Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
8629 4 2008-09-04 06:09:11 <a href="/images/rail-world.jpeg"><img src="/images/thumbs/rail-world.jpeg" align="right" alt="" width="189" height="200"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A railroad train simulation game <p> <em>Changelog:</em> <ul> <li>Added the new script Fuel. <li>Faster performance and less memory usage. <li>Whole new applet startup interface allows applets to select map and scripts. <li>Train operations (reverse, split, join) no longer re-arrange the train list. <li>Added curve segments. <li>Added StreamSound system for sound alignment. <li>Added user options and savable preferences. <li>Added new "reverse" signal in the signal programs script. <li>Spring switch plugin is more efficient; may not work with saved games from previous version. <li>More improvements and bugfixes.</ul> Rail World 0.8.5 updated Rail World
8630 4 2008-09-04 20:18:53 <a href="/images/2002_12_22_080635_shot.jpg"><img src="/images/thumbs/2002_12_22_080635_shot.jpg" align="right" alt="" width="200" height="137"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> An enhanced engine for Rise of the Triad <p> <em>Changelog:</em> <ul> <li>Many changes have been ported over from the WinRott port with the high resolution software rendering support being the main feature. <li>Portability fixes including support for 64-bit and big-endian systems. <li>Lots of bug fixes from Debian and Fedora packaging.</ul> Rise of the Triad 1.1 updated Rise of the Triad
8631 4 2008-09-05 06:31:39 <a href="/images/Wolf4SDL-4.png"><img src="/images/thumbs/Wolf4SDL-4.png" align="right" alt="" width="200" height="131"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> Wolfenstein 3D port using libSDL <p> <em>Changelog:</em> <ul> <li>Demos are fully working now (at least for the 1.4 Activision and Spear of Destiny versions) <li>Removed last busy waiting (which led to very unstable framerates on BSDs) <li>Fizzle fade now works for resolutions up to 8191x4095 (that should be enough for years to come) </ul> Wolf4SDL 1.6 updated Wolf4SDL
8632 4 2008-09-05 06:36:23 <a href="/images/Screenshot-Snes9x-1.png"><img src="/images/thumbs/Screenshot-Snes9x-1.png" align="right" alt="" width="197" height="200"></a> <em>Category: </em>emulator<br> <em>Description:</em> Snes9x emulator ported to GTK. <p>This is a GTK port of the Super Nintendo Emulator; Snes9x. It has a full featured GUI, working netplay, controller support, OpenGL or Xvideo rendering plus much more. </p> snes9x-gtk version 52 new snes9x-gtk
8633 4 2008-09-05 14:44:30 <a href="/images/little-wizard.jpg"><img src="/images/thumbs/little-wizard.jpg" align="right" alt="" width="200" height="173"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Little Wizard is a development environment for children <p> <em>Changelog:</em> <ul> <li>This release introduces Welsh and Greek translations.</ul> Little Wizard 1.2.2 updated Little Wizard
8634 4 2008-09-05 20:27:39 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Do to too rigid error checking, D2X-XL wasn't always reading all custom textures from POG files <li>Fixed: Powerups could be seen through walls <li>Fixed: On Linux and Mac OS X the wrong folder was used as texture cache root folder <li>Fixed: If built-in equipment had been added after saving a game, it wasn't given to the player when restoring save games <li>Changed: If -nobotai is set in d2x.ini, the player will not be awarded points for destroying robots or reactors <li>Fixed: Depending on mine geometry and view angle, visible parts of a level weren't rendered (often resulting in a brief black flickering when moving around) <li>Fixed: Some 3D hires powerups (guns, equipment) spun wildly when powerup shadows were enabled <li>Fixed: When picking up proximity or smart mine packs, the player only received one instead of four mines <li>New: Added an option to get rid of any thieves in a level to the gameplay menu (only single player and coop) <li>Improved: Edge softening can now be enabled separately for sprites (e.g. explosions, gun shots), energy sparks and smoke <li>Improved: D2X-XL will now prefer custom models over hires models <li>Fixed: The sound system wasn't properly reconfigured when entering slow motion or bullet time <li>Fixed: The audio thread wasn't started at program start if audio multi threading was enabled <li>Fixed: Transparent faces weren't rendered anymore <li>Fixed: Gun shot light trails were white instead of properly colored when smoke was rendered <li>New: Energy sparks can now slowly move around (enable in the effect render options menu) <li>Changed: The spark rendering method (resulting in a 5 to 10 percent speed up). You will need to update to the latest d2x-xl.hog</ul> D2X-XL 1.13.74 updated D2X-XL
8635 4 2008-09-05 22:00:32 <a href="/images/BlackShades.jpg"><img src="/images/thumbs/BlackShades.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A Psychic Bodyguard FPS <p> <em>Changelog:</em> <ul> <li>PNG patch. <li>Compilation fix for GCC 4.2. <li>Supporting SCons.</ul> Black Shades SVN r109 updated Black Shades
8636 4 2008-09-06 07:02:27 <a href="/images/mercenary-objects.png"><img src="/images/thumbs/mercenary-objects.png" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Description:</em> Mercenary, Damocles and Dion Crisis SDL port <p>MDDClone-SDL is an SDL port of MDDClone, which in turn is Windows port of Mercenary, Damocles and Dion games released for 8 and 16 bit computers in the '80s and '90s by Paul Woakes and the Novagen team. <p>The Mercenary saga are 3D adventure/simulation games, where you need to escape from an unknown planet by flying above its surface to locate underground complexes, where you must find objects and sell them in right locations to afford buying a replacement ship (part I: Escape From Targ), or save a planet from a comet which is about to hit it (part II: Damocles) and finally, stop a maniac from taking control over the system (part III: Dion Crisis). Parts II and III involve simple interplanetary flight, while in part I you are bound to one planet. <p>MDDClone-SDL in its current status, is a non-playable tech demo of Mercenary I. You can walk through doors of underground complexes, teleport yourself to different complexes, and watch how the objects are drawn. Please read the Keys file for a list of keys usable in the game. <p>Sadly, I can't release the source code. The algorithms contained in Mercenary may still be in use by the Novagen team (even if they are not called that now) for commercial reasons, and without their explicit permission we do not consider it appropriate to freely publish what should be considered their work. MDDClone-SDL Tech demo 2 - not yet playable new MDDClone-SDL
8637 4 2008-09-07 20:28:26 <a href="/images/screenshot3.png"><img src="/images/thumbs/screenshot3.png" align="right" alt="" width="200" height="144"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A clone of Warlords 2 <p> <em>Changelog:</em> <ul> <li>added network play <li>added a graphic theme to lordsawar windows <li>added online help <li>added more artwork for cities and shields <li>improved the tileset editor, and armyset editor <li>fixed various crashing bugs </ul> LordsAWar 0.1.1 updated LordsAWar
8638 4 2008-09-07 20:58:34 <a href="/images/nethack-de.jpg"><img src="/images/thumbs/nethack-de.jpg" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> NetHack-De is a translation of NetHack into German. <p> <em>Changelog:</em> <ul> <li>75% of the generated text translated <li>Source code has been updated to NetHack 3.4.3. <li>Wishing has been made case and umlaut insensitive</ul> NetHack-de 3.4.3-2008 updated NetHack-de