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newsid userid timestamp news headline newstype gameid
8659 4 2008-09-15 18:51:40 <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li><ul>Game Content <li>new levels <li>new endgame scenario <li>changed town to make it seem more alive and easier to navigate <li>modified start level to improve richness of content <li>added and rebalanced weapons. There now are a few melee weapons, projectile pistols and rifles, and futuristic energy weapons. <li>changed and rebalanced programs, added a new default skill to help tux from overheating <li>added new music tracks </ul> <li><ul>Engine <li>savegame system based on plain text instead of binary dumps. This allows compatibility of savegames between platforms and makes them hand-editable, and usable for bug reporting. <li>texture atlas is for floor tiles yields a 20%+ performance improvement when using OpenGl <li>tons of bug fixes in robot AI <li>collision detection and pathfinding both use a better algorithms, preventing bots from getting into walls any longer <li>full translation support for game data based on gettext </ul> <li><ul>Level Editor <li>undo/redo <li>nicer buttons <li>changed the mouse interface to match The Sims editor more closely (move with right button pressed, place tile with left click) <li>ability to place line of walls by dragging the mouse <li>ability to fill a given rectangle with floor tiles by dragging <li>"quickbar" for favorite tiles </ul></ul> Freedroid RPG 0.11 updated Freedroid RPG
8660 4 2008-09-16 21:32:24 <a href="/images/cave9a.jpg"><img src="/images/thumbs/cave9a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> sfcave goes 3D! <p> <em>Changelog:</em> <ul> <li>cave rooms, and more realistic cave geometry <li>ship tilts when turning <li>new font and texture, now compatible with FOSS licenses <li>nicer HUD <li>some minor features (check --help) and fixes</ul> cave9 0.3 updated cave9
8661 4 2008-09-17 19:26:28 <a href="/images/square.png"><img src="/images/thumbs/square.png" align="right" alt="" width="179" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> not erotic gals panic clone <p>In square annihilation, your mission is to clean the entire game area by drawing squares or rectangles, while trying to avoid the monsters.</p> <p>Each level becomes faster and tougher. Will you be able to beat all of them?</p> Square Annihilation new Square Annihilation
8662 4 2008-09-17 22:37:48 <a href="/images/wormux-new.png"><img src="/images/thumbs/wormux-new.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Convivial mass murder free game (Worms clone) <p> <em>Changelog:</em> <ul> <li>Game mode editor for local game (allows you to choose some game options) <li>Team editor for local game (allows you to personalize characters names) <li>Better menus: tabs, basic keyboard control, more options,... <li>All characters redrawn: better graphics, new positions, new clothes,... <li>2 new skins: Pidgin and Suse <li>New maps: Lonely island and Oktopus <li>New waters: add lava, dirty water,... <li>Better minimap <li>New weapon: slap <li>Some sounds added (thanks a lot to wesnoth project) <li>A lot of bug fixes <li>A lot of improvements (code and graphic) <li>Translations updates</ul> Wormux 0.8.1 updated WarMUX
8663 4 2008-09-18 19:14:10 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Updates to bootstrap. <li>Fixed compile warnings. <li>Fixed bug that AI tried to get unreachable techs from treaty. <li>Made only human players count toward minplayers. <li>Set minimum number of human players to 0. <li>Use Mysql port information from authentication config file. <li>Refresh cities after shared vision gained from another player. <li>Make message about paratrooper dying on paradrop more likely to appear to user. <li>Handle empty http_proxy environment variable correctly. <li>Fixed global observer crash in GTK2 connection dialog. <li>Fixed labels and sensitivity of button in GTK2 connection dialog. <li>Fixed the "non-blocking socket operation could not be completed immediately" bug. <li>Fixed crash when continents are renumbered. <li>Go straight to the network page when autoconnecting to a server that needs a password. <li>Don't reset the wrong player name when a player is /cut in pregame. <li>Show total buy cost for selected cities in the city report. <li>Fixed visual corruption in flag images. <li>Separated mandatory and optional capabilities in the capstring for GGZ. <li>Fixed printing of obsolete wonders. <li>Fixed bug that prevented building Hydro Plant in city placed on one tile river. <li>Fixed GGZ handlers for error and spectator events. <li>Disabled hack challenge when in GGZ mode. <li>Improved memory handling in warmap queue. <li>Do not mark buildings redundant when they allow building of unit. <li>Fixed crash when loading saved game when tech leakage is enabled. <li>Fixed potential problems when city starves. <li>Made the internal server store savegames in the user's home directory on Windows. <li>Fixed city report size calculations. <li>Added ggz-style savegame support. <li>Fixed crash in the SDL worklist dialog. <li>Fixed /take assert when all player slots are in use. <li>Fixed error message about illegal auth port parameter. <li>Fixed client crash in the end of turn in altering movement mode. <li>Fixed changing of specialists at resolutions higher than 640x480 in SDL client. <li>Fixed bug causing false tax rate exceeded messages. <li>Already built great wonders show "never" instead of "1" for turns-to-build. <li>Added Esperanto translation.</ul> Freeciv 2.1.6 updated Freeciv
8664 4 2008-09-19 20:20:01 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Multiplatform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Performance of Windows installers was improved when packaging a large number of small files. <li>Cancel button is now disabled during uninstallation. </ul> BitRock InstallBuilder 5.4.13 updated BitRock InstallBuilder
8665 4 2008-09-20 08:45:05 <a href="/images/mutantfruits03.jpg"><img src="/images/thumbs/mutantfruits03.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Description:</em> Space Invaders Remake <p>When Human Beings have been destroyed themselves ... who will replace them?. Trying to avoid the disaster, The Earth Alliance sent to another planets the main fruits and vegatables seeds to have an ecological reserve, but maybe ... is late. The Earth have a new enemy, from outer space, The Mutant Fruits are crossing the galaxy to conquer our world.<p> <ul>FEATURES: <li>10 worlds. <li>8 melodies <li>12 enemies <li>3 weapons and a laser shield <li>Keyboard and Joystick support </ul> The Attack of Mutant Fruits from Outer Space 1.0 new The Attack of Mutant Fruits from Outer Space
8666 4 2008-09-20 22:54:54 <a href="/images/openredalert.jpg"><img src="/images/thumbs/openredalert.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Remake of RedAlert 1 <p> <em>Changelog:</em> <ul> <li>Added a MAKEFILE <li>Improve Fog of War <li>MorphOS support <li>Some refactoring (removing no-standard functions) <li>Improve Sight algorithm <li>Bug fixed: TeamType reading</ul> OpenRedAlert 438 updated OpenRedAlert
8667 4 2008-09-21 23:00:43 <a href="/images/screenshot-small.png"><img src="/images/thumbs/screenshot-small.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> Front-end for MAME on Linux <p> <em>Changelog:</em> <ul> <li>GMAMEUI now supports MAME 0.127. <li>Modified handling of MAME audit processing to catch ROM errors and properly display invalid ROMs. Samples now shows Not Available samplesets <li>Italian translation 100% <li>Missing/invalid ROMs now reported properly upon launch <li>Main window remembers settings on disabling/enabling filter list, sidebar, toolbar and statusbar on startup <li>If no preferences file is available, or values are missing, use default values for the UI <li>Load and set joystick value in GUI Prefs dialog <li>Mark new source files as translateable, mark new strings as translateable, modify Makefile for better RPM support <li>Set default button on the dialogs to be the Close button <li>Added support to launch the GMAMEUI Help manual. <li>Apply patch to allow RPM build <li>Consolidated code to retrieve images from zip files <li>Fix many compilation warnings</ul> GMAMEUI 0.2.5 updated GMAMEUI
8668 4 2008-09-22 20:00:19 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Menus weren't displayed in nostalgia and pureD2 mode <li>Fixed: The Toggles menu looped infinitely in nostalgia mode when the user tried to check an option there <li>Fixed: If the HUD had been turned off in standard mode, it wasn't rendered in nostalgia mode either <li>Fixed: The radar was rendered in nostalgia mode <li>Fixed: All flawed textures of the shadow proof robot models - install the latest d2x-xl.hog <li>New: AI aggressivity can now be increased via a slider in the gameplay options menu <li>Fixed: Removed the recent AI fix as it made the AI insanely hard <li>Improved: Robots (particularly charging ones) will not get stuck behind ledges when trying to attack and be easy prey anymore <li>Fixed: Built in guns and equipment checked to be available in-game weren't added to the player ship <li>Fixed: The program crashed when trying to enable energy spark rendering in the effect options menu <li>Fixed: The player only received one mercury missile when picking up a pack of four mercury missiles <li>Fixed: Addon sounds (like the Gatling spin sound) were distorted after entering or leaving slow motion or bullet time <li>Fixed: When rendering transparent faces with a decal, other transparent items could get miscolored or not be rendered at all <li>Fixed: Faces that had a transparent base and opaque overlay texture were erroneously considered transparent <li>Fixed: Disabled some (flight path smoothing) code that could cause robots to get stuck when trying to approach the player <li>Fixed: A bug causing a dead lock occuring when rendering damage lightnings for cloaking objects with multi threading enabled <li>Fixed: Transparent faces sometimes weren't properly rendered when mesh optimization was enabled and cloaked objects were visible <li>Improved: Added some code to avoid divisions by zero in the slow motion sound handling</ul> D2X-XL 1.13.82 updated D2X-XL