Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
8339 4 2008-05-28 18:07:11 <a href="/images/BT_scrn_800_game_newcomer.jpg"><img src="/images/thumbs/BT_scrn_800_game_newcomer.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Power up your intellect, embark on an epic quest aboard The Amazing Brain Train! <p> <em>Changelog:</em> <ul> <li>Fixed intermittent crash bugs <li>Cosmetic and UI changes</ul> The Amazing Brain Train 1.02 updated The Amazing Brain Train
8340 4 2008-05-28 21:59:48 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Readline input emulation has been improved for the home, end, alt-b, and alt-f key combinations.</ul> TinTin++ 1.98.2 updated TinTin++
8341 4 2008-05-29 19:38:06 <a href="/images/screenshots5.jpg"><img src="/images/thumbs/screenshots5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Fast-Paced Multiplayer Tank Action <p>The game is designed as a multiplayer online title, featuring some fast-paced tank action. There are two opposing teams battling each other with heavily armed and armored tanks. Players control their tank from the ego-perspective and fire weapons with a ballistic trajectory at their enemies, which requires a good aiming skill. Each player can equip his tank with different primary and secondary wepaons and can choose from a range of additional skills. As the game progresses, players are able to upgrade their tanks with weapon, speed and armor enhancements.</p> Zero Ballistics 1.1 Beta new Zero Ballistics
8342 4 2008-05-29 20:27:11 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li><ul>Added support for the following new GPUs: <li>Quadro FX 3600M <li>GeForce 9800 GX2 <li>GeForce 9800 GTX <li>GeForce 9600 GT <li>GeForce 9600 GSO <li>GeForce 9600 GS <li>GeForce 9500M GS <li>GeForce 8400 <li>GeForce 8400 GS</ul> <li>Added support for Quadro FX 5600/4600 SDI and Quadro G-Sync II. <li>Resolved a bug causing left and right eyes to be reversed in stereo mode on some Quadro FX GPUs. <li>Fixed a problem that caused OpenGL to stop rendering to windows with origins at or beyond 4096 pixels (horizontally) on GeForce 8 and 9 GPUs. <li>Fixed a bug causing some Quadro FX 4500 SDI configurations to take a long time to achieve synchronization. <li>Added preliminary support for X.Org server 1.5. <li>Addressed a problem causing visual corruption when using GeForce 8 GPUs to drive Chi Mei 56" displays. <li>Addressed visual corruption when driving Cintiq 20WSX wide format tables with some GeForce 6 and 7 GPUs. <li>Fixed OpenGL rendering corruption with textures compressed using the DXT5 compression algorithm. <li>Fixed a regression that caused invalid EDIDs to be detected for the internal display device on some notebooks. <li>Improved hotkey switching and power management support on some GeForce 8 notebooks. <li>Fixed a regression causing some GeForce 6100/6150 systems to fail to restore the screen after DPMS cycles. <li>Fixed a bug that prevented the console from being restored correctly in SLI mode on GeForce 6 and 7 GPUs. <li>Fixed interlaced modes on GeForce 8 GPUs. <li>Fixed a problem that caused the synchronization signal polarity to always be positive for DVI devices on GeForce 8 and 9 GPUs. <li>Resolved a problem resulting in X startup to fail on some GeForce 8 and 9 systems without swap space. <li>Fixed a bug resulting in X crashes when using GeForce 8 and 9 GPUs in SLI to drive X screens at depth 8. <li>Fixed a problem that caused TV output on secondary TVs to be black and white on some GPUs. <li>Restored compatibility with recent Linux 2.6 kernels.</ul> NVIDIA Linux Display Driver 173.14.05 updated NVIDIA Linux Display Driver
8343 4 2008-05-30 07:10:43 <a href="/images/open-arena-0.6.jpg"><img src="/images/thumbs/open-arena-0.6.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Free stand-alone game based on the Q3A source release. <p> <em>Changelog:</em> <ul> <li>Fixed "Getting stuck bug" <li>Fixed logging bug <li>Fixed UI crash <li>Fixed overflow in Multiplayer list + Some of beast's changes to server list (longer names) <li>Instantgib and All rockets disabled during single player startup <li>Clears nextmap after single player <li>Using protocol number 69, this should only now show servers running 0.7.7 (In other words, no more lotsofservers with 'invalid game folder' error)</ul> OpenArena 0.7.7 updated OpenArena
8344 4 2008-05-30 19:50:38 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Framerate is now determined by number of scanlines, resulting in more correct timing <li>Added ability to view current scanline/framerate count overlaid on the TIA image <li>Added different timing options for delay between frames (sleep or busy-wait) <li>Fixed several AVox/SaveKey EEPROM issues from the last release <li>Fixes to cart auto-detection, debugger, and RIOT</ul> Stella 2.6.1 updated Stella
8345 4 2008-05-30 20:14:46 <a href="/images/battlefield.png"><img src="/images/thumbs/battlefield.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>simulation<br> <em>Description:</em> Game of computer programming <p>Welcome to a renewed version of the classic P-ROBOTS ("pee-robots"): the Stout is now ready for Linux.<br /> P-ROBOTS is a game based on computer programming in PASCAL.<br /> The object of the game is to design and program a "robot" that can triumph over similar robots designed and programmed by others in a virtual battle of wits and flying missiles. You control your robot by writing a procedure in PASCAL to specify your robot's behavior and strategy in its efforts to vanquish up to three other robots in a battle to the death.</p> P-Robots Stout release 12 new P-Robots Stout
8346 4 2008-05-31 23:45:42 <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL <p> <em>Changelog:</em> <ul> <li>Added boolean setting "debugger.autostepmode" that, when set to 1, will cause Mednafen to automatically start the debugger in step mode after a game is loaded. <li>NES: Fixed CNROM emulation initialization bug. <li>PCE: ADPCM software reset was erroneously also resetting the playback frequency. Fixed. (Fixes ADPCM voices in Gulliver Boy) <li>PCE: Fixed disassembly of the JMP $(AAAA, X) instruction. <li>PCE, PC-FX: Improved PSG LFO emulation. <li>PC-FX: Emulated gamepad button presses weren't being decoded from the driver-side data correctly (causing problems on big-endian platforms). Fixed. <li>PC-FX: Improved the logging of the ROM font system call in the debugger, to also include the callee address and the size of the glyph being requested. <li>PC-FX: Disassembly of the "nop" instruction will no longer show the virtually meaningless operand. <li>PC-FX: Fixed alignment and prettified the disassembly of LDSR and STSR instructions. <li>SMS: SMS pause and 2-player support were erroneously commented out. Fixed.</ul> Mednafen 0.8.8 updated Mednafen
8347 4 2008-06-02 22:52:45 <a href="/images/jclassicrpg.jpg"><img src="/images/thumbs/jclassicrpg.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>New UI windows for Encounter Phase, Turn Act Phase, Character Sheet (F3 key) and Inventory (F4) were added <li>New Population generation algorithms (GrownInfrastructure, DefaultInfrastructure) were added along with new integration level of named Towns for friendly populations to unite in <li>Economy Update Turn implemented for growing or declining population changes <li>Basic level Entity relations and Entity states (level and points) and Entity fragments (roaming entity groups) were added <li>A few Objects for inventory were added <li>Skill system further implemented with object dependencies and Skill Act Forms (like some spells and some combat forms etc.). <li>New animals heron and deer were added and wolf replaced (glestanimals of wciow at glest.org) <li>Smaller bugfixes, optimizations (culling works again now correctly).</ul> Java Classic RPG Framework and Game SVN2008053 updated Java Classic RPG Framework and Game
8348 4 2008-06-03 06:40:33 <a href="/images/screenshot3.png"><img src="/images/thumbs/screenshot3.png" align="right" alt="" width="200" height="144"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A clone of Warlords 2 <p> <em>Changelog:</em> <ul> <li>more artwork <li>fixed a few frequent gameplay crashes <li>new tileset editor <li>improved scenario editor</ul> LordsAWar 0.0.9 updated LordsAWar