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newsid userid timestamp news headline newstype gameid
8569 4 2008-08-08 08:48:36 <a href="/images/lunar_domination_screenshot.png"><img src="/images/thumbs/lunar_domination_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A turn-based financial strategy game. <p> <em>Changelog:</em> <ul> <li>Added online multiplayer support to play against one other player. <li>The new Lunar Domination manual in PDF format is now included with the game. <li>Created an online lobby where you can chat with other players and create or join a game to play. <li>Currently the first player name in the player profile list will be used for multiplayer games. <li>In-game chat is available when playing a multiplayer game. <li>Removed sector price depreciation. Sector selling price is now always equal to whatever it would cost to purchase it back. <li>Changed sector property tax to use the sector's purchase value as its sole reference point. <li>Increased the sector property tax to 10% (up from about 1%). <li>Increased Ore Deposit base price by $150. <li>Changed income tax margins to half the number of sectors as before, which increases income tax for sector groups with more than two sectors. <li>AI is now more efficient with spending its money, especially when it comes to which buildings to buy and how many. <li>AI now opts for smaller sector groups in the early to mid game. <li>AI is now more aggressive in its order bidding, especially on the hardest difficulty level. <li>AI now uses a different criteria in selecting the sectors to buy. <li>AI no longer sells off sectors that still have ore in them. <li>The increases in sector price and property tax, combined with changes and improvements to the AI, now make it very difficult to surround the AI player with sectors to cut him off from large portions of the map. <li>AI no longer sells off all of its sectors. <li>It is now no longer possible to enter commas in a player name. Doing so previously would corrupt the player names in a scenario when a new game is started. </ul> Lunar Domination 1.1 updated Lunar Domination
8570 4 2008-08-08 08:57:35 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> A set of Python modules for creating games in Python <p> <em>Changelog:</em> <ul> <li>BLEND_RGBA_* blitters and blenders to go with the BLEND_RGB_* blend modes. <li>documentation updates (mainly for new sprite classes released in 1.8.0) <li>sound fixes, and streaming some music from file like objects <li>image saving fixes <li>greatly expanded tests <li>Pixelarray, and surfarray updates and fixes. <li>Enhanced Color class, reimplemented in C for speed. <li>New Windows and Mac binary installers.</ul> Pygame 1.8.1 updated Pygame
8571 4 2008-08-08 19:47:55 <a href="/images/cryptrover.png"><img src="/images/thumbs/cryptrover.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Description:</em> Simple action roguelike <p>You are an archaeologist trapped in an underground crypt with a limited supply of air. You must survive long enough to reach the crypt's exit. <ul> <li>Be too rash - and the arachnids will nibble you to death. <li>Be too wary - and your air supply will run out. </ul> <p>Luckily, the ancients have left behind med packs, air cans and batteries in the crypt - use them wisely! <p>Reach the exit on level 12 to win. Cryptrover 1.1 new Cryptrover
8572 4 2008-08-08 20:42:01 <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Added a search field to the online game tracker, and tweaked the interface. <li>Improved stability (eliminates 'init buffer' errors). <li>Removed incorrect "waiting for host" text when joining empty online rooms. <li>Fixed a bug with the /ban command. <li>Fixed a bug that could cause Lux to download the same theme file multiple times. <li>Users can now mod the game with their own sounds effects (beta, see forums for details).</ul> Lux 5.72 updated Lux
8573 4 2008-08-09 08:10:10 <a href="/images/open-arena-0.6.jpg"><img src="/images/thumbs/open-arena-0.6.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> Free stand-alone game based on the Q3A source release. <p> <em>Changelog:</em> <ul> <li>'Missionpack' addon, adding new team-based gametypes and features <li>New Sorceress player model <li>3 new maps : pul1ctf, schism and oa_bases7 <li>Mouse responsiveness greatly improved <li>New voices for announcer and Kyonshi <li>Uses protocol 70</ul> OpenArena 0.8.0 updated OpenArena
8574 4 2008-08-09 08:41:54 <a href="/images/free_alkharid.jpg"><img src="/images/thumbs/free_alkharid.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Massive Multiplayer Online Role Playing Game <p> <em>Changelog:</em> <blockquote> <p>The dwarves of the Dwarven Mine are an industrious bunch and get through a lot of pickaxes. Nurmof, the pickaxe sales-dwarf, has always had trouble keeping up with demand and, as RuneScape shops have limitless stock, he can't possibly make enough pickaxes on his own. <br />Being a dwarf, Nurmof has solved his problem the dwarven way: through automation! His cave in the Dwarven Mine is now home to a machine that churns out pickaxes night and day. Powering it has become something of a problem, so Nurmof has commissioned a power station on the surface, near the mine. <br />Projects of this scale are rarely without their problems: a hapless dwarf has lost part of a delivery to the power station, and an adventurer is needed to recover it. As is customary on RuneScape, this may not be the end of that adventurer's involvement...</blockquote> Runescape 2008-05-07 updated Runescape
8575 4 2008-08-09 09:15:47 <a href="/images/sets.jpg"><img src="/images/thumbs/sets.jpg" align="right" alt="" width="200" height="184"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Implementation of the Sets card game <p>You must find sets of 3 cards. 12 cards are placed on the screen out of a deck of 81. Each card has one of three shapes, one of three colors, one of three textures, and one of three numbers of items. A set is 3 cards where each attribute is either the same for all 3 cards or different for all 3. <p>Uses SDL library. Sets 1.0.0 new Sets
8576 4 2008-08-09 13:14:56 <a href="/images/screenshot_248.jpg"><img src="/images/thumbs/screenshot_248.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A truck simulator based on soft body physics <p> <em>Changelog:</em> <ul> <li>New turbojet physics: Includes a Mig-25 made by Adeodat. And optional heat haze effect and airbrakes physics. <li>Added large terrains: you can make terrains as big as 327 km x 327 km. A 100 km x 100 km terrain is included, which is 1:1 scale of the Grenoble region (France). <li>Added a new physics operator that allows to rigidify beams where trussing is difficult or impossible. Useful for landing gears and other complex and delicate structures. <li>Improved cameras: better chasing camera, better fixed camera for airplanes, better inside camera. <li>New mesh wheels: the ultimate wheels graphics quality is now possible. A Dodge Charger beta version by Bonehead demonstrates its use. More to come later in this department... <li>Added night maps (beta), to be used in Caelum mode, and changing the time to night time. <li>Added a monorail by Thomas, a Formula One by Akoss, über cool foaming Panther firefighting vehicles by Lenni, a textured character by kevinmce with more to come, oh my! <li>Optimised maps and vehicles loading cache: this will reduce loading time to almost nothing. Note that the first time you will start RoR after installing it, it will build the cache, and this will take some time. <li>Optimised texture compression: massive switch to the DXT compressed textures. This saves tons of video memory, and now RoR runs easily on a video card with 128 MB of VRAM. Modders are encouraged to use this format too for their releases. See the wiki. <li>Various bugfixes...</ul> Rigs of Rods 0.35 updated Rigs of Rods
8577 4 2008-08-10 07:19:10 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>The Ctrl-C macro has been changed to clear the input line rather than exiting the program, which can now be done with Ctrl-D. <li>In actions, %{variable} can be used to store trigger arguments directly into variables. <li>When formatting time arguments like %Y, %M, and %D, the current time will be used if no time stamp is provided.</ul> TinTin++ 1.98.4 updated TinTin++
8578 4 2008-08-10 15:29:09 <a href="/images/screenie2.jpg"><img src="/images/thumbs/screenie2.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Pretty arkanoid/breakout/dxball clone <p> <em>Changelog:</em> <ul> <li>Texture manager can now load jpg images, but only if the filename ends in jpg (case sensitive) <li>Using jpg background images now. <li>Clean up bullets on screen when changing level <li>Changes to levels.txt about random powerups. <li>Moved powerup properties to a seperate file (data/powerups.txt) <li>Some powerups are more rare than others <li>extra life powerup <li>Remove edge bleeding from ball/paddle-extensions <li>TTF rendering is VERY heavy. Using prerendered numbers for the highscore instead. File data/gfx/highscores/numbers.png and template added <li>show lives left <li>Make sure there is at least one explosive powerup in level 4 <li>dont announce lives left since its visible now. <li>ball tail color is changed instant when "explosive" powerup applies. <li>rewrote random-powerup code, 4 classes of powerups (most (common) 60%, more 30%, less 10%, least 1%) <li>initial try to balance powerup spawning. <li>Make a "random evil powerup" function. <li>Put a random evil poweup on Doombricks. </ul> SDL-Ball 0.08 updated SDL-Ball