beta 2.2.4 | updated | Platinum Arts Sandbox |
| 8708 | 4 | 2008-10-20 18:12:18 | <p>The aim of the Miniconf is to bring game developers and gamers together to promote Free and Open Source (FOSS) games, FOSS in game development and gaming on FOSS platforms.</p> <p>For more information, please visit our site at <a href="http://games.sericyb.com.au/">games.sericyb.com.au</a></p> | Linux.conf.au 2009 Gaming Miniconf: Call for Participation | default |