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newsid userid timestamp news headline newstype gameid
8469 4 2008-07-10 17:52:46 <a href="/images/screenshot_3.png"><img src="/images/thumbs/screenshot_3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> A 2D platform game as good as the best platform games created in the 90s. <p> <em>Changelog:</em> <ul> <li>easy-to-use system to force an item to follow a path, <li>more efficient collision detection, <li>friction with grounds are better handled, <li>different frictions to the items in different areas of the level. <li>more flexible audio system <li>faster rendering process <li>control of the player has been improved <li>lot of bug fixes </ul> Plee The Bear 0.3 updated Plee The Bear
8470 4 2008-07-10 18:34:41 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: A crash occuring when looking through transparent faces or grates, or when destroying them <li>Fixed: A spurious crash occuring when precomputed mesh files were used <li>Improved: Gatling tracer appearance <li>New: Added gatling shot smoke trails (configuration - render options - effect options) <li>Fixed: Rendering transparent faces could freeze the program if per vertex lighting with lightmaps was enabled <li>Fixed: Removed lag caused by initializing per pixel lighting and lightmap shaders in-game (will be initialized during level loading or render context rebuilding) <li>Fixed: Per pixel lighting shaders were used for rendering transparency even if per vertex lighting had been chosen <li>Fixed: Joining or rejoining a multiplayer game in progress that already had two or more players playing frequently failed <li>Fixed: When leaving a game while slowmotion is active and starting or loading another one, the sound stayed slowed down <li>Fixed: The program could freeze while synchronizing with a multiplayer game in progress <li>Fixed: If several players simultaneously tried to join a running multiplayer game, none of them would succeed <li>Fixed: Players with high ping times to a game host could have the problem of never successfully joining a running game <li>Fixed: The netgame info dialog (invoked when pressing PAUSE in multiplayer games) was messed up <li>Fixed: A failed attempt to join a running multiplayer game could inhibit further join attempts by the same or other players <li>Changed: No warnings or error messages will be displayed any more when clicking on an area in the game browser not displaying a valid network game</ul> D2X-XL 1.13.38 updated D2X-XL
8471 4 2008-07-10 22:13:54 <a href="/images/liferpg.png"><img src="/images/thumbs/liferpg.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>under development<br> <em>Description:</em> Life RPG aims to be an engine/framework that uses easily understood XML <p>The basic concept is that by simplifying the XML scripting the game recognizes, it should be easy for anyone to create custom content (graphics and/or sound) and implement it within their own adventure. Basically, anyone could write an RPG of their own life! <p>Life RPG aims to use clear and strict XML files to load graphics, sound and even event scripting in such a way so that someone with little or no programming, audio or graphical experience could still have fun in playing an adventure that they made and then pass it onto friends or the community at large. <p>In order to make this as robust as possible, Life RPG only uses libraries which can be compiled and used on a variety of platforms. While currently only tested in Linux, both Windows and Mac versions will (hopefully) be included at some point. <p>A few notes:<br /> Firstly, please note that I've had a problem with Guichan and it's implementation of SDL's unicode, so I had to write in a work-around for the guichan library. I'm not yet sure if the guichan developers are going to address it or not, but if they don't then I'll include the library with the game for future releases. Just note that the game may have weird key input for right now. <p>Also, this game/program is HEAVILY under development. It should work and run just fine for what it does now (although I have not yet done any extensive bug testing) but please read the readme/changelog/todo files in the downloads sections for information on what does and does not yet work (or what you should at least expect to work on any given release) If you are interested in helping out with this project, please feel free to contact me via either my e-mail or by going to my website, clicking on the 'About Me' page and using the form there.</p> Life RPG 0.1alpha new Life RPG
8472 4 2008-07-11 07:41:05 <a href="/images/funnyboat-final.png"><img src="/images/thumbs/funnyboat-final.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> A side scrolling shooter game starring a steamboat on the sea. <p> <em>Changelog:</em> <ul> <li>gets rid of the Numeric dependency <li>fixes gamepad support</ul> Trip on the Funny Boat 1.5 updated Trip on the Funny Boat
8473 4 2008-07-11 07:52:16 <a href="/images/screenshot-freenukum.png"><img src="/images/thumbs/screenshot-freenukum.png" align="right" alt="" width="200" height="132"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A clone of the original Duke Nukem game <p> <em>Changelog:</em> <ul> <li>Enemy shots, bombs, particle fireworks, and a tankbot enemy were added. <li>A menu shortcut is now installed.</ul> freenukum 0.2.8 updated freenukum
8474 4 2008-07-11 19:25:42 <a href="/images/pg2.jpg"><img src="/images/thumbs/pg2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Landscape generator <p> <em>Changelog:</em> <ul> <li>The components are now highlighted by colouring them red. <li>The properties of the noise are selected are displayed on the right hand side. <li>The joins between components can now be dragged over functions and combiners to insert the function / combiner between the the two joined components. <li>There's a faster version of Worley noise call FastWorley. The downside of using FastWorley is that it is less random than CacheWorley, although I would imagine most people would not notice. <li>Linear Sand Dunes. An attempt at linear sand dunes. Note these are perfectly parallel, so need extra work to make them look good. <li>Range function. It is something like a combination between Clamp and Mask. All inputs below a lower threshold are painted to one value, those between the two thresholds are painted to another value, and those above the upper threshold are painted to a third value. It also has a ramp option which interpolates linearly between two boundary values, based on the input value, thus acting as a softer mask. <li>New Component Type - PostProcess </ul> planetGenesis 1.8 updated planetGenesis
8475 4 2008-07-11 20:08:54 <a href="/images/xsudoky.jpg"><img src="/images/thumbs/xsudoky.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Sudoku puzzles <p>XSudoky is C Application Program to play different sudoku puzzles in Linux X11. Logical methods, Do & UnDo, Postscript print and more. Language English, Italian xsudoky 1.0 new xsudoky
8476 4 2008-07-11 21:36:26 <a href="/images/dxx-show.jpg"><img src="/images/thumbs/dxx-show.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> DXX-Rebirth is the Remake of the two DESCENT ports D1X and D2X <p> <em>Changelog:</em> <ul> <li>Heavily improved multiplayer and new UDP/IP code (IPv6 ready) <li>Demo recording now records way smaller demos (still backwards compatible) <li>New sleeping function for non-ingame parts and less CPU usage <li>Many game crashes due uninitiated memory is now fixed - improved game stability <li>Inside Game Logging system like Quake console (SHIFT+ESC) <li>Many options now have moved from INI file to game options and will be saved <li>MP3/OGG/AIF/WAV Jukebox support via SDL_mixer <li>Text readings are now done in Unicode to support non-US keyboards <li>Many bug fixes, slacked code, and more! </ul> DXX-Rebirth 0.54 updated DXX-Rebirth
8477 4 2008-07-12 08:13:22 <a href="/images/npush.png"><img src="/images/thumbs/npush.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> A puzzle game similar to Sokoban and Boulder Dash <p> <em>Changelog:</em> <ul> <li>Option to configure keyboard controls is now implemented <li>Changed title screen logo to be pure 7bit ASCII since it created problems on some terminals <li>Added 7 new levels <li>Moved levels to a separate subdirectory to avoid clutter <li>Fixed to make it build on Mac OS X <li>Added a .desktop file for application shortcut in menus <li>Created a nice PNG icon for the program <li>Included in Fedora 8 and 9 - just 'yum install' it </ul> nPush 0.7 updated nPush
8478 4 2008-07-12 08:19:35 <a href="/images/cityentrance.jpg"><img src="/images/thumbs/cityentrance.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D MMORPG game with thousands of on-line players. <p> <em>Changelog:</em> <ul> <li>Many bug fixes. <li>Archery (bows and crossbows). The new archery items will be buyable from the NPC next week, and they will be makable in a few weeks. <li>Better water reflections, if supported by your hardware. <li>The player and monster models are now rendered by the GPU, if supported by the hardware. <li>Many speed improvements, smoother camera and actor animations. <li>Various GUI improvements (some of them need to be manually activated, unless if you are using the el.ini provided with the download).</ul> Eternal Lands 1.6.0 updated Eternal Lands