| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 855 | 679 | 1999-12-02 23:58:01 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Defender clone with a Linux theme!<p> <em>Changelog:</em> <ul> <li>Display: <ul> <li>Title screen starfield speed tweaked. <li>Level bonus display added. <li>Game over display added. </ul> <li>Controls: <ul> <li>Thrust key added ([1]). <li>Reverse key added ([2]). </ul> <li>Documentation: <ul> <li>AUTHORS file updated. <li>README file updated. </ul> <li>Sound: <ul> <li>Music doesn't stop during the "PRESS A KEY" screen. <li>Music is played during the game. </ul> <li>Levels: <ul> <li>More aliens materialize if the first batch are killed or approx. 30 seconds pass. <li>Baiters materialize if you take too long to complete a level. <li>One-up and extra smart bombs every 10,000 points. </ul> <li>Internal: <ul> <li>The array of floating score images was never initialized. Now it is. <li>UFO's will no longer go out of bounds if the planet's destroyed. <li>You can't catch a penguinoid if you just died. <li>UFO's can't shoot while they're beaming in. <li>You can't get hurt by aliens if you collide with them while they're beaming in. </ul> </ul> | Defendguin 0.0.1 (alp | updated | |
| 856 | 1672 | 1999-12-02 23:58:20 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> RPG game project with a plot inspired by J.R.R Tolkien<p> <em>Changelog:</em> A code cleanup release. No new features added, but some documentation that people wanting to get involved in the development may read. | Adonthell 0.1.a | updated | |
| 857 | -1 | 1999-12-03 00:01:46 | <img src="/images/thumbs/v05s.gif" align=right width=200 height=193><em>Category:</em> Arcade<br> <em>Description:</em> A steroid is a simple opengl game project whose purpose is mainly didactic: explaining the basics of interactive 3d programming with opengl. The game has been developed as a six lesson exercise for the Computer Graphics course of the University of Pisa. <p> The development of the game has followed various step, that are supposed to present opengl features of increasing complexity (from wireframe to texture mapping). At the end of each step, some exercises of various complexity are presented and solved in the next version/lesson. <p> Detailed comments on the various aspects of each version, what features are added and how they were implemented, are described in the hmtl documentation. I hope that this can make the sources a viable tool for teaching opengl. | A Steroid 0.5s | new | |
| 858 | 2 | 1999-12-03 00:05:53 | Dave Olszewski has announced the <a href="http://meatloop.intellistream.com/beans">Beans</a> project, which he describes thusly: <blockquote> Based on the concepts of Worms, Beans will be a single or multiplayer game with small teams of "beans" that have various weapons such as guns, grenades, missiles, and so forth. They are moved one at a time and attempt to kill the members of the other team. Networking and scriptability are important planned features. </blockquote> The Beans homepage is at <a href="http://meatloop.intellistream.com/beans">http://meatloop.intellistream.com/beans</a>, and there's an archive of the Beans mailing list <a href="http://walken.intellistream.com/~count/beans-archive">here</a>. | Beans | default | |
| 859 | 2 | 1999-12-03 00:14:19 | Mmmmm, Q3 before the end of the world... <p> Tustin, CA. -- December 2, 1999 -- Loki Entertainment Software, the leader in bringing best-selling PC games to Linux, today announces an exclusive agreement with id Software to publish, package and distribute worldwide Quake III Arena for Linux. <p> Through this agreement, Loki will publish the highly-anticipated Quake III Area for Linux on December 27, near-simultaneously with the Windows and Macintosh versions. | Loki will publish Linux Q3 | default | |
| 860 | 2 | 1999-12-03 09:52:30 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> NEStra is a Nintendo Entertainment System emulator for X, with no sound.<p> <em>Changelog:</em> <ul> <li>Allow the decimal mode bit to be set even tho it doesn't do anything. <li>Improved support for self-modifying code. <li>Some fixes to the mid-hblank and video registers. <li>MMC1 ROM address masking <li>MMC3 VROM address masking, and ignore low bit for 2k pages. </ul> | NEStra 0.65 | updated | |
| 861 | 2 | 1999-12-04 12:47:44 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <li>Fixed filename bug (server sent complete filename (with path) to client) <li>improved ferries to be more usable <li>improved random landscape generator (now you can choose to have more rivers) display ground when scrolling (on client terminal window - mainly for debugging) by the way the color of a pixel defines the ground type ! <li>started automatic generation of html documentation of "vehicles" and objects <li>landscape is now changeable (mainly to make roads and railroads possible but also for god mode and random landscapes) <li>landscape is now explorable <li>added some statistics (uptime / network traffic) </ul> | TUD (The Urgent Decision) 0.9.5 | updated | |
| 862 | -1 | 1999-12-04 12:47:56 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A game where you try to encircle enemy territories and conquer their capitals<p> <em>Changelog:</em> Doesn't segfault anymore if unable to allocate colors. | GNU motti 2.3.2 | updated | |
| 863 | -1 | 1999-12-04 12:53:23 | <img src="/images/thumbs/rubix.jpg" align=right width=200 height=162><em>Category:</em> Strategy<br> <em>Description:</em> Simply the best Rubick's cube system out there. And it's public domain ! | Ultra Power Rubix Cube Max II 1.0.0 | new | |
| 864 | -1 | 1999-12-04 12:53:37 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Tangram puzzle game<p> <em>Changelog:</em> bug fixes, 130 more figures, help functions added, license is now GPL. | gTans 1.0 | updated |