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newsid userid timestamp news headline newstype gameid
8429 4 2008-06-28 08:50:22 <a href="/images/JMUD.png"><img src="/images/thumbs/JMUD.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> JamochaMUD is an open source MUD/Muck client written in Java. <p> <em>Changelog:</em> <ul> <li>some bugfixes <li>this version now allows puppets/zombies to have their output routed to a separate JamochaMUD window and handled like separate MU* connections </ul> JamochaMUD 3.0 updated JamochaMUD
8430 4 2008-06-28 09:37:02 <a href="/images/love.png"><img src="/images/thumbs/love.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An open-source 2D game engine <p> <em>Changelog:</em> <ul> <li>Added ParticleSystem</li> <li>Added visual error reporting. Development is now less painful</li> <li>Added love.system for scriptable game control</li> <li>... and more</li> </ul> Legendary Orthogonal Virtual Environment 0.3.0 updated Legendary Orthogonal Virtual Environment
8431 4 2008-06-28 10:13:22 <a href="/images/oqshot2.gif"><img src="/images/thumbs/oqshot2.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> OQPlus is a Free Content fork of OpenQuartz with a focus on recreating the feel. <p>OQPlus is a Free Content fork of OpenQuartz with a focus on recreating the original classic feel as well as being compatible and more memory efficient for low end systems. <p>There will be no zombie trees. OQPlus SVN new OQPlus
8432 4 2008-06-28 11:34:16 <a href="/images/map66.png"><img src="/images/thumbs/map66.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>Gossip has been spreading about the precious nuggets of mithril found deep in ados mountains. <li>Some say there is a man who can cast them into mithril bars, which are yet more precious. Some even say that a shield can be forged out of this amazing metal. It's up to you to discover if there is any truth in these rumours. <li>The chatterboxes of Faiumoni have had plenty more to talk about, from the controversial new ados barman, to the new attractions on Athor, and yet more fantastical rumours, of huge trees in female shapes that roam the earth ... <li>For those with less mouth, more action, seek out the assassins' tower and pit your strengths against the best of the villains. Beware of the dragons! <li>Have you money to spend? The traders of you will be delighted to hear of the meat market in Ados, and new shops in Nalwor, Ados abandoned Keep, Amazon Island and many more exotic locations. <li>Explore again areas you used to know well, you'd be surprised to see what has changed! </ul> Stendhal 0.68 updated Stendhal
8433 4 2008-06-28 13:17:37 <a href="/images/screenie2.jpg"><img src="/images/thumbs/screenie2.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Pretty arkanoid/breakout/dxball clone <p> <em>Changelog:</em> <ul> <li>Announced text is in front of menu/dialogs <li>Announce-class cleanup, fixed bug with messages getting shown wrong if they were right after eachother. <li>Announce only lifes left and levelchanges. Not powerups. <li>Removed moving backgrounds. <li>Added internal fps counter. <li>Fixed bug in multi-ball powerup that only made it spawn one ball. <li>Game now restores resolution on exit. <li>Aim is no longer user-controlled - made game too easy. <li>Fixed speed bug <li>Fixing bug that made glass-bricks break on first hit.</ul> SDL-Ball 0.07 updated SDL-Ball
8434 4 2008-06-28 20:29:30 <a href="/images/toycars-0.3.2.jpg"><img src="/images/thumbs/toycars-0.3.2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Changed license to BSD style license. <li>Created a windows compatible build. <li>A new track. <li>Support for XBox 360 gamepads. <li>Various other minor improvements. </ul> Toy Cars 0.3.6 updated Toy Cars
8435 4 2008-06-30 07:04:00 <a href="/images/thecopypirate.jpeg"><img src="/images/thumbs/thecopypirate.jpeg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Description:</em> A parody of RIAA and their enemies, the "pirates" <p>A parody of the copyright war between the RIAA and the file sharers. <p>Copy 6 piece of musics while avoiding RIAA zombies and then escape into the intertubes. <p>This is the first version of the game so it iis alpha stage. The gameplay isn't final because it isn't fun yet. The CopyPirate 0.0.1 new The CopyPirate
8436 4 2008-06-30 19:29:12 <a href="/images/plartssc.png"><img src="/images/thumbs/plartssc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Easily create worlds, adventures and quests in game, even cooperatively! <p> <em>Changelog:</em> <ul> <li>New Maps - Save The Princess (3D Platformer with speed boost power ups!), Forest <li>New Quests - Apple Picking on Village, and rescuing the princess on Save The Princess <li>New Cloud Options - Now clouds can be added that scroll above the landscape! Height can even be adjusted. Also the Skybox can rotate making the clouds appear to move. <li>New easy to use Sandbox launcher <li>New Characters can be added - Now characters and animals such as bears can be added! <li>Numerous menu changes and enhancements - Menus have been tweaked to improve ease of use and they can also be customized for color, font, etc. <li>Basic Multilingual Support <li>Available now in English, Dutch and Swedish <li>Editing made even easier!! Can change flying speed by using + and - keys! <li>Many Graphical Enhancements - Many map updates, nicer looking waterfalls, rain, scrolling clouds, some redone textures, etc. <li>Numerous bug fixes and features added "under the hood". <li>Improved Jukebox and Musicpack implementation <li>New Music and a lilypad model! <li>And MANY more!</ul> Platinum Arts Sandbox Beta 2.2.0 updated Platinum Arts Sandbox
8437 4 2008-06-30 20:59:33 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Screen resolution choices are now fixed at: 800x600, 1024x768, 1280x1024, 1900x1200 <li>The Crypt Boss now makes it more obvious they are about to fire their instant kill laser <li>Fixed errornous "Mission Complete" notifications (eg - Mission 08) <li>Fixed PAK file related crashes <li>Misc. Bug and level fixes <li>Code clean ups </ul> Blob Wars : Blob and Conquer 0.97 updated Blob Wars : Blob and Conquer
8438 4 2008-06-30 21:06:38 <a href="/images/wordwarvi_screenshot.png"><img src="/images/thumbs/wordwarvi_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Side-scrolling shoot 'em up '80s style arcade game <p> <em>Changelog:</em> <ul> <li>Now, when you shoot down jets or gdbs, the pilots and crew eject and, by means of jetpack, come after you with lasers blasting. <li>The breather period between lives was increased from 1 second to 4 seconds. <li>Some minor Makefile problems were fixed.</ul> Word War vi 0.17 updated Word War vi