| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8359 | 4 | 2008-06-07 08:48:31 | <a href="/images/Briquolo-0.3-briquolo05.jpg"><img src="/images/thumbs/Briquolo-0.3-briquolo05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> Briquolo is a 3D OpenGL Breakout clone <p> <em>Changelog:</em> <ul> <li>the window is not in fullscreen by default <li>some improvements about error messages <li>choice of resolution</ul> | Briquolo 0.5.7 | updated | Briquolo |
| 8360 | 4 | 2008-06-07 14:04:25 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>contains lots of small bugfixes <li>fixes a bug that could lead to remotely triggered crashes of clients</ul> | Open Transport Tycoon 0.6.1 | updated | OpenTTD |
| 8361 | 4 | 2008-06-07 15:34:05 | <a href="/images/screen01.png"><img src="/images/thumbs/screen01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Description:</em> General purpose arcade machine launcher, written in python using pygame. <p>Once upon a time, the party committee of the IT-University of Copenhagen, decided to build an arcade machine. After months of work ... or something ... it is finally being completed. This page is the distribution point for the software being developed to run on this arcade machine.</p> <p>There is really not much to it, it is a basic menu that can be used to launch various programs on an arcade machine. On top of that, there is a built-in diagnostic program, where the different buttons can be tested. If you are looking for something you can quickly put on your DIY arcade machine, please look somewhere else. This software is not ready for this yet. If you are willing to do a little work and help out, please go to the homepage.</p> | bARCADE 0.1 | new | bARCADE |
| 8362 | 4 | 2008-06-07 23:43:01 | <a href="/images/screenshot-678-d.png"><img src="/images/thumbs/screenshot-678-d.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Destroy (networked) enemy tanks and bases with tanks, mines, lasers and bombs <p> <em>Changelog:</em> <ul> <li>Added an automatic way to drive vehicles by pointing and clicking <li>Fixed a fatal problem in gfx.ml: it kept on opening font.ttf until file descriptors run out. </ul> | Goba 891 | updated | Goba |
| 8363 | 4 | 2008-06-09 07:13:06 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for ruby <p> <em>Changelog:</em> <ul> <li>Add: Rubygame::NamedResource mixin module <li>Add: Rubygame::Music class <li>Add: Rubygame::Sound class <li>Update: Rubygame::Surface class <li>Fixes</ul> | rubygame 2.3.0 | updated | rubygame |
| 8364 | 4 | 2008-06-09 22:15:07 | <a href="/images/tetzle.png"><img src="/images/thumbs/tetzle.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Jigsaw puzzle with tetrominoes <p> <em>Changelog:</em> <ul> <li>Added label system for images <li>Improved zooming <li>Minor bug fixes</ul> | Tetzle 1.0 | updated | Tetzle |
| 8365 | 4 | 2008-06-10 07:20:58 | <a href="/images/wahcade-saturn.jpeg"><img src="/images/thumbs/wahcade-saturn.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Description:</em> A front-end for emulators <p>Wah!Cade is a Linux clone of Minwah's excellent MAMEWAH. <p> It is a front-end for the MAME arcade game emulator, and has been designed with arcade cabinet controls & projects in mind but supports other emulators as well, with individual themes for many platforms. | Wah!Cade 0.24 | new | Wah!Cade |
| 8366 | 4 | 2008-06-10 18:32:03 | <a href="/images/wesnoth-1.3.13-2.jpg"><img src="/images/thumbs/wesnoth-1.3.13-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Many translation updates, now three translations (Czech, French and German) are complete. <li>Several smaller bugfixes. <li>Implement compressed traffic between Client and add-on server to save bandwidth.</ul> | Battle for Wesnoth 1.4.3 | updated | Battle for Wesnoth |
| 8367 | 4 | 2008-06-10 23:15:14 | <a href="/images/ezquake.jpeg"><img src="/images/thumbs/ezquake.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> A QuakeWorld source port <p> <em>Changelog:</em> <ul> <li>blooming <li>pk3, zip, gz, tar, doompack support, faster opening of files, VFS, load all present paks <li>ownfrags HUD elements ("You fragged Thresh") <li>teamforceskins, enemyforceskins <li>faster (chunked) downloads <li>powerup shells <li>VWEP support - see which weapon the player is holding <li>software rendering features from OpenGL version - HUD editor, pictures scaling, png support, text scaling, better caching, off-screen clipping, common GUI drawing <li>QTV playback fixes: chat support, download, mapchange, buffering</ul> | ezQuake 1.9 | updated | ezQuake |
| 8368 | 4 | 2008-06-10 23:42:13 | <a href="/images/sshot1.jpg"><img src="/images/thumbs/sshot1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> 2D graphical RPG game <p> <em>Changelog:</em> <ul> <li>Fixed bug with line-wrapping of UTF-8 encoded text</li> <li>Fixed segfault in conjunction with some combinations of freetype and SDL_ttf</li> <li>Fixed compatibility issues with GCC version 4.3</li> <li>Fixed compatibility issues with some 64bit OSes</li> <li>Use external SDL_mixer and SDL_ttf libraries</li> </ul> | Adonthell 0.3.5 | updated | Adonthell |