| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8449 | 4 | 2008-07-07 20:19:24 | <a href="/images/xroarsnap.png"><img src="/images/thumbs/xroarsnap.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Dragon 32/64 and Tandy Coco emulator <p> <em>Changelog:</em> <ul> <li>More accurate single-bit sound (fixes issues with the game "Demon Attack"). Configurable because it also introduces the real-hardware artifact of buzzing/clicking in some games. <li>Supports changing the SAM RAM organisation. <li>NDS: Much improved video, sound and user-interface. <li>GP32: Chatboard support working again.</ul> | XRoar 0.21 | updated | XRoar |
| 8450 | 4 | 2008-07-07 20:28:38 | <a href="/images/cytadela.jpg"><img src="/images/thumbs/cytadela.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a conversion of an Amiga Doom clone "Cytadela" <p> <em>Changelog:</em> <ul> <li> enemies! the game is now playable! <li> game speed has been increased to 150% of previous default value and is now fixed <li> bugfixes and minor improvements</ul> | Cytadela 0.8 | updated | Cytadela |
| 8451 | 4 | 2008-07-07 20:58:21 | <a href="/images/ttn-full.jpg"><img src="/images/thumbs/ttn-full.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Strike down super high-velocity swooping insects <p>Strike down super high-velocity swooping insects. Fixed shooter in the good old days. <p>Titanion is an abstract shooter, created by Kenta Cho. Linux binaries were made by Frem. <p>This software is licensed under the modified BSD license. | Titanion 0.3 | new | Titanion |
| 8452 | 4 | 2008-07-08 06:26:31 | <a href="/images/screenshot-freenukum.png"><img src="/images/thumbs/screenshot-freenukum.png" align="right" alt="" width="200" height="132"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A clone of the original Duke Nukem game <p> <em>Changelog:</em> <ul> <li>Implemented bombs <li>Added background <li>Added particle fireworks <li>Added menu shortcut on Linux <li>Added tankbot <li>Removed dependency on glib </ul> | freenukum 0.2.7 | updated | freenukum |
| 8453 | 4 | 2008-07-08 06:27:39 | <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Allows to switch between window and fullscreen mode. <li>Added a TURBO mode to load TZX files faster. <li>Shows FBZX as window title.</ul> | FBZX 1.10 | updated | FBZX |
| 8454 | 4 | 2008-07-08 07:31:34 | <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Fixed some cutscenes (eg - Teeka not moving after crypt battle) <li>Alarm sound effect was added to Mission 10 <li>Glass doors are now visible again <li>Switches and features are no longer drawn when they shouldn't be <li>Misc. bug fixes <li>Misc. level tweaks </ul> | Blob Wars : Blob and Conquer 0.98 | updated | Blob Wars : Blob and Conquer |
| 8455 | 4 | 2008-07-08 07:41:10 | <em>Category: </em>toy<br> <em>Description:</em> Fight Tune is a Dance Dance Evolution type game <p>Fight Tune is a Dance Dance Evolution type game for one to four players, with many different game modes. | Fight Tune 1.0.0.0 | new | Fight Tune |
| 8456 | 4 | 2008-07-08 18:11:27 | <a href="/images/paratim.png"><img src="/images/thumbs/paratim.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of the old DOS game Paratrooper <p> <em>Changelog:</em> <ul> <li>Paratroopers discard their parachute when they've landed <li>Troopers will start falling without parachute and open it during descend. <li>All bombs will fall at the same speed <li>Added a menu <li>Added a, per session, high score <li>Paratroopers without parachute fall faster than paratroopers with a parachute <li>Points for paratroopers whose parachute has been hit aren't added until they hit the ground <li>Points are added for paratroopers dieing because another falls on top of them</ul> | Paratim 0.2.0 | updated | Paratim |
| 8457 | 4 | 2008-07-08 22:26:41 | <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>fixes a couple of memory leaks <li>improves memory handling overall <li>fixes some problems with Ogre 1.4.8+ and CEGUI 0.6.1+ <li>the admin interface has been expanded <li>the terrain editor has been enhanced <li>enhanced entity movement functionality</ul> | WorldForge::Ember 0.5.3 | updated | WorldForge::Ember |
| 8458 | 4 | 2008-07-08 22:38:08 | <a href="/images/magicor-1.0.jpg"><img src="/images/thumbs/magicor-1.0.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Old-school puzzle game with "fancy" graphics. <p> <em>Changelog:</em> <ul> <li>minor bug fixes <li>new music <li>new levels</ul> | Magicor 1.1 | updated | Magicor |