| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8679 | 4 | 2008-09-27 19:33:04 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Reworked early-level Centurion, EC and Revenant license requirements. <li>One-time faction standing recovery missions available in Corvus stations. <li>The Vista version will now use the last selected sound driver instead of always selecting the Vista Sound Driver. <li>Vista sound support is now a separate driver. Players using Vista will have to manually switch to it via the 'Change Driver...' option in Audio Options. <li>Border Defense turrets now surround nation wormholes in gray space </ul> | Vendetta 1.8.38 | updated | Vendetta |
| 8680 | 4 | 2008-09-28 14:42:30 | <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>Regnum Online now has dedicated English-language community, and German-language community, servers. <li>Updated content and bug fixes. <li><a href="http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=46">Full Changelog</a> </ul> | Regnum Online 0.9.35 | updated | Regnum Online |
| 8681 | 4 | 2008-09-28 14:58:36 | <a href="/images/planetview.jpg"><img src="/images/thumbs/planetview.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> FreeOrion is an open-source, platform independant galactic conquest game <p> <em>Changelog:</em> <ul> <li>Toggles to turn off galaxy gas rendering and optimized star rendering that might cause problems for people with older video cards. <li>Various art additions, including ship parts. <li>Updated AI scripts. <li>Removed the very verbose usage / command line output when outdated config.xml is present, and allowed the game to keep running in this case, just ignoring any invalid entries in the file. <li>Various Design screen UI improvements. <li>Improved default layout on the tech screen. <li>Various tech / content additions. You now need a shipyard to build ships, and start with one in your home system. <li>New panel of military-related indicators on the sidepanel, for things like shields and fleet supply range. <li>Ship hulls and parts can now be given effects, and some have had some added to do things like give ships more fuel capacity. <li>Tweaked how meter estimates are recalculated after focus changes, hopefully to improve some reported horrendously long delays after changing focus in long / big games. <li>Various translation updates. <li>A selector on the galaxy setup screen now allows one to select how many AIs are in new single player games. <li>Added a preliminary list view to the tech screen. <li>Ships now require and consume fuel while moving, and get it replenished when not moving in a fleet-supplied system, which are indicated by the scrolling dashed lines emanating from systems. Fleets now have a fuel indicator on their panels in the fleets window. <li>Various other bug fixes (and additions). </ul> | Free Orion 0.3.10 | updated | Free Orion |
| 8682 | 2 | 2008-09-28 15:18:22 | <img src="/images/lgp.gif" alt="" align="right" width="92" height="92" /><a href="http://linuxgamepublishing.com">Linux Game Publishing</a> is looking for new developers and sales people. This is your big chance to go do battle for the forces of goodness and light! <a href="http://linuxgamepublishing.com/jobs.php">Follow this link for the full details</a>. | LGP is hiring | default | |
| 8683 | 4 | 2008-09-29 19:13:43 | <a href="/images/p0605183.jpg"><img src="/images/thumbs/p0605183.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> 3D turn-based fantasy strategic game <p>Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players play on a fully 3D hex map. They construct buildings, recruit units including infantry, mounted units, mages, catapults and finally they attack enemy or help allies. Units gain experiences during the battle, each unit can get some abilities upgraded to be stronger. Data are stored in XML and freely accessible - from language versions to units' attributes, moreover map editor with random map generator is included for comfortable map editing.</p> <ul>The most significant features of the game <li>realistic projection of terrains and surfaces which influence upon movement <li>realistic model of weather <li>well-developed computation of fights, including counter-attacks, visibility and experiences, siege weapons and magical units <li>model of money, taxes, payment to the army <li>units earn experience <li>artificial intelligence <li>single-player and multi-player games <li>multi-player games discovery service <li>released for Linux and MS Windows </ul> | 8 Kingdoms 1.10 | new | 8 Kingdoms |
| 8684 | 4 | 2008-09-30 06:46:13 | <a href="/images/digiband.JPG"><img src="/images/thumbs/digiband.JPG" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> DigiBand is a full home version Drumming/Guitar simulator. <p> <em>Changelog:</em> <ul> <li>rewritten the text library and it's running smoother and loads faster</ul> | DigiBand 1.0.2 | updated | DigiBand |
| 8685 | 4 | 2008-09-30 22:12:57 | <a href="/images/dominions3a.jpg"><img src="/images/thumbs/dominions3a.jpg" align="right" alt="" width="200" height="166"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> A complex turn-based fantasy strategy game <p> <em>Changelog:</em> <ul> <li>Battle enchantments expire when caster retreats from battle ground. <li>New switch: --nocheatdet. <li>Crash during host fixed. <li>Improved move order validation. <li>Increased maximum number of maps allowed in the map folder. <li>LA Atlantis got new troops to recruit under water. <li>LA Atlantis got a new hero. <li>Increased maximum number of messages (for huge games). <li>Increased maximum number of commanders and units (for huge games).</ul> | Dominions 3: The Awakening 3.20 | updated | Dominions 3: The Awakening |
| 8686 | 4 | 2008-10-01 20:20:45 | <a href="/images/lambdarogue-recent.png"><img src="/images/thumbs/lambdarogue-recent.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> LR is a roguelike RPG, set in the underground country NeoTerr. <p> <em>Changelog:</em> <ul> <li>rare items, unique items and potions (except the ones you have bought already in a shop) have to be identified <li>2 new monster abilities: "heal" and "weaken" <li>new graphical tiles for several monsters in graphical big tile mode <li>in graphical mode, a health bar is shown above attacked monsters, indicating remaining HP <li>in ASCII mode, the color of monsters indicates their health</ul> | LambdaRogue 1.2 | updated | LambdaRogue |
| 8687 | 4 | 2008-10-03 09:41:14 | <a href="/images/Screenshot-Residual-Software-3D-Renderer.png"><img src="/images/thumbs/Screenshot-Residual-Software-3D-Renderer.png" alt="" align="right" height="156" width="200"></a> <em>Category: </em>under development<br> <em>Description:</em>Interpreter for the GrimE game engine. <p>Residual is a ScummVM (http://www.scummvm.org/) sub-project, it is a work in progress interpreter for the LucasArts' GrimE engine.</p> <p>Currently it partially supports Grim Fandango and will hopefully support Escape from Monkey Island in the future.</p> | Residual SVN | new | Residual |
| 8688 | 4 | 2008-10-03 13:59:24 | <a href="/images/ohrrpgce.png"><img src="/images/thumbs/ohrrpgce.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> An engine for making 2D console-style Role Playing Games <p> <em>Changelog:</em> <ul> <li>Fix for OGG music problems <li>Character portraits on text boxes <li>Text box export/import <li>Graphical text box borders <li>NPC-per-map limit raised <li>Various other minor improvements</ul> | O.H.R.RPG.C.E 2008-10-02 | updated | O.H.R.RPG.C.E |