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newsid userid timestamp news headline newstype gameid
8439 4 2008-07-01 06:56:43 <a href="/images/RPGds_r11.png"><img src="/images/thumbs/RPGds_r11.png" align="right" alt="" width="200" height="152"></a> <em>Category: </em>rpg<br> <em>Description:</em> RPGds is a powerful 2d game creation tool with a heavy focus on the RPG genre <p>RPGds is a powerful 2d game creation tool with a heavy focus on the RPG genre. <p>RPGds has no "built in" common game systems (like combat) but provides easy to use yet extremely powerful tools so that you can create your own systems from scratch. <p>Games created with RPGds can be distributed to any platform RPGds supports (Currently Linux, Windows, and soon OSX) RPG Development Studio r11 new RPG Development Studio
8440 4 2008-07-01 21:50:54 <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>Implemented support for many line specials and extended flags. <li>Added support for multiple different skies in a level. <li>Added support for advanced skyboxes and sector stacks. <li>Added support for mirrors and reflective floors and ceilings. <li>Added support for additive translucency for 3D floors. <li>Added secret trigger and hate target classes. <li>Implemented many of the missing MAPINFO properties. <li>Added separate texture offsets for top, middle and bottom wall textures. <li>Implement support for custom skill definitions. <li>Implemented support for UDMF format maps.</ul> Vavoom 1.28 updated Vavoom
8441 4 2008-07-01 22:00:32 <a href="/images/little-wizard.jpg"><img src="/images/thumbs/little-wizard.jpg" align="right" alt="" width="200" height="173"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Little Wizard is a development environment for children <p> <em>Changelog:</em> <ul> <li>This release has a fix for compilation with gcc 4.3.</ul> Little Wizard 1.2.0 updated Little Wizard
8442 4 2008-07-01 22:27:08 <a href="/images/bsg-demo.jpg"><img src="/images/thumbs/bsg-demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> BSG total conversion of FS2 <p> <em>Changelog:</em> <ul> <li>General bugfixes. <li>Teamwars missions validated.</ul> Beyond The Red Line Demo demo 1.2 updated Beyond The Red Line Demo
8443 4 2008-07-02 06:24:32 <a href="/images/s_overview_1.png"><img src="/images/thumbs/s_overview_1.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A Sokoban program with animated solutions <ul>A Sokoban program with: <li>An easily-used puzzle solving interface <li>Built-in map sets (around 600 maps) <li>Built-in solutions for all built-in maps <li>Animation to demonstrate solutions <li>Animation to replay your moves <li>Unlimited undo and redo <li>Map set reading <li>Map position save <li>Map position restore <li>Map solution reading <li>Automatic next map mode </ul> Sourkoban 0.03 new Sourkoban
8444 4 2008-07-02 07:27:09 <a href="/images/pioneers-0.9.png"><img src="/images/thumbs/pioneers-0.9.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> A strategy game based on the boardgame "Settlers of Catan" <p> <em>Changelog:</em> <ul> <li>Bugfix: Rejected trade was not sent <li>Bugfix: Tournament mode used seconds instead of minutes <li>Removed double menu entries <li>New feature: the moment of checking for victory can be influenced. <li>Use scrollbars, so Pioneers will work correctly on smaller screens. <li>Fixes for DoS that could stop the server. <li>The computer player will not attempt to buy development cards when none are available. <li>Changed the order of distributing player numbers when (re)connecting. <li>Fixes for the new OpenBSD port. <li>All names of the computer players are unique. <li>Easier selection of meta servers. <li>Games created by the meta server will automatically add computer players after a minute. <li>Tournament mode: the timer will only be started when a player enters the game, and the timer will be reset when the last player leaves before the time has elapsed. <li>Fixed a crash that could occur after many trades. <li>A new command line option to ./configure: '--enable-protocol=IPv4'. When this is given (needed for the *BSD ports), only connections on IPv4 are made. <li>New language: Czech <li>New board: South Africa</ul> Pioneers 0.12.2 updated Pioneers
8445 4 2008-07-06 13:33:31 <p>As you probably noticed, the Game Tome was down for a couple of days. We were under attack by someone and had to pull the plug.<br /> Now, hopefully everything is back as it should be.</p> Downtime default
8446 4 2008-07-06 22:23:23 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>A protocol for activating mechanisms has been implemented. <li>The memory footprint of a server has been significantly reduced. <li>The obsolete disfunctional persistence layer has been removed. <li>The code has been refactored to have much more sensible class names. <li>A number of bugs have been fixed.</ul> Worldforge::Cyphesis 0.5.16 updated Worldforge::Cyphesis
8447 4 2008-07-07 07:05:29 <a href="/images/lavirinto1_0.58_.jpg"><img src="/images/thumbs/lavirinto1_0.58_.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Labyrinth transforming game. <p>This game is an improved remake of old Atari800xl game Zenji.<br /> The goal is to move around labyrinth and transform it. When all fields of labyrinth are connected level is completed. There are also some monsters that are trying to kill ya'.</p> Lavirinto 0.58 new Lavirinto
8448 4 2008-07-07 20:18:32 <a href="/images/toycars-0.3.2.jpg"><img src="/images/thumbs/toycars-0.3.2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Fixed some big bugs. <li>Now searches user data directory for tracks and cars as well as default data directory. This means hopefully easier installation of custom tracks and cars. <li>Fixed the bug with the wheels being in the wrong place at the start. </ul> Toy Cars 0.3.7 updated Toy Cars