| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8619 | 4 | 2008-08-28 17:30:44 | <a href="/images/combat-simulator-project_2005.01.03.jpeg"><img src="/images/thumbs/combat-simulator-project_2005.01.03.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> A flight combat simulator framework <p>The Combat Simulator Project (CSP) is a community project united by the common interest in combat simulators which develops standards, technologies, code libraries, tools and artwork that can be used to build a wide variety of real-time combat simulators.<br /> The ultimate goal is to create free, cross-platform, multiplayer simulations of large scale combat scenarios. <p> Apart from the usual OpenAL/OpenGL/SDL tricolore and general system libraries, the CSPSim engine depends on OpenSceneGraph, osgAL, Python, SWIG, Vorbis and probably a few more. </p> For now, the available content includes only a few models, airports, and the Balkan terrain which all has to be thrown together and built. Just follow the white rabbit in the instructions linked below. | Combat Simulator Project r2280 | new | Combat Simulator Project |
| 8620 | 4 | 2008-08-28 22:21:25 | <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>important fix in the default resolution <li>clarification and fix in the weight/value autopickup setting <li>Mac OS X port is available now</ul> | Deliantra 0.9975 | updated | Deliantra |
| 8621 | 4 | 2008-08-29 18:01:46 | <a href="/images/tibia.jpg"><img src="/images/thumbs/tibia.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="http://happypenguin.org/images/star.gif" alt="3.77" border="0"></a></font> <p> <em>Description:</em> Multi user dungeon <p> <em>Changelog:</em> <ul> <li>Some earth elementals in the Tiquanda jungle have fought each other about territorial rights. As many died in those battles, their numbers have gone down. <li>Jessica and Odemara have proudly announced that they have both added goblets to their sales list. <li>A few NPCs got another class in orthography and grammar. They will be happy to prove it! <li>Fun spellwands have been altered so that they cannot be used on invisible characters anymore. <li>Last, but not least: a few minor technical corrections on our client have been made along with several small bug fixes concerning map or graphic bugs, e.g. the blue pixels in rubies.</ul> | Tibia 8.22 | updated | Tibia |
| 8622 | 4 | 2008-08-30 08:59:04 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Nine brand-new missions for lower level players. <li>New Weapon: Gauss Canon MkIII <li>New Ship: "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port. <li>Sector Changes: Verasi O7 has been modified and now has a test of border defenses. <li>New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable. <li>Voice Chat now falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged. <li>Fixed problem when accepting EULA too quickly causes connecting to not complete. <li>Fixed small memory leak in Mac version. <li>Fixed bug with new mission objective list prevented mission log from being scrolled all the way down. <li>Fixed crash when calling radar.SetAimDirIconColor() in a plugin without a 5th argument. <li>Fixed misc lua errors. <li>Fixed a rare crash on exit in the Windows version.</ul> | Vendetta 1.8.34 | updated | Vendetta |
| 8623 | 4 | 2008-08-31 19:38:09 | <a href="/images/kuklomenos.png"><img src="/images/thumbs/kuklomenos.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Abstract shoot-em-up <p>Kuklomenos is a simple but challenging abstract shoot-em-up game. Defend yourself and the Nodes from encroaching Evil; control and destroy the Nodes before Evil can extract enough from them to destroy all. | Kuklomenos 0.2 | new | Kuklomenos |
| 8624 | 4 | 2008-09-01 07:02:55 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>The #script command has been updated to take a second argument to store the shell output directly into the given variable. <li>When using #map find, run, and goto and there are multiple matching locations, the nearest location will be returned.</ul> | TinTin++ 1.98.5 | updated | TinTin++ |
| 8625 | 4 | 2008-09-01 07:08:56 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> ScummVM is a collection of engines for 2D adventure games <p> <em>Changelog:</em> <ul> <li>Added the Drascula engine for Alcachofa Soft's Dr�scula: El Vampiro (Drascula: The Vampire Strikes Back). <li>Added support for Westwood Studios' The Legend of Kyrandia Book Two: Hand of Fate and Book Three: Malcolm's Revenge to the Kyra engine. <li>Added support for Coktel Visions Woodruff and the Schnibble of Azimuth (The Bizarre Adventures of Woodruff and the Schnibble) and Lost in Time to the Gob engine. <li>Added support for Humongous Entertainment's Blue's 123 Time Activities to the SPU� engine. <li>Added support for the MS-DOS version of Waxworks (Elvira 3) and the Macintosh version of I Have no Mouth, and I Must Scream. <li>Fixed lots of memory leaks in all engines, which was part of a GSoC task. <li>Improved audio support in Flight of the Amazon Queen, The Secret of Monkey Island, Amiga versions of Elvira: Mistress of the Dark, Simon the Sorcerer, and Zak McKracken as well as LucasArts games using iMUSE. <li>Lots of other Bufixes.</ul> | ScummVM 0.12.0 | updated | ScummVM |
| 8626 | 4 | 2008-09-01 20:22:16 | <a href="/images/openredalert.jpg"><img src="/images/thumbs/openredalert.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Remake of RedAlert 1 <p> <em>Changelog:</em> <ul> <li>Add lot of features <li>Bugs fixed <li>More located strings <li>Cheats to pass and test ALL CAMPAIGN MISSIONS <li>Barrel explosion implementation <li>Fixed Radar animation <li>Add new map (unofficial) <li>Texts of missions </ul> | OpenRedAlert 407 | updated | OpenRedAlert |
| 8627 | 4 | 2008-09-02 20:34:46 | <a href="/images/tkgames-2.gif"><img src="/images/thumbs/tkgames-2.gif" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Re-written MAMEX - the cool tcl front-end for M.A.M.E <li>Tktp is also included for the first time. <li>Polypuzzle - bugfixes for obscure wish8.5 issues and fixed keyboard bindings. <li>Tksol - previous version had a busted card image. It has also been tweaked for wish8.5, has a new Lemur background pic, and a bugfix for obscure scoring issue. <li>Tktk - fixed a card overlap issue with wish8.5</ul> | tkgames 1.1 | updated | tkgames |
| 8628 | 4 | 2008-09-03 06:40:28 | <a href="/images/atomicworm-2008-07-10-00-03-26-98.jpg"><img src="/images/thumbs/atomicworm-2008-07-10-00-03-26-98.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em>An exciting puzzle oriented snake game <p>Atomic Worm has flown into the light. <ul>A new game which features: <li>Simple mouse control <li>Exciting challenges and puzzle oriented game-play <li>It takes the snake genre to a new dimension. </ul> | Atomic Worm 0.18 | new | Atomic Worm |