| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 9170 | WineX Game Manager | games | -1 | Re: WineX | Many companies will not release a native port if the windows version kinda works under WineX. Emulation is not as good as native. UT runs better natively on Linux than it does natively under Windows. Now imagine if they didn't release it under Linux because it run under WineX? Yeah yeah, I know that UT is OpenGL, but this a hypothetical scenario. | 2003-02-28 15:36:25 | 9107 |
| 9172 | Pachi el marciano | games | -1 | Re: no go here at the mo :( | if you cant compie, download the binaries... the game compiles ok on my p3 800 mdk-9 and rocks! | 2003-03-01 01:17:45 | 9120 |
| 9173 | Search And Rescue | games | 6964 | Very nice! | Yesterday evening I gave it a try. Some three hours later I was still sitting in front of it, trying to accomplish the first mission. Good going! 5 stars to boost further development! :-)<br><br> Cheers, alex.<br><br> P.S.: I managed to accomplish the first mission, in case you wonder... :-) | 2003-03-01 01:23:48 | 0 |
| 9174 | TerraGear | games | -1 | WOW! | Hope for the best of things for this project! <br><br> I am in that field at work, you see. =) | 2003-03-01 02:19:12 | 0 |
| 9175 | XKobo | games | -1 | Re: Ack, won't compile!? | Not work for me. So I am stuck being the same person. Still get an error generated on line 233 of xkobo.C cannot convert `void () (...)' to `void (*) (int)'. Tried various silly tinkerings (comment out, cast, insert &) but none worked for me. (btw the patch worked fine on the other problems) | 2003-03-01 04:38:58 | 6323 |
| 9176 | FreeCraft | games | 5676 | Great | Really great. Just one thing regarding the the file 'doc/install.html' :-<br> <br> ------------------------------------------------ original from doc/install.html -------------<br> Unix or BSD binary<br> <br> Please follow the following instructions to get a working program. <br> <br> Unpack it into a directory of your choice (~/freecraft) <br> Open a shell. <br> Change to the top level directory. ("cd ~/freecraft") <br> You own the original: <br> Search the files maindat.war, sfxdat.sud,strdat.war and rezdat.war from the original game.<br> This version supports the original or expansion CD! If you have only the original CD, it should also work, ignore the warnings. <br> Edit tools/build.sh, and change ARCHIVE to the correct path.<br> (You could use an installed version or the CD-ROM) Extract from "/cdrom" is the default. Just mount your cd to /cdrom.<br> -----------------------------------------------------------------------------------------------<br> <br> Ok well after it says 'Edit tools/build.sh, and change ARCHIVE to the correct path' it doesn't tell you what to do next!<br> What it should say next is 'Run tools/build.sh to extract the game data' or something similar.<br> In your Windows instructions you do actually say this but not in Unix so I had to find this out for myself.<br> I think you should rewrite the Unix instructions and make it clearer, maybe something like this:-<br> <br> ------------------------------------------------ a clearer version for Unix binary ---------<br> Unix or BSD binary<br> <br> Please follow the following instructions to get a working program. <br> <br> Unpack FreeCraft into a directory of your choice (~/freecraft).<br> You own the original game: <br> If you are installing the data from the game CD then mount the CD.<br> Find the files maindat.war, sfxdat.sud, strdat.war and rezdat.war from the original game.<br> By default they should be in the 'data' folder either on the game CD or within an already installed game directory.<br> Now edit the file '~/freecraft/tools/build.sh' and change ARCHIVE to the path of the files you have just found.<br> By default ARCHIVE points to the 'data' folder on your CD so if you are installing the data from here you need not edit this file.<br> Open a shell. <br> Change to the top level directory ("cd ~/freecraft").<br> Run the script 'tools/build.sh' ("tools/build.sh") to install the game data.<br> This version supports the original or expansion CD.<br> If you have only the original CD it should also work but the above data installation script will generate warnings that you can safely ignore. <br> With the media from the FreeCraft Media Project: <br> ...<br> -----------------------------------------------------------------------------------------------<br> <br> <br> Regards<br> | 2003-03-01 05:07:53 | 0 |
| 9177 | FreeCraft | games | 5676 | Re: help! | It doesn't actually tell you to run the 'tools/build.sh' script for Unix. If it did then it would be simple, but it doesn't say it. Read it again and you will see. | 2003-03-01 05:10:26 | 8088 |
| 9178 | XKobo | games | -1 | Re: Ack, won't compile!? | I didn't try silly enough fixes. change declaration on line 54 by replacing (...) with (int). Now all is good. (still same person just much more tired) | 2003-03-01 05:14:17 | 9175 |
| 9179 | FreeCraft | games | 5830 | One of the best OpenSource projects | FreeCraft is one of the best opensource project i know about! Thanks for wanderfull game that is better and better! | 2003-03-01 07:14:59 | 0 |
| 9180 | XBobble | games | -1 | This game is lame! | This game is not that great The sound lack severly. They sound like they were done by a four year old kid. | 2003-03-01 12:25:00 | 0 |