| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8298 | 4 | 2008-05-17 20:01:05 | <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Added support for AtariVox, SaveKey, CX-22, CX-80 and AmigaMouse controllers. <li>Several debugger fixes and enhancements, including a new RIOT tab. <li>Fixed several TIA graphical glitches. <li>Added better RIOT/timer emulation, and ability to configure joystick deadzone.</ul> | Stella 2.6 | updated | Stella |
| 8299 | 4 | 2008-05-17 21:24:41 | <a href="/images/linux-wildo.png"><img src="/images/thumbs/linux-wildo.png" align="right" alt="" width="200" height="197"></a> <em>Category: </em>util<br> <em>Description:</em> A voice chat program for gamers <p>Linux-Wildo is a project to build a platform independent replacement for Roger Wilco (not the janitor), a voice chat program for gamers with a client and server model. <p /> Development happens for half a year, then sleeps for another but it still is considered pre-alpha and not quite usable yet. | Linux-Wildo 0.1.7 | new | Linux-Wildo |
| 8300 | 4 | 2008-05-17 22:03:08 | <a href="/images/screenshot-small.png"><img src="/images/thumbs/screenshot-small.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Front-end for MAME on Linux <p> <em>Changelog:</em> <ul> <li>Fixed bug which caused ROMs not to be filtered in Availability filter categories <li>Remove a number of non-visible columns from the TreeView store, resulting in a speed up when populating the ROM list <li>Code cleanup, remove redundant code, fixed some compile/run-time GTK warnings <li>Removed Drivers as a filters category for 2 second improvement when starting <li>Replaced g_list_insert_sorted with g_list_append when adding a ROM to the gamelist, which was unnecessary and cost 2 seconds on startup <li>Fixed setting ROM- and executable-specific menu and toolbar items sensitive when no ROM and/or executable is selected </ul> | GMAMEUI 0.2.2 | updated | GMAMEUI |
| 8301 | 4 | 2008-05-18 06:51:32 | <a href="/images/6g.png"><img src="/images/thumbs/6g.png" align="right" alt="" width="200" height="133"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.91"><img src="http://happypenguin.org/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="http://happypenguin.org/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="http://happypenguin.org/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="http://happypenguin.org/images/star.gif" alt="3.91" border="0"></a></font> <p> <em>Description:</em> Once, there was a table-soccer, now we have Master Kick! <p> <em>Changelog:</em> <ul> <li>Swedish (Svenska) language localization added</li> <li>Finnish (Suomi) language localization added</li> </ul> | Master Kick 1.3.7 | updated | Master Kick |
| 8302 | 4 | 2008-05-18 07:02:29 | <a href="/images/jigzo.png"><img src="/images/thumbs/jigzo.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> An OpenGL jigsaw puzzle game <p> <em>Changelog:</em> <ul> <li>Added rotating pieces <li>Added option menu <li>Made sound and rotation optional</ul> | jigzo 0.6 | updated | jigzo |
| 8303 | 4 | 2008-05-18 17:29:50 | <a href="/images/phun.jpg"><img src="/images/thumbs/phun.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> A bright and colourful 2d physics sandbox game <p>Phun is a nice little realtime 2d physics simulator featuring boxes, circles, hand-drawn shapes, fluids, chains, springs, hinges and more. Player can make machines, structures, vehicles, ragdolls or just mess around. Also features colourful graphics and an easy to use interface. | Phun 3.5 | new | Phun |
| 8304 | 4 | 2008-05-18 18:27:49 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Another bug in the light manager leading to too many lights being used <li>Fixed: Faces were illuminating by lights behind them <li>Fixed: Mesh optimization will be disabled if standard lighting is chosen <li>Fixed: The light options menu's lights per pass and per faces sliders should now work properly <li>Fixed: Dynamic light handling was slightly flawed <li>Fixed: Static lights still weren't always properly categorized <li>Improved: Revamped the lighting method handling <li>Changed: Adjusted the light options menu accordingly <li>Fixed: Rendering bullet casings for Vulcan and Gauss guns crashed the program <li>New: Added a multi threading control menu for test purposes <li>Fixed: Playlists still didn't work <li>Fixed: When firing a missile and having missile view enabled while Gauss or Vulcan gun were equipped, the zoom could be changed <li>Fixed: No 3D objects were visible in auxiliary views (like the rear or missile view) <li>Fixed: The software headlight didn't work <li>Fixed: The program crashed when loading huge levels (e.g. Sirius' Anthology) with mesh optimization enabled <li>Improved: If a level is too huge for mesh optimization, the level's mesh will not be optimized</ul> | D2X-XL 1.12.99 | updated | D2X-XL |
| 8305 | 4 | 2008-05-18 19:23:33 | <a href="/images/kotodama03-tn.jpg"><img src="/images/thumbs/kotodama03-tn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>per-pixel lighting <li>normal mapping <li>gloss mapping <li>glow mapping <li>high-dynamic range rendering <li>cartoon shading</ul> | Panda3D 1.5.0 | updated | Panda3D |
| 8306 | 4 | 2008-05-18 20:00:49 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>This release of the ATI Catalyst Linux driver introduces early look support for Ubuntu 8.04 which is also known as Hardy Heron. <li>Selecting Wait for vertical retrace in the AMD Catalyst Control Center no longer results in the FPS of the application not matching the displays vertical refresh rate <li>A black screen is no longer observed on some hardware when switching to the console or leaving the X window system when a Vesa framebuffer console driver is used. <li>Video Playback no longer displays incorrect colors and additional shadow images when cropping or expanding a video file using a video player that utilizes the XVideo extension </ul> | ATI Radeon Linux Display Drivers 8.476 | updated | ATI Radeon Linux Display Drivers |
| 8307 | 4 | 2008-05-18 21:06:02 | <a href="/images/filament-1.0.png"><img src="/images/thumbs/filament-1.0.png" align="right" alt="" width="161" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A black-box puzzle game written in C# <p>Filament is a black box puzzle game, where you fire lasers into a box in order to locate objects within the box. In this case, the objects are mirrors, which reflect the laser within the box. The puzzle is to work out an arrangement of mirrors which matches the behaviour of the box. <p>This is written in C# and should work with mono or on windows. The source is provided under the terms of the MIT License. | Filament 1.0 | new | Filament |