| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8419 | 4 | 2008-06-26 07:48:00 | <a href="/images/ghostbusters-ii.jpeg"><img src="/images/thumbs/ghostbusters-ii.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A remake of an old Ghostbusters game <p>Ghostbusters II features three different scenes from the film.<br /> First, to reach the bottom of an airshaft, then guide the Statue of Liberty through the city and lastly the showdown in the museum. | Ghostbusters II 1.0 | new | Ghostbusters II |
| 8420 | 4 | 2008-06-26 18:10:38 | <a href="/images/05_bree_tiles.png"><img src="/images/thumbs/05_bree_tiles.png" align="right" alt="" width="200" height="135"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A tile-based dungeon crawler similar to Nethack, Rogue, and Angband. <p> <em>Changelog:</em> <ul> <li>Interface changes: <ul><li>The X11 and Xaw interfaces now save the dungeon and player when the window is closed. <li>Fixed cpu churning bug that occurs when using certain window managers and ToME is maximized. </ul> <li>Gameplay changes: <ul><li>Player speed now set correctly when Demon Hide corruption is enabled. <li>ToME now correctly sets various Balrog flags when player in Balrog form. <li>ToME now correctly sets the teleport flags when teleport corruption is enabled. <li>ToME now uses the qrand7.map file when generating princess quests. <li>Bigs changes for generate.c to get it to produce the princess and thrain rooms. <li>Also code clean up of room generation code. </ul> <li>Object changes: <ul><li>Slings of Buckland can now be generated. <li>Added the WIELD_CAST flag to all artifact instruments to fix problems when casting spells.</ul></ul> | Tales of Middle Earth 2.3.5 | updated | Tales of Middle Earth |
| 8421 | 4 | 2008-06-26 19:44:13 | <a href="/images/screenshot-small.png"><img src="/images/thumbs/screenshot-small.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Front-end for MAME on Linux <p> <em>Changelog:</em> <ul> <li>New GMAMEUI UI Preferences dialog, and preferences handling. Most preferences are now saved automatically as they changed (instant apply). <li>The gmameui.ini file format has been changed, and the dirs.ini file will be made obsolete. <li>Add support for OpenGL options, and corresponding Options dialog page <li>Add support for -effect option (e.g. scanlines). Note that this is hard-coded to a set of pre-defined effects, and doesn't distinguish between available/unavailable effects. The effects .png files need to be placed in the artwork directory <li>Various bug fixes and code cleanups <li>Setup directory and build structure for Help <li>New translations: Italian translation, Brazilian translation </ul> | GMAMEUI 0.2.3 | updated | GMAMEUI |
| 8422 | 4 | 2008-06-26 20:17:40 | <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Real time strategy game with fleets of spaceships. <p> <em>Changelog:</em> <ul> <li>Freetype is now used for font rendering. <li>Unicode is supported for mission scripts. <li>Larger ships move twice as fast, meaning faster gameplay. <li>The 1280*1024 resolution option was added again. <li>Some other minor changes were made. <li>The Linux Makefile was almost certainly broken.</ul> | Really Rather Good Battles In Space 1.07 | updated | Really Rather Good Battles In Space |
| 8423 | 4 | 2008-06-26 21:00:15 | <a href="/images/robocop-2d-3.jpeg"><img src="/images/thumbs/robocop-2d-3.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A game adaption of the film <p>Robocop 2D 3 is an action game based on the film Robocop.<br /> The evil corporation Omni Consumer Products begins mass production of their now outdated crime prevention unit. These units are assembled with their organic systems provided by executed convicts and programmed to kill everything that moves... if you can not stop them. | Robocop 2D 3 3.0 | new | Robocop 2D 3 |
| 8424 | 4 | 2008-06-27 06:08:18 | <a href="/images/dnt02.png"><img src="/images/thumbs/dnt02.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Project to make a 3D single player sarcastic RPG. <p> <em>Changelog:</em> <ul> <li>Terrain texture splatting; <li>Script Language for AI; <li>Engine Optimizations; <li>Scene Anti-aliasing; <li>Smooth Camera Movements; <li>Indoor Reflexions; <li>Initial stage story; <li>Missions; <li>New GUI Renderer; <li>Full changelog <a href="http://dnt.dnteam.org/roadmap.php">here</a></ul> | DccNiTghtmare 0.2 | updated | DccNiTghtmare |
| 8425 | 4 | 2008-06-27 07:01:29 | <a href="/images/nethack-de.jpg"><img src="/images/thumbs/nethack-de.jpg" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> NetHack-de is a translation of NetHack into German. <p> <em>Changelog:</em> <ul> <li>60% of the generated text translated <li>Bugfixes Win32 GUI <li>Fixed crash bug when kicking a ridden, sleeping horse</ul> | NetHack-de 3.4.2-2008 | updated | NetHack-de |
| 8426 | 4 | 2008-06-27 14:36:58 | <a href="/images/screenshot-freenukum.png"><img src="/images/thumbs/screenshot-freenukum.png" align="right" alt="" width="200" height="132"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A clone of the original Duke Nukem game <p> <em>Changelog:</em> <ul> <li>Implemented flamethrower <li>Shots can no longer go through solid parts <li>Added ACME stone <li>Implemented mines <li>Implemented floor which crashes when hero steps upon it twice </ul> | freenukum 0.2.4 | updated | freenukum |
| 8427 | 4 | 2008-06-27 20:00:41 | <a href="/images/sstld.jpg"><img src="/images/thumbs/sstld.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> StarShip Troopers : Last Defense is a free 3D RTS game using the Glest engine <p>StarShip Troopers : Last Defense is a free 3D RTS game using the Glest engine, it is set in the StarShip Troopers Universe and will have many original and creative features. | StarShip Troopers : Last Defense | new | StarShip Troopers : Last Defense |
| 8428 | 4 | 2008-06-28 08:26:56 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>New animation for roundattack <li>up/down buttons for free magic <li>animation for monsters called as backup <li>poison protection works for poiseneous fields too <li>Bugfixes:<ul> <li>throneroom has an exit again <li>creature couldn't see attacking creatures <li>arcane writings gives us 5 scrolls again <li>creatures couldn't see items <li>teleporter sometimes left us in another level <li>debian/ubuntu package provides the faq's now</ul></ul> | Lost Labyrinth 3.0.0 | updated | Lost Labyrinth |