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newsid userid timestamp news headline newstype gameid
8409 4 2008-06-21 22:24:36 <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Atari ST emulator <p> <em>Changelog:</em> <ul> <li>This is just a bug-fix release, without new features. <li>Fixed some compile problems on non-unix-like systems (like MingW). <li>Fixed crashes in Spec512 emulation code ("Dan Dare 3" and little endian ARM). <li>Blitter source address is not incremented anymore in operation mode 0 and 15. <li>STE small overscan video effect is now displayed on the left side instead of the right side (fixes "Just Musix 2" menu for example). <li>Hatari now works on 256 color displays right again. <li>Fixed PSG mirror register emulation (fixes e.g. sample sound in "Ooh Crikey Wot A Scorcher" demo).</ul> Hatari 1.0.1 updated Hatari
8410 4 2008-06-22 21:48:48 <a href="/images/screenshot-freenukum.png"><img src="/images/thumbs/screenshot-freenukum.png" align="right" alt="" width="200" height="132"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A clone of the original Duke Nukem game <p> <em>Changelog:</em> <ul> <li>Implemented simple robot <li>Made motion model of hero more similar to original game <li>Implemented elevators <li>Keys can now be used to open doors <li>Hero can shoot boxes and simple robots <li>Many minor improvements</ul> freenukum 0.2.2 updated freenukum
8411 4 2008-06-22 21:53:50 <a href="/images/basic.jpg"><img src="/images/thumbs/basic.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>kids<br> <em>Description:</em> Implementation of BASIC language with gfx + snd <p>Implementation of BASIC, used for educational purposes (good for kids to get exposed to programming). Includes full color graphics rendering functions with anti-aliasing and sound generation capabilities. Includes a number of demo programs, and a full Asteroids-like game. SDL_basic 1.0.0 new SDL_basic
8412 4 2008-06-23 22:39:23 <em>Category: </em>mia<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> A free MPEG1 video player library with sound support <p> <em>Changelog:</em> <ul> <li>Fixed for newer automakes. <li>Builds again when --enable-mmx is specified at configure time. <li>Minor Makefile.am patch for GCC 3.2 <li>Removed #include <unistd.h> from glmovie.c <li>./autogen.sh accepts aclocal commandlines via the ACLOCAL_FLAGS envr var. <li>./configure.in tweaked to not complain with newer autoconf. <li>Newer ltconfig and hacks for libtool and .S files. <li>Fixed potential deadlock in MPEGaudio.cpp <li>Fix for crash when an MPEG file can't be opened. <li>Skip MPEG audio frames with wildly varying frequencies</ul> SDL MPEG Library 0.4.6 updated SDL MPEG Library
8413 4 2008-06-24 18:40:13 <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Slightly easier car handling <li>More user-friendly settings editor <li>Tile .conf files can now be used directly in track files <li>Automatic route generator in track editor</ul> Ultimate Stunts 0.7.5 updated Ultimate Stunts
8414 4 2008-06-25 07:11:27 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An abstract sound decoding library for use with SDL <p> <em>Changelog:</em> <ul> <li>Apparently MICRO_VERSION in configure.in doesn't do what I think; reset for binary compatibility. <li>Look for Speex includes in new directory. Converted all text encoding from ISO-8859-1 to UTF-8. Fixed "make dist" script for dealing with Subversion instead of CVS. Added Speex to the README. Upped version to 1.0.2. <li>Check if Speex header has bogus data. <li>Minor correction in Timidity resampling code. <li>Fixed uninitialized buffer in mpglib. <li>Fixed bogus memory dereference when SMPEG fails init. <li>Added playsound_simple.c. <li>Backed out some commits, converted repository to Subversion, and branched off to a 1.1.0 development tree. <li>VOC decoder was broken. Now it isn't. <li>Building fixes.</ul> SDL_sound 1.0.3 updated SDL_sound
8415 4 2008-06-25 07:19:45 <a href="/images/world.png"><img src="/images/thumbs/world.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>strategy<br> <em>Description:</em> Turn-based strategy game <p>Heroes of Wesnoth is a game where you control a hero and need to guide through a fantasy world killing al the enemy creatures you encounter. <p>The idea is to create a game based on Heroes of Might and Magic. Heroes of Wesnoth 0.1 new Heroes of Wesnoth
8416 4 2008-06-26 07:03:57 <a href="/images/gewee.png"><img src="/images/thumbs/gewee.png" align="right" alt="" width="200" height="184"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> A Go-like board game written in Ruby. <p> <em>Changelog:</em> <ul> <li>tweak opponent <li>'undo' erases all states after the current one, or only the current state when it's the latest</ul> gewee game 3.8 updated gewee game
8417 4 2008-06-26 07:14:20 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>GNU Gettext support added <li>Numeric Pad can now be used for Blob Commands (7, 8, 9, 0) <li>Remove hardcoded text in maps to help with localisation <li>Debris no longer pops onto Bob's head when he walks through it <li>Switches have now been rotated around to face proper directions <li>Mission targets now glow (see Mission 10, for example) <li>Collapsible structures now fall properly (see Mission 19) <li>PAK file is now used for data files </ul> Blob Wars : Blob and Conquer 0.96 updated Blob Wars : Blob and Conquer
8418 4 2008-06-26 07:28:54 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Improved: Made sure to decouple multi threading code from single threaded code execution as much as possible <li>Fixed: Static smoke sometimes was extremely thick if effects were computed multi threaded <li>Fixed: A few smoke handling multi threading issuesFixed: Bright automaps were messed up for per vertex lighting with lightmaps <li>Fixed: Bright automaps weren't bright for full per vertex lighting (w/o lightmaps) <li>Fixed: The program hung with multi threading enabled if smoke induced lag was to be decreased and the player saw his or her own smoke trail <li>Changed: Earth shaker bomblet smoke trail is thinner now <li>Fixed: The program crashed when a player tried to pick up an access key <li>Fixed: When starting or joining a multiplayer game after first having played a singleplayer or coop game and having collected cloaks or invuls there, it could happen that the cloaks and invuls got dropped in the multiplayer game from the player ship <li>Improved: Multi-threading now works better <li>Changed: Due to performance reasons, missiles may again not have smoke trails while travelling through skyboxes <li>Fixed: Missiles often had no smoke trail while moving through skyboxes <li>Fixed: Smoke often was too dark or too bright <li>Fixed: Sometimes robots that should be visible weren't <li>Fixed: When having idling robots move around, they could move half their size into walls <li>Improved: High quality corona rendering (coronas shine through faces in front of them less)</ul> D2X-XL 1.13.31 updated D2X-XL