| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8669 | 4 | 2008-09-22 20:25:16 | <a href="/images/TwinEngine.png"><img src="/images/thumbs/TwinEngine.png" alt="" align="right" height="150" width="200"></a> <em>Category: </em>under development<br> <em>Description:</em> <p>An open source reimplementation of the LBA (Little Big Adventure, aka relentless) game engine. | TwinEngine CVS | new | TwinEngine |
| 8670 | 4 | 2008-09-23 19:29:03 | <a href="/images/plartssc.png"><img src="/images/thumbs/plartssc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Easily create worlds, adventures and quests in game, even cooperatively! <p> <em>Changelog:</em> <ul> <li>MovieCube added thanks to Offtools. Now users can create movies aka Machinima in Sandbox! <li><a href="http://www.youtube.com/watch?v=g44Ww2bg2_E">New Tutorial on the Sandbox Basics </a> <li>Three new maps, Mansion, SaveThePrincess2 and Island. Improvements to existing maps including a new quest on Village! <li>The ability to choose several new skins for the player models <li>Several new models including a millblade, swords, and other objects <li>Several new textures! <li>Edit Mode enhancements, now displays far more useful information <li>Kartmode working again. <li>NOTE: The /newent monster command has been changed to /newent creature <li>New 5th entity attribute that can modify all sorts of cool stuff such as particle size, fade time and trigger range <li>German Translation <li>Many bugfixes including an important one in the SandboxLauncher </ul> | Platinum Arts Sandbox Beta 2.2.3 | updated | Platinum Arts Sandbox |
| 8671 | 4 | 2008-09-23 22:34:50 | <a href="/images/screen_02d.jpg"><img src="/images/thumbs/screen_02d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A single player 2D role-playing game, similar to classic console RPGs. <p> <em>Changelog:</em> <ul> <li>Now includes a game editor <li>Ability to switch map contexts (go inside structures)</ul> | Hero of Allacrost Demo 0.2.2 | updated | Hero of Allacrost |
| 8672 | 4 | 2008-09-24 06:56:28 | <a href="/images/lincity-ng.png"><img src="/images/thumbs/lincity-ng.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> lincity-ng is a graphical makeover of lincity <p> <em>Changelog:</em> <ul> <li>water management <li>Bridges <li>improved images <li>changes in savegame format, saves to ~/.lincity-ng/ </ul> | lincity-ng 1.92 beta | updated | lincity-ng |
| 8673 | 4 | 2008-09-24 07:13:48 | <a href="/images/gtk_hangman_picture.png"><img src="/images/thumbs/gtk_hangman_picture.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Gtk+ Base English Hangman Game <p>Hangman was written in C programming language and Gtk+ user interface library. It has got a hundred words and their pictures. You can get an user name and play with it. Score calculate and timeout functions are available. It has got an highscore window and you can look highscores. | Gtk+ Hangman 1.0 | new | Gtk+ Hangman |
| 8674 | 4 | 2008-09-25 19:53:12 | <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li><ul>New features: <li>mouse scroll support <li>starting TOB inventory <li>character import in IWD and HOW <li>spritecover for area animations <li>proper XP bonus for thieving and learning spells </ul> <li><ul>Improved features: <li>gcc 4.3 compatibility <li>PST bestiary <li>BG2 and TOB game modes have been merged <li>BG2 and IWD2 character generation was simplified and improved <li>stricter dualclassing prerequisites <li>the cmake build system is available for other platforms too <li>pathfinding <li>starting time is now at day 0 <li>less memory leaks <li>bugfixes </ul></ul> | GemRB: The Infinity Engine Clone 0.3.1 | updated | GemRB: The Infinity Engine Clone |
| 8675 | 4 | 2008-09-26 07:37:20 | <a href="/images/27_10_06_1033.png"><img src="/images/thumbs/27_10_06_1033.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.64"><img src="http://happypenguin.org/images/star.gif" alt="3.64" border="0"></a><a href="#" title="3.64"><img src="http://happypenguin.org/images/star.gif" alt="3.64" border="0"></a><a href="#" title="3.64"><img src="http://happypenguin.org/images/star.gif" alt="3.64" border="0"></a><a href="#" title="3.64"><img src="http://happypenguin.org/images/star.gif" alt="3.64" border="0"></a></font> <p> <em>Description:</em> 3D FPS written in JAVA + JOGL + JOGG <p> <em>Changelog:</em> <ul> <li>uses JOGL 1.1.1 (faster text display) <li>at least 25% faster thanks to the scene graph and the contribution culling <li>almost no more uses glPopAttrib to prevent a crash on some old versions of Mesa</ul> | TUER alpha | updated | TUER |
| 8676 | 4 | 2008-09-26 07:38:19 | <a href="/images/openredalert.jpg"><img src="/images/thumbs/openredalert.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Remake of RedAlert 1 <p> <em>Changelog:</em> <ul> <li>Correct many bugs (ini files reading, decoding, etc.)</li> <li>Major refactoring of sources</li> <li>Start Support for MSVC</li> </ul> | OpenRedAlert 462 | updated | OpenRedAlert |
| 8677 | 4 | 2008-09-26 08:11:02 | <a href="/images/oh-no.png"><img src="/images/thumbs/oh-no.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Mystical game about a little goddess that lost her pet <p>Game made during the pyweek game programming contest, Is a platformer about a little goddess that has lost her pet and needs to find him again | Littlest Goddess 1.0.2 | new | Littlest Goddess |
| 8678 | 4 | 2008-09-26 20:03:54 | <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" width="188" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="http://happypenguin.org/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="http://happypenguin.org/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="http://happypenguin.org/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> Emulates the Win32 API to run Windows games under Linux <p> <em>Changelog:</em> <ul> <li>Supports Spore</ul> | Cedega (WineX) 6.1 | updated | Cedega (WineX) |