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newsid userid timestamp news headline newstype gameid
8539 4 2008-08-01 23:56:20 <a href="/images/spacecombat.jpg"><img src="/images/thumbs/spacecombat.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>simulation<br> <em>Description:</em> Space Combat is a freeware spaceship simulator <p>Enter Space Combat, a space simulator where all of the laws of physics are accurately applied to your vehicle.<br /> Take the ship though gates projected on a HUD, or asteroids or comets to test your maneuverability and flying skills.</p> Space Combat 1.40 new Space Combat
8540 4 2008-08-02 07:53:56 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> HHexen is an extended version of Hexen for Linux <p> <em>Changelog:</em> <ul> <li>OpenGL intermission and finale screens fixed <li>Support for FreeBSD, big endian (PPC) and 64 bit platforms <li>Various hacks/fixes for the proper handling of different 1.0 and 1.1 wad file versions <li>New defaults: OpenGL is enable, and the incomplete assassin class is disabled <li>Many C bug-fixes, and autogen not necessary in the build process </ul> HHexen 1.5 updated HHexen
8541 4 2008-08-02 08:06:53 <a href="/images/tuxpaint.gif"><img src="/images/thumbs/tuxpaint.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Fixes for a number of minor bugs in previous releases <li>A translation for Asturian speakers <li>Dozens of new Stamps </ul> Tux Paint 0.9.20 updated Tux Paint
8542 4 2008-08-02 08:20:09 <a href="/images/XarvhOverlandMenu.png"><img src="/images/thumbs/XarvhOverlandMenu.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Master Of Magic Multiplayer Clone with RT combat <p> <em>Changelog:</em> <ul> <li> <li>Completely redesigned GUI system. <li>Friendly contextual help on most items. <li> <li>The spellbook finally allows to cast spells. <li> <li>Renewed prod menu, with a working queue. <li> <li>Initial spells. Each book you take gives you a preset known spell. Research bonuses and Cast bonuses also depend on the amount of books of a certain realm you have. <li> <li>Changed battle model: Players are now FORCED into battles, and only one battle is carried per time. No pause is allowed anymore. This hsould make the game simpler and faster. <li> <li>Having negative gold/mana/food now has real (bad) consequences. <li>Not definitive, but expect enchantments to vanish and units to desert. </ul> Everborn Galilei080721 updated Everborn
8543 4 2008-08-02 19:57:50 <a href="/images/angstron-level6.png"><img src="/images/thumbs/angstron-level6.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>arcade<br> <em>Description:</em> Motorcycle arena dueling game <p>This game is about two motorcycles (sometimes robots) who duel trying to enclose each other in their trails. Its like Armagetron Advanced and glTron, both games inspired in the lightcycles scene from the Movie Tron. <p>There are, actually some differences between Angstron and those games. Angstron is not set in TRON or anything like that, but in its own fictional universe and you have different levels. Its more like glTron meets Mortal Kombat, as you have one-on-one duels on different arenas. <p>The graphics might not look astounding, but its because it uses software rendering. The game is actually meant for mobile linux devices, like the Nokia Internet Tablets, the linux smartphones and the new subnotebooks coming (In fact , there is a Nokia 770 and a EeePC package available) AngsTRON 099 new AngsTRON
8544 4 2008-08-02 22:28:46 <a href="/images/space_mambow.png"><img src="/images/thumbs/space_mambow.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> The MSX home computer system emulator that aims for perfection <p> <em>Changelog:</em> <ul> <li>Advanced resampling for aliasing-free sound. <li>A stereo balance setting for each sound chip. <li>Recording of separate channels. <li>PSG detune and vibrato. <li>Video recording. <li>More realistic PSG and SCC sound. <li>Easier to use game trainers. <li>Runtime switchable machines and extensions. <li>New video filters (some of which use pixel shaders). <li>Other improvements and bugfixes.</ul> openMSX 0.6.3 updated openMSX
8545 4 2008-08-02 23:19:09 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for GeForce 8600 GS. <li>Fixed a problem with missing rendering in OpenGL Workstation Overlays. <li>Fixed a problem with running some SDL applications and virtual terminal switching. <li>Fixed a potential crash in nvidia-settings when saving to the X configuration file. <li>Improved error recovery paths in the case of corruption of the commands sent to the GPU.</ul> NVIDIA Linux Display Driver 173.14.12 updated NVIDIA Linux Display Driver
8546 4 2008-08-03 07:35:08 <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Real time strategy game with fleets of spaceships. <p> <em>Changelog:</em> <ul> <li>switched to texture mapped fonts to greatly reduce CPU usage <li>fixes a disappearing text in menus problem that occurred on certain Intel graphics cards <li>other minor bugfixes</ul> Really Rather Good Battles In Space 1.11 updated Really Rather Good Battles In Space
8547 4 2008-08-03 14:21:00 <a href="/images/orts_26.08.2005.jpeg"><img src="/images/thumbs/orts_26.08.2005.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> A programming environment for RTS games <p>ORTS is developed as a university project to improve the computer AI in RTS games while offering a flexible framework to develop your own game, thus the project name Open Real-Time Strategy. <p /> The engine is under GPL, written in C++ with SDL/OpenGL and the scripting is done in a Java-like language. ORTS SVN r7331 new ORTS
8548 4 2008-08-03 15:29:57 <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>smooth scrolling for player movements <li>workaround for a possible OpenGL slowdown <li>IPv6 support <li>other small fixes and enhancements</ul> Deliantra 0.9974 updated Deliantra