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newsid userid timestamp news headline newstype gameid
8379 4 2008-06-13 19:05:08 <a href="/images/gw-screenshot-0.1.png"><img src="/images/thumbs/gw-screenshot-0.1.png" align="right" alt="" width="200" height="134"></a> <em>Category: </em>simulation<br> <em>Description:</em> Simulator of Game & Watch handhelds <p>This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). <p>Currently implemented games are CONDOR, DEFENDO, MONKEY, PANCAKE, PIRATE and ROLLER COASTER. <p>There are Win32, Linux, Linux AMD64 and GP2X ports. Game & Watch Simulator 0.3 new Game & Watch Simulator
8380 4 2008-06-13 20:36:26 <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>An edit mode can be used to add and remove units, change territory owner, and add and remove IPCs at will. <li>New maps and units were added for the revised game. <li>The movement dialog was improved. <li>Support for play by forum was added. <li>Lobby improvements were made. <li>Pacific and Europe support were improved. <li>Many bugfixes and improvements were made.</ul> TripleA 1.0 updated TripleA
8381 4 2008-06-13 21:27:51 <a href="/images/desmume.png"><img src="/images/thumbs/desmume.png" align="right" alt="" width="103" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Nintendo DS emulator running homebrew demos and commercial games <p> <em>Changelog:</em> <ul> <li>Fixed several bugs <li>Added FAT image support for homebrew games <li>Save State As function, Recent Items menu, Opening NDS files from Finder now all work <li>Added screenshot feature <li>Added preferences <li>Added sound</ul> DeSmuME 0.8 updated DeSmuME
8382 4 2008-06-14 09:10:22 <a href="/images/screenshot_18.jpg"><img src="/images/thumbs/screenshot_18.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> 3D Stunt Racing Game <p> <em>Changelog:</em> <ul> <li>input options dialog <li>redesigned editor gui <li>terrain lightmap <li>track object lightmaps <li>perpixel lighting for cars <li>add physic shapes for trees <li>paging of all static physic objects <li>automatic rotation of track meshes <li>new input system <li>gearbox: added clutch support <li>logfiles: added more debug information <li>catching failing effects (HDR, Advanced Sky) <li>smoothed some physic meshes (banked road corners, ...)</ul> Tile Racer 0.70 updated Tile Racer
8383 4 2008-06-14 11:35:28 <a href="/images/krak-screen.jpg"><img src="/images/thumbs/krak-screen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> krank is a little casual game written in python <p>krank is a billiard-golf-breakout mix written in python. <p>The game has a minimalistic style and a wonderful symbiosis of gameplay, visual and audible simplicity. <p>It is licensed under the public domain. krank 07 new krank
8384 4 2008-06-15 07:20:29 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Mastermind can now be solved in all resolutions <li>Enemies will no longer dive in to water and kill themselves <li>Items that cannot be picked up, no longer "pop" on top of Bob <li>Fixed some decals <li>BioTank Boss hints were updated <li>Bob and Teeka can no longer get trapped in Grasslands #2 (Mission 7) <li>Manual aiming now works underwater <li>Bob can no longer walk on top of maze at the start of Enemy Base 1-3 (Mission 11) <li>Blobs no longer become stuck whilst trying to get food <li>Blobs will now assist Bob by shooting at mission targets and destroyable structures </ul> Blob Wars : Blob and Conquer 0.95 updated Blob Wars : Blob and Conquer
8385 4 2008-06-15 22:05:58 <a href="/images/BallZIIP1.jpg"><img src="/images/thumbs/BallZIIP1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> BallZ is a collect-em-up <p> <em>Changelog:</em> <ul> <li>Change of screen resolution doesn't require a game restart. <li>Player selection and game over screens have been changed <li>Can now upload scores to online hiscore table.</ul> BallZ II 1.5.0.1 updated BallZ II
8386 4 2008-06-15 22:16:48 <a href="/images/wordwarvi_screenshot.png"><img src="/images/thumbs/wordwarvi_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Side-scrolling shoot 'em up '80s style arcade game <p> <em>Changelog:</em> <ul> <li>Fixed a horrible bug in 0.13 which made cron jobs unshootable.</ul> Word War vi 0.14 updated Word War vi
8387 4 2008-06-16 07:21:50 <a href="/images/npush.png"><img src="/images/thumbs/npush.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A puzzle game similar to Sokoban and Boulder Dash <p>nPush is a logic game similar to Sokoban and Boulder Dash. You need to collect all the gold on the level and reach the exit. To make it hard there are some rocks that stand in your way, and you also have some dynamite to blast them away. Main difference from Sokoban, KSokoban and similar games is that you can have multiple player-controlled characters you can move on the screen. <p>nPush is written in C++ using ncurses library. The source code is freely available under GPL license. nPush 0.6 new nPush
8388 4 2008-06-16 19:24:56 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The program crashed when a controls customization menu was invoked <li>Fixed: Lightmap calculation for per vertex lighting was slightly flawed <li>Fixed: Skyboxes weren't rendered if hardware headlights were enabled and a headlight was switched on <li>New: Added code to measure memory consumption (peak memory consumption will be written to the log file at end of program run) <li>Fixed: Improved the function moving out-of-level objects to a proper location: Objects will now be moved just into their segment and not be placed right in the center <li>Fixed: Camera and effect objects will not be moved at all because these may be out of level <li>Fixed: Camera triggers having the face they sit on as projection target will be treated as mirrors and their image will be properly flipped <li>Fixed: Fixed a bug in lightmap calculation <li>Improved: Shield spheres are brighter now when hit <li>Fixed: The Omega cannon didn't hit reactors <li>Fixed: Lightmaps were too bright <li>Fixed: Tweaked dynamic lighting some more</ul> D2X-XL 1.13.21 updated D2X-XL