| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8288 | 7378 | 2008-05-15 16:12:21 | <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>The breadcrumbs are now hidden <li>The game should also now compile on Big Endian systems, such as PPC. <li>Real time cutscenes (some are still quite rough around the edges) <li>Items should no longer become stuck in walls <li>Teeka can no longer die. He will teleport away if his energy hits 0 <li>Teeka and the other blobs are more aggressive when they fight <li>The game automatically pauses if focus is lost (e.g. a screensaver comes on) <li>Misc. changes to the maps <li>Misc. changes to fix bugs <li>Some extra hints for boss battles (eg - in the Crypt) </ul> | Blob Wars : Blob and Conquer 0.93-2 | updated | Blob Wars : Blob and Conquer |
| 8289 | 7378 | 2008-05-15 16:13:41 | <a href="/images/mumble_screenshot.jpg"><img src="/images/thumbs/mumble_screenshot.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Low-latency, high-quality voice communication for gamers <p> <em>Changelog:</em> <ul> <li> <li>Positional Audio, supporting all audio backends. Many thanks to the contributed patches which fixed this. <li>Shortcut support without XEVIE/devinput. <li>Improved mumble:// URL handling. <li>The log window can now be moved. <li>Added minimal mode, where only the list of players and channels is visible. <li>A few bugfixes.</ul> | Mumble 1.1.4 | updated | Mumble |
| 8290 | 7378 | 2008-05-15 16:15:50 | <a href="/images/screenshot_008-00001.png"><img src="/images/thumbs/screenshot_008-00001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Auteria is a fantasy world within our real world. <p> <em>Changelog:</em> <ul> <li>Several bugfixes. <li>DRL - dynamic range lighting shader added. <li>Player vs Player collision removed. <li>Sync of monster attack animations. <li>5 new spells, with quests to get them. <li>1 new low level harvestable. <li>2 new animals. <li>New dialogsystem (only used for teleport at the moment). <li>New helmet. </ul> | Auteria 1.90 | updated | Auteria |
| 8291 | 4 | 2008-05-17 08:05:23 | <a href="/images/scr3.png"><img src="/images/thumbs/scr3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Speedy Simon - A Sidescroller Adventure Game <p>Help Speedy Simon free his homeworld from a set of invaders and have fun! This is the first release, and while it's still incomplete (most obviously, lacking sound), there are about three playable levels! | Speedy Simon 0.5 | new | Speedy Simon |
| 8292 | 4 | 2008-05-17 09:03:25 | <a href="/images/glchess-0.9.9.jpg"><img src="/images/thumbs/glchess-0.9.9.jpg" align="right" alt="" width="183" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> 2D/3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Speed up 2D rotating. <li>Add board numbering. <li>Don't animate rotation on startup or when changing between 2D/3D. <li>Get 2D knights to face left. <li>Set more configuration defaults in case schema is missing. <li>Use configured data dir for autosaves, not ~/.glchess . <li>Execute AIs in ~/.gnome2/glchess/logs to avoid making files in ~/ . <li>Update dummy OpenGL scene to have correct method arguments. <li>If an AI dies the game completes and the UI displays "opponent has died". <li>Bugfixes.</ul> | glChess 1.0.6 | updated | glChess |
| 8293 | 4 | 2008-05-17 12:36:21 | <a href="/images/endgame_screenshot.png"><img src="/images/thumbs/endgame_screenshot.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Created by accident, all who find you would destroy you. Can you escape? <p> <em>Changelog:</em> <ul> <li>Significant gameplay changes. <li>Difficulty levels are now more different. <li>Seconds, minutes, and hours now matter much more than they used to. <li>Continents are no longer identical. <li>de_DE and sv_SE translations (still rough)</ul> | Endgame: Singularity 0.28 | updated | Endgame: Singularity |
| 8294 | 4 | 2008-05-17 13:20:31 | <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> | POWDER 104 | updated | POWDER |
| 8295 | 4 | 2008-05-17 14:19:58 | <a href="/images/sinatra.jpeg"><img src="/images/thumbs/sinatra.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> A free karaoke game <p>Sinatra puts your voice on top of note sheets and gives you a score on how well you match them. Beat your own scores or battle in a duet, trio or quartet with friends and several microphones and sound cards. | Sinatra 1.0 | new | Sinatra |
| 8296 | 4 | 2008-05-17 15:11:06 | <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>Added NOFAC tag if xxran element has no faction <li>In ASCII mode, neutral props are grey <li>Shops show item info when selling items, viewing mecha <li>Shops can now spell out their wares in ASCII mode <li>Added lots of new meshes <li>Fixed mesh rotation bug <li>Added Rishiri Spinner <li>Added Red Mask Raiders, Aegis Space Force factions <li>Regen, Stone, and Haywire should now wear off <li>Map generator set properly when moving from dynamic scene to metascene <li>Scene content generator speed, selection improved <li>Global element search won't return undeployed unique content <li>Campaign browser now uses collapsed view <li>Fixed a problem in StringMatchWeight with low match </ul> | GearHead 2 0.502 | updated | GearHead 2 |
| 8297 | 4 | 2008-05-17 19:02:44 | <a href="/images/intro_1.png"><img src="/images/thumbs/intro_1.png" align="right" alt="" width="191" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Sudoku playing program <p> <em>Changelog:</em> <ul> <li>Added the ability to save and read partially completed puzzles with their current candidate settings. <li>Added a facility to group algorithms for hints <li>New hint search strategy: "simplest first". <li>New hint display modes. <li>Details on web site.</ul> | sourgumdrop 0.64 | updated | sourgumdrop |