| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8489 | 4 | 2008-07-14 07:47:38 | <a href="/images/xsudoky.jpg"><img src="/images/thumbs/xsudoky.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Sudoku puzzles <p> <em>Changelog:</em> <ul> <li>Color depht works in 15/16 and 24bit <li>Add Save... <li>Add Sword-Fish, Jelly-Fish, Squirm-bag methods (FISH) <li>Add French translation <li>Add optional argv to command line to load ASCII puzzle</ul> | xsudoky 1.0.3 | updated | xsudoky |
| 8490 | 4 | 2008-07-14 23:09:53 | <a href="/images/fc.a80128a.sim.02.png"><img src="/images/thumbs/fc.a80128a.sim.02.png" align="right" alt="" width="200" height="134"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Follows the rules of chess, but with limited view. <p> <em>Changelog:</em> <ul> <li>added open challenges <li>added AIs </ul> | FogChess | updated | FogChess |
| 8491 | 4 | 2008-07-14 23:14:17 | <a href="/images/dungeoncrawl.jpg"><img src="/images/thumbs/dungeoncrawl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> actively developed version of Linley's Dungeon Crawl <p>Dungeon Crawl Stone Soup is a fun, free rogue-like game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot. <p>Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl that's openly developed and invites participation from the Crawl community. <p>Dungeon Crawl has superb, deep tactical gameplay, innovative magic and religion systems, and a grand variety of monsters to fight. Crawl is also one of the hardest roguelikes to beat. When you finally beat the game and write your victory post on rec.games.roguelike.misc, you know you've achieved something. <p>You can also play Crawl online on a public telnet server thanks to the good folks at crawl.akrasiac.org and crawl.develz.org. These public servers allow you to meet other players' ghosts, watch other people playing, and, in general, have a blast. <p>Crawl discussion usually happens in ##crawl on Freenode IRC, the rec.games.roguelike.misc newsgroup, and the SourceForge mailing list crawl-ref-discuss. | Dungeon Crawl Stone Soup 0.4 | new | Dungeon Crawl Stone Soup |
| 8492 | 4 | 2008-07-15 07:06:49 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Gatling smoke trails always were on regardless of the setting in the render effects menu <li>Changed: Halved the number of packets sent per second to connecting players in UDP multiplayer games to avoid packet loss on the receiver's end <li>Fixed: UPD default port still was wrong <li>Fixed: Some wrong arithmetic (multiplication instead of addition) applied to a timeout value lead to severe connection problems <li>Inproved: Now supporting up to 7 simultaneous join requests <li>Fixed: UPD connections didn't work anymore <li>Fixed: Players joining a running multiplayer game could spawn inside other players <li>Improved: UPD connection speed now depends on packets/second setting and should therefore usually be faster <li>Improved: Added code to prevent connection flooding by the same player <li>Fixed: Opening and damaged doors looked transparent when lit by the hardware headlight with per vertex lighting <li>Fixed: Turning on the hardware headlight with per vertex lighting temporarily switched to the per pixel lighting render path which could cause rendering flaws and crashes <li>Fixed: The transparency renderer could freeze the program with per pixel lighting enabled <li>Fixed: Particle light trails were black <li>Improved: The gatling tracers look a little better <li>Fixed: Player ships produced too much smoke when sitting still <li>Fixed: A crash in the OS X version occurring when trying to connect to a multiplayer game</ul> | D2X-XL 1.13.45 | updated | D2X-XL |
| 8493 | 4 | 2008-07-15 22:33:33 | <a href="/images/screen01.png"><img src="/images/thumbs/screen01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> General purpose arcade machine launcher, written in python using pygame. <p> <em>Changelog:</em> <ul> <li>Diagnostic has been removed, and will be included in a later release. <li>Code has been cleaned up, and all configuration is now in XML files. <li>bARCADE is now ready for general use.</ul> | bARCADE 0.2 | updated | bARCADE |
| 8494 | 4 | 2008-07-15 22:37:55 | <a href="/images/barsoomite.png"><img src="/images/thumbs/barsoomite.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Java client for playing a myriad of games online <p> <em>Changelog:</em> <ul> <li>Fixed a race condition that would sometimes erroneously tell players that they were not authorized to play. <li>Gamut now uses version 1.7b of the Batik SVG library, which lets it use SMIL animation.</ul> | Volity Gamut 0.4.1 | updated | Volity Gamut |
| 8495 | 4 | 2008-07-15 22:51:34 | <a href="/images/trichromic.jpg"><img src="/images/thumbs/trichromic.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Single- and Multiplayer Turn-Based Strategy <p>Create units, capture buildings, and attack the enemy in an attempt to conquer the map. The three armies have their own strengths, weaknesses, and special units: Crimson is powerful. Cobalt is crafty. Pine is numerous. It's up to you to decide who wins. <p>You can play multiplayer (hotseat or over a network) or on your own against the AI, and maps can be created and edited with a built-in map editor. | Trichromic 1.0-beta | new | Trichromic |
| 8496 | 4 | 2008-07-16 07:09:59 | <a href="/images/wordwarvi_screenshot.png"><img src="/images/thumbs/wordwarvi_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Side-scrolling shoot 'em up '80s style arcade game <p> <em>Changelog:</em> <ul> <li>Improved collision detection. <li>It is easier to enter the "socket" at the end of each level. <li>A less annoying missile alarm sound is used. <li>Missiles turn a bit more realistically. <li>Shorts are used instead of ints in point structure for a very slight increase in performance. <li>Now high scores are saved in ~/.wordwarvi/.highscores.</ul> | Word War vi 0.19 | updated | Word War vi |
| 8497 | 4 | 2008-07-16 07:18:48 | <a href="/images/faangband.jpg"><img src="/images/thumbs/faangband.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> First age Tolkien-based variant of Angband <p> <em>Changelog:</em> <ul> <li>Days have been shortened <li>Several bugfixes <li>Minor added UI features</ul> | FAangband 0.3.5 | updated | FAangband |
| 8498 | 4 | 2008-07-16 19:27:02 | <a href="/images/scr0019-big.jpg"><img src="/images/thumbs/scr0019-big.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Fast 2d tank arcade game with multiplayer and split-screen modes. <p> <em>Changelog:</em> <ul> <li>Game over Internet. <li>Enthusiasts may set up their own standalone servers. <li>Ability to play in teams. Two new modes: Team DeathMatch and Capture the Flag. <li>Some new sounds are added. <li>A new 'Four Rooms' map is added for CTF anf TDM. <li>The map editor is now shipped with the game. <li>The effect of slowing/speeding-up is eliminated. <li>Diagonal shooting is improved. <li>Shilka looked a bit boring, so its turret was improved: now it rotates and self-aims. <li>Grenades and mortar missiles now fly over obstacles. <li>Frags are counted better; a telefrag trick is added (if two people enter the same teleport, only the last one survives). <li>Join/leave/death messages are sent to chat automatically. Messages from players are coloured according to colors of teams. <li>Timers and OBEY effect are added to scripts to help controlling objects with LUA. Now scripting is much more powerful!</ul> | Battle Tanks 0.8-RC1 | updated | Battle Tanks |