| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8599 | 4 | 2008-08-16 07:37:57 | <a href="/images/2401338959_7f1966a23d_m.jpg"><img src="/images/thumbs/2401338959_7f1966a23d_m.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Brainblast is a puzzle game where you try to rebuild a memorized pattern <p>The first release is version 0.1 where you can play single player, player vs computer, computer vs computer, or with a friend. A highscore table is also available. The target of the game is to remember a pattern and then rebuild it before the time runs out by collecting the correct pieces which falls from the sky. | Brainblast 0.1 | new | Brainblast |
| 8600 | 4 | 2008-08-16 08:28:48 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Migrated mission-editor-based bot control to a newer, more powerful mechanism (Erlang-based "Kourier"). <li>Previous "Plasma Eliminator" is now renamed the "MkII". <li>New baseline Plasma Eliminator available at level 1 Heavy Weapons. <li>Support for 36 joystick buttons on a single joystick for Mac and Linux versions. <li>Better handle case in Audio Options menu when there is no audio device available. <li>Display correct hour-length of trial for trial accounts. <li>Fixed all notification text references of money to credits. <li>lua console_print won't generate an error when trying to print non-strings. <li>Fixed various server-side bugs.</ul> | Vendetta 1.8.32 | updated | Vendetta |
| 8601 | 4 | 2008-08-16 12:56:46 | <a href="/images/little-wizard.jpg"><img src="/images/thumbs/little-wizard.jpg" align="right" alt="" width="200" height="173"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Little Wizard is a development environment for children <p> <em>Changelog:</em> <ul> <li>fixes few nasty bugs that could cause segmentation faults in several situations</ul> | Little Wizard 1.2.1 | updated | Little Wizard |
| 8602 | 4 | 2008-08-16 20:31:15 | <a href="/images/fight.jpg"><img src="/images/thumbs/fight.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>Turn based playable Combat phase added <li>New animated models (boarman thug and mage), new static monster model <li>New house and town models <li>Total redesign of jungle plants, new plants for continental, <li>New Encounter Ground system that separates the encounter scene <li>New Loot Window after combat <li>Character leveling <li>New ground tile generation system with smoothed ground <li>New spells, skills, items, artifacts, objects <li>Particle system with lights for spells added <li>Support for continuously playing sound sources like waters, forest ambient, new sounds <li>Bug fixes, optimizations and some more minor new things </ul> | Java Classic RPG Framework and Game SVN20080815 | updated | Java Classic RPG Framework and Game |
| 8603 | 4 | 2008-08-16 21:32:28 | <a href="/images/wip4.png"><img src="/images/thumbs/wip4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> OpenGL 3D remake of the original Atomorun from 2003 <p>An OpenGL 3D remake of the game Atomorun from 2003.<br /> The game automatically scrolls from left to right and the player has to run for his life and jump over hills to reach the level-end before the nuclear explosion following him can reach him | Atomorun2008 1.0 | new | Atomorun2008 |
| 8604 | 4 | 2008-08-17 15:00:15 | <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Intro added <li>Ending added <li>Memory leaks removed <li>More crashes fixed </ul> | Blob Wars : Blob and Conquer 1.0 | updated | Blob Wars : Blob and Conquer |
| 8605 | 4 | 2008-08-19 18:17:09 | <a href="/images/ohrrpgce.png"><img src="/images/thumbs/ohrrpgce.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> An engine for making 2D console-style Role Playing Games <p> <em>Changelog:</em> <ul> <li>Numerous performance improvements, especially to scripting. <li>Fill tool for the tilemap editor. <li>Mark/Clone brush tool in the sprite editor and the maptile editor. <li>New default Master Palette for new games. <li>Each tilemap layer can now use a different tileset. <li>Shops display equipability <li>Various new attack bitsets, enemy bitsets, sound triggers, etc. <li>The mouse is vastly more usable in the sprite and tile editors. <li>Scads of bugfixes <li>A nifty new revision of Vikings of Midgard </ul> | O.H.R.RPG.C.E 2008-08-16 | updated | O.H.R.RPG.C.E |
| 8606 | 4 | 2008-08-20 22:10:03 | <a href="/images/tmwscreenshot23qu4.png"><img src="/images/thumbs/tmwscreenshot23qu4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added support for whispering to other players <li>Added ability to ignore other players <li>Added command line argument for specifying the update host (-H) <li>Added support for receiving the update host from the server <li>Added support for displaying a shield sprite <li>Added shortcut window, allowing you to quickly access inventory items <li>Added message when gaining money from trade or quest <li>Added support for an arbitrary number of map layers <li>Added support for basing one sprite definition on another <li>Added the possibility to assign particle effects to NPCs <li>Added remembering whether windows are visible or not <li>Updated to work with Guichan 0.8.x <li>Improved accuracy of monster targeting with the mouse <li>Page up and page down will now scroll the chat window <li>Item icons are now loaded on demand and unloaded when no longer used <li>Fixed display of critical hits <li>Fixed multi-channel image dyeing <li>Fixed updating of money display after buying</ul> | The Mana World 0.0.25 | updated | The Mana World |
| 8607 | 4 | 2008-08-21 06:43:09 | <a href="/images/beta3.jpg"><img src="/images/thumbs/beta3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 3D action RPG <p>Arbarlith is back, and more action-packed. This time, this RPG's focus is on instant gratification, hack-n-slash game play that is easy to pick up and play. | Arbarlith2 20070814 | new | Arbarlith2 |
| 8608 | 4 | 2008-08-21 22:49:53 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>7 kikareukin clouds added <li>archangel and dark archangel, new creatures <li>corrected xp of golden death <li>path between kirdneh and fado <li>added -Dstendhal.quest.regex analog to -Dstendhal.zone.regex to speed up restart while developing. <li>fado battle arena for raids - clear space and divided levels <li>hedges, waterfall and vegetable growers redrawn <li>spinach, salad, all mushrooms and all herbs now using vegetable grower <li>can *destroy blood and corpse now, (but ths is not clean) and blocked *destroy of portal <li>the *destroy message tells admin exactly what they destroyed <li>*destroyed creatures don't drop items <li>cleaned up /inspect of a player <li>made sally give time remaining to campfire test and reworked parts <li>AmazonPrincess uses 'new' ChatAction way <li>in battle karma isn't used when the level difference is enough that no luck is needed <li>pet is starving message re-introduced <li>'use' only seen on items which are useable <li>item guard creatures like the thing can check if a quest is active before dropping item <li>extend ketteh wehoh npc and move her to new player start area <li>rats are stupid cowards <li>new help command /gmhelp_script <li>mithril cloak quest, started with Ida <li>creatures added to an empty platform in hell including new creature devil monk <li>push checks if entity to be pushed is stood on an item <li>katinka accepts abandoned pets, who are rehomed in the pet sanctuary <li>pets can eat from passive entity respawn points <li>items which are not placed by a player now expire correctly <li>lorenz and xoderos given improved response coverage for their quests <li>player is no longer told 'you can't consume any more', but eat too much and you choke or choke to death <li>eating, poisoned, choking and combat icons moved up 8 pixels so they don't overhang entity's feet <li>red combat square made slightly smaller so that it is not outside the entity area (which casued map trouble) <li>-D switch available if you want your eating/poisoned/choking icons drawn on top most layer <li>on death player is told what items their corpse contains</ul> | Stendhal 0.69 | updated | Stendhal |