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newsid userid timestamp news headline newstype gameid
8619 4 2008-08-28 17:30:44 <a href="/images/combat-simulator-project_2005.01.03.jpeg"><img src="/images/thumbs/combat-simulator-project_2005.01.03.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> A flight combat simulator framework <p>The Combat Simulator Project (CSP) is a community project united by the common interest in combat simulators which develops standards, technologies, code libraries, tools and artwork that can be used to build a wide variety of real-time combat simulators.<br /> The ultimate goal is to create free, cross-platform, multiplayer simulations of large scale combat scenarios. <p> Apart from the usual OpenAL/OpenGL/SDL tricolore and general system libraries, the CSPSim engine depends on OpenSceneGraph, osgAL, Python, SWIG, Vorbis and probably a few more. </p> For now, the available content includes only a few models, airports, and the Balkan terrain which all has to be thrown together and built. Just follow the white rabbit in the instructions linked below. Combat Simulator Project r2280 new Combat Simulator Project
8620 4 2008-08-28 22:21:25 <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>important fix in the default resolution <li>clarification and fix in the weight/value autopickup setting <li>Mac OS X port is available now</ul> Deliantra 0.9975 updated Deliantra
8621 4 2008-08-29 18:01:46 <a href="/images/tibia.jpg"><img src="/images/thumbs/tibia.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a></font> <p> <em>Description:</em> Multi user dungeon <p> <em>Changelog:</em> <ul> <li>Some earth elementals in the Tiquanda jungle have fought each other about territorial rights. As many died in those battles, their numbers have gone down. <li>Jessica and Odemara have proudly announced that they have both added goblets to their sales list. <li>A few NPCs got another class in orthography and grammar. They will be happy to prove it! <li>Fun spellwands have been altered so that they cannot be used on invisible characters anymore. <li>Last, but not least: a few minor technical corrections on our client have been made along with several small bug fixes concerning map or graphic bugs, e.g. the blue pixels in rubies.</ul> Tibia 8.22 updated Tibia
8622 4 2008-08-30 08:59:04 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Nine brand-new missions for lower level players. <li>New Weapon: Gauss Canon MkIII <li>New Ship: "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port. <li>Sector Changes: Verasi O7 has been modified and now has a test of border defenses. <li>New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable. <li>Voice Chat now falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged. <li>Fixed problem when accepting EULA too quickly causes connecting to not complete. <li>Fixed small memory leak in Mac version. <li>Fixed bug with new mission objective list prevented mission log from being scrolled all the way down. <li>Fixed crash when calling radar.SetAimDirIconColor() in a plugin without a 5th argument. <li>Fixed misc lua errors. <li>Fixed a rare crash on exit in the Windows version.</ul> Vendetta 1.8.34 updated Vendetta
8623 4 2008-08-31 19:38:09 <a href="/images/kuklomenos.png"><img src="/images/thumbs/kuklomenos.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Abstract shoot-em-up <p>Kuklomenos is a simple but challenging abstract shoot-em-up game. Defend yourself and the Nodes from encroaching Evil; control and destroy the Nodes before Evil can extract enough from them to destroy all. Kuklomenos 0.2 new Kuklomenos
8624 4 2008-09-01 07:02:55 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>The #script command has been updated to take a second argument to store the shell output directly into the given variable. <li>When using #map find, run, and goto and there are multiple matching locations, the nearest location will be returned.</ul> TinTin++ 1.98.5 updated TinTin++
8625 4 2008-09-01 07:08:56 <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> ScummVM is a collection of engines for 2D adventure games <p> <em>Changelog:</em> <ul> <li>Added the Drascula engine for Alcachofa Soft's Dr�scula: El Vampiro (Drascula: The Vampire Strikes Back). <li>Added support for Westwood Studios' The Legend of Kyrandia Book Two: Hand of Fate and Book Three: Malcolm's Revenge to the Kyra engine. <li>Added support for Coktel Visions Woodruff and the Schnibble of Azimuth (The Bizarre Adventures of Woodruff and the Schnibble) and Lost in Time to the Gob engine. <li>Added support for Humongous Entertainment's Blue's 123 Time Activities to the SPU� engine. <li>Added support for the MS-DOS version of Waxworks (Elvira 3) and the Macintosh version of I Have no Mouth, and I Must Scream. <li>Fixed lots of memory leaks in all engines, which was part of a GSoC task. <li>Improved audio support in Flight of the Amazon Queen, The Secret of Monkey Island, Amiga versions of Elvira: Mistress of the Dark, Simon the Sorcerer, and Zak McKracken as well as LucasArts games using iMUSE. <li>Lots of other Bufixes.</ul> ScummVM 0.12.0 updated ScummVM
8626 4 2008-09-01 20:22:16 <a href="/images/openredalert.jpg"><img src="/images/thumbs/openredalert.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Remake of RedAlert 1 <p> <em>Changelog:</em> <ul> <li>Add lot of features <li>Bugs fixed <li>More located strings <li>Cheats to pass and test ALL CAMPAIGN MISSIONS <li>Barrel explosion implementation <li>Fixed Radar animation <li>Add new map (unofficial) <li>Texts of missions </ul> OpenRedAlert 407 updated OpenRedAlert
8627 4 2008-09-02 20:34:46 <a href="/images/tkgames-2.gif"><img src="/images/thumbs/tkgames-2.gif" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Re-written MAMEX - the cool tcl front-end for M.A.M.E <li>Tktp is also included for the first time. <li>Polypuzzle - bugfixes for obscure wish8.5 issues and fixed keyboard bindings. <li>Tksol - previous version had a busted card image. It has also been tweaked for wish8.5, has a new Lemur background pic, and a bugfix for obscure scoring issue. <li>Tktk - fixed a card overlap issue with wish8.5</ul> tkgames 1.1 updated tkgames
8628 4 2008-09-03 06:40:28 <a href="/images/atomicworm-2008-07-10-00-03-26-98.jpg"><img src="/images/thumbs/atomicworm-2008-07-10-00-03-26-98.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em>An exciting puzzle oriented snake game <p>Atomic Worm has flown into the light. <ul>A new game which features: <li>Simple mouse control <li>Exciting challenges and puzzle oriented game-play <li>It takes the snake genre to a new dimension. </ul> Atomic Worm 0.18 new Atomic Worm