| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8248 | 4 | 2008-04-24 21:59:46 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: a bug causing doors to flicker when first opened and that could even crash the program <li>Fixed: the light calculation by moving the scaling from the model view to the projection matrix <li>Fixed: a bug in POF model conversion causing low res models to have missing faces <li>Improved: Netgame information dialog has more info, better coloring and a better layout <li>New: Related light sources (e.g. laser bolts or plasma blobs) will now be bundled into one light source <li>New: Added a mesh optimizer splitting huge faces into smaller ones (depending on mesh quality setting from the render options menu). Be very careful with settings higher than "medium" <li>Fixed: Objects sometimes weren't placed at their proper location and segment and hence weren't rendered and couldn't be picked up although they were in the mine <li>Improved: The menu help for the texture quality option is now more informative <li>Fixed: The game crashed when trying to render the exterior terrain in D1 missions' end level sequence <li>Fixed: The exit tunnel was very dark in D1 exit sequences <li>Fixed: Parts of the exterior terrain of D1 exit sequences was missing <li>Fixed: The D1 exit sequences' exterior terrains' moons and planets were rendered as two halves <li>Fixed: The player ship could be given D2 weapons as built-in equipment in D1. If one of these was the superlaser, the ship didn't have any lasers at all <li>Changed: The program version info will not be printed into background images of score displays and the like anymore</ul> | D2X-XL 1.12.83 | updated | D2X-XL |
| 8249 | 4 | 2008-04-25 07:16:54 | <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>adds a totally rewritten foliage system which allows for addition of efficient and natural looking foliage such as bushes and plants <li>a new imposter system has been added, allowing for scenes with large forests <li>a lot of smaller bugs and glitches have been fixed <li>the gui has been tweaked to behave more intuitively</ul> | WorldForge::Ember 0.5.2 | updated | WorldForge::Ember |
| 8250 | 4 | 2008-04-25 21:41:40 | <a href="/images/6g.png"><img src="/images/thumbs/6g.png" align="right" alt="" width="200" height="133"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Once, there was a table-soccer, now we have Master Kick! <p> <em>Changelog:</em> <ul> <li>Improved game controls using mouse during match <li>Language selection on first application start <li>Fixed permission problem fixed for Asus Eee preferences directory</ul> | Master Kick 1.3.5 | updated | Master Kick |
| 8251 | 4 | 2008-04-26 09:46:14 | <a href="/images/Screenshot-dark.png"><img src="/images/thumbs/Screenshot-dark.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>board<br> <em>Description:</em> Computer playing Dark Chess 960 <p>Dark Chess 960 is a chess variant which has a randomized starting position and "fog of war". That is, you can only see parts of the board that your pieces have access to. The game includes an AI that can play Dark Chess 960 without cheating. | Dark Chess 960 0.1 | new | Dark Chess 960 |
| 8252 | 4 | 2008-04-26 13:15:01 | <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Real time cutscenes (some are still quite rough around the edges) <li>Items should no longer become stuck in walls <li>Teeka can no longer die. He will teleport away if his energy hits 0. <li>Teeka and the other blobs are more aggressive when they fight <li>The game automatically pauses if focus is lost (e.g. a screensaver comes on) <li>Misc. changes to the maps <li>Misc. changes to fix bugs <li>Some extra hints for boss battles (eg - in the Crypt) </ul> | Blob Wars : Blob and Conquer 0.92 | updated | Blob Wars : Blob and Conquer |
| 8253 | 4 | 2008-04-26 15:23:39 | <a href="/images/JMUD.png"><img src="/images/thumbs/JMUD.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> JamochaMUD is an open source MUD/Muck client written in Java. <p> <em>Changelog:</em> <ul> <li>A crash on systems running Java 1.4 or older was fixed.</ul> | JamochaMUD 2.85 | updated | JamochaMUD |
| 8254 | 4 | 2008-04-26 19:28:24 | <a href="/images/cave9a.jpg"><img src="/images/thumbs/cave9a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> sfcave goes 3D! <p> <em>Changelog:</em> <ul> <li>new game mode, similar to the original SF-Cave, with only one button <li>audio and shaking feedback <li>better controls: use the up (or down) key to activate both thrusts <li>better README documentation <li>bugs and compilations fixes (now compiles in C99 mode)</ul> | cave9 0.2 | updated | cave9 |
| 8255 | 4 | 2008-04-26 21:40:00 | <a href="/images/emMines.png"><img src="/images/thumbs/emMines.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>puzzle<br> <em>Description:</em>Minesweeper in three dimensions <p>emMines is a three-dimensional variant of the popular mine sweeper logic game. By the third dimension, each cell can have up to twenty-six neighbours, instead of just eight. The game is quite challenging and addictive for logic puzzle junkies, and it trains the spatial imagination. There are five levels of difficulty, from beginner to inhuman. Level three is good for everyday usage. <p>emMines is part of Eagle Mode, which is a zoomable user interface with many plugin applications. | emMines | new | emMines |
| 8256 | 4 | 2008-04-28 07:30:22 | <a href="/images/vitetris03-konsole.png"><img src="/images/thumbs/vitetris03-konsole.png" align="right" alt="" width="200" height="197"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Text-based Tetris clone with network 2-player mode. <p> <em>Changelog:</em> <ul> <li>Network play <li>Joystick (gamepad) support <li>Curses library can be used (not required) <li>More command-line options <li>Rewrite of much of the code </ul> | vitetris 0.40 | updated | vitetris |
| 8257 | 4 | 2008-04-28 20:59:44 | <a href="/images/vegastrike040.jpg"><img src="/images/thumbs/vegastrike040.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Vega Strike Elite-like Space Simulator <p> <em>Changelog:</em> <ul> <li>GLSL Shaders for normalmapping and glossiness mapping <li>Deathmatch multiplayer (With MMORPG mode coming up) <li>Improved physics engine for thousands of starships </ul> | Vega Strike 0.5.0 | updated | Vega Strike |