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newsid userid timestamp news headline newstype gameid
8288 7378 2008-05-15 16:12:21 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>The breadcrumbs are now hidden <li>The game should also now compile on Big Endian systems, such as PPC. <li>Real time cutscenes (some are still quite rough around the edges) <li>Items should no longer become stuck in walls <li>Teeka can no longer die. He will teleport away if his energy hits 0 <li>Teeka and the other blobs are more aggressive when they fight <li>The game automatically pauses if focus is lost (e.g. a screensaver comes on) <li>Misc. changes to the maps <li>Misc. changes to fix bugs <li>Some extra hints for boss battles (eg - in the Crypt) </ul> Blob Wars : Blob and Conquer 0.93-2 updated Blob Wars : Blob and Conquer
8289 7378 2008-05-15 16:13:41 <a href="/images/mumble_screenshot.jpg"><img src="/images/thumbs/mumble_screenshot.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Low-latency, high-quality voice communication for gamers <p> <em>Changelog:</em> <ul> <li> <li>Positional Audio, supporting all audio backends. Many thanks to the contributed patches which fixed this. <li>Shortcut support without XEVIE/devinput. <li>Improved mumble:// URL handling. <li>The log window can now be moved. <li>Added minimal mode, where only the list of players and channels is visible. <li>A few bugfixes.</ul> Mumble 1.1.4 updated Mumble
8290 7378 2008-05-15 16:15:50 <a href="/images/screenshot_008-00001.png"><img src="/images/thumbs/screenshot_008-00001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Auteria is a fantasy world within our real world. <p> <em>Changelog:</em> <ul> <li>Several bugfixes. <li>DRL - dynamic range lighting shader added. <li>Player vs Player collision removed. <li>Sync of monster attack animations. <li>5 new spells, with quests to get them. <li>1 new low level harvestable. <li>2 new animals. <li>New dialogsystem (only used for teleport at the moment). <li>New helmet. </ul> Auteria 1.90 updated Auteria
8291 4 2008-05-17 08:05:23 <a href="/images/scr3.png"><img src="/images/thumbs/scr3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Speedy Simon - A Sidescroller Adventure Game <p>Help Speedy Simon free his homeworld from a set of invaders and have fun! This is the first release, and while it's still incomplete (most obviously, lacking sound), there are about three playable levels! Speedy Simon 0.5 new Speedy Simon
8292 4 2008-05-17 09:03:25 <a href="/images/glchess-0.9.9.jpg"><img src="/images/thumbs/glchess-0.9.9.jpg" align="right" alt="" width="183" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> 2D/3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Speed up 2D rotating. <li>Add board numbering. <li>Don't animate rotation on startup or when changing between 2D/3D. <li>Get 2D knights to face left. <li>Set more configuration defaults in case schema is missing. <li>Use configured data dir for autosaves, not ~/.glchess . <li>Execute AIs in ~/.gnome2/glchess/logs to avoid making files in ~/ . <li>Update dummy OpenGL scene to have correct method arguments. <li>If an AI dies the game completes and the UI displays "opponent has died". <li>Bugfixes.</ul> glChess 1.0.6 updated glChess
8293 4 2008-05-17 12:36:21 <a href="/images/endgame_screenshot.png"><img src="/images/thumbs/endgame_screenshot.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Created by accident, all who find you would destroy you. Can you escape? <p> <em>Changelog:</em> <ul> <li>Significant gameplay changes. <li>Difficulty levels are now more different. <li>Seconds, minutes, and hours now matter much more than they used to. <li>Continents are no longer identical. <li>de_DE and sv_SE translations (still rough)</ul> Endgame: Singularity 0.28 updated Endgame: Singularity
8294 4 2008-05-17 13:20:31 <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> POWDER 104 updated POWDER
8295 4 2008-05-17 14:19:58 <a href="/images/sinatra.jpeg"><img src="/images/thumbs/sinatra.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> A free karaoke game <p>Sinatra puts your voice on top of note sheets and gives you a score on how well you match them. Beat your own scores or battle in a duet, trio or quartet with friends and several microphones and sound cards. Sinatra 1.0 new Sinatra
8296 4 2008-05-17 15:11:06 <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>Added NOFAC tag if xxran element has no faction <li>In ASCII mode, neutral props are grey <li>Shops show item info when selling items, viewing mecha <li>Shops can now spell out their wares in ASCII mode <li>Added lots of new meshes <li>Fixed mesh rotation bug <li>Added Rishiri Spinner <li>Added Red Mask Raiders, Aegis Space Force factions <li>Regen, Stone, and Haywire should now wear off <li>Map generator set properly when moving from dynamic scene to metascene <li>Scene content generator speed, selection improved <li>Global element search won't return undeployed unique content <li>Campaign browser now uses collapsed view <li>Fixed a problem in StringMatchWeight with low match </ul> GearHead 2 0.502 updated GearHead 2
8297 4 2008-05-17 19:02:44 <a href="/images/intro_1.png"><img src="/images/thumbs/intro_1.png" align="right" alt="" width="191" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Sudoku playing program <p> <em>Changelog:</em> <ul> <li>Added the ability to save and read partially completed puzzles with their current candidate settings. <li>Added a facility to group algorithms for hints <li>New hint search strategy: "simplest first". <li>New hint display modes. <li>Details on web site.</ul> sourgumdrop 0.64 updated sourgumdrop