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newsid userid timestamp news headline newstype gameid
8198 4 2008-03-29 18:27:54 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>several rooms possible in configuration <li>option to remove levels not suitable for children <li>man page is no more gunzipped <li>AddPenaltyTime(), PlaySound(), PlayMusic(), StopMusic(), AddForceToPlayer(), SetCameraRotationSpeed() script functions <li>ctrl + down/up in replays to adjust speed <li>--cleanNoWWWLevels to clean levels which are no longer available on the website (move them into ~/.xmoto/Trash) <li>biker interact with world when dead <li>fix layers while autozoom <li>major string printing speedup <li>some other minor modifications <li>dynamic camera while playing</ul> X-Moto 0.4.2 updated X-Moto
8199 4 2008-03-29 19:36:26 <a href="/images/biniaxarcade.png"><img src="/images/thumbs/biniaxarcade.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Original logic game with arcade and tactics modes. <p>Biniax-2 is original and entertaining game. Takes a minute to learn and gives you hours of gameplay... and replay :)<br /> Discover the different Biniax-2 faces - for action heroes or careful strategists.<br /> Biniax-2 has three game modes (two singleplayer and one multiplayer), hall of fame, dynamic music and nice cartoon look.</p> Biniax-2 1.2 new Biniax-2
8200 4 2008-04-02 06:46:38 <a href="/images/opentyrian_torm.png"><img src="/images/thumbs/opentyrian_torm.png" align="right" alt="" width="200" height="140"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> OpenTyrian is a port of the classic DOS game Tyrian <p> <em>Changelog:</em> <ul> <li>Almost final release <li>Network play support added <li>Mouse locking and fullscreen toggling during runtime support</ul> opentyrian SVN updated opentyrian
8201 4 2008-04-02 18:50:30 <a href="/images/27_10_06_1033.png"><img src="/images/thumbs/27_10_06_1033.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> 3D FPS written in JAVA + JOGL + JOGG <p> <em>Changelog:</em> <ul> <li>the rockets are now visible <li>the explosions are now visible <li>some bug fixes</ul> TUER alpha updated TUER
8202 4 2008-04-03 06:39:33 <a href="/images/shot00014.jpg"><img src="/images/thumbs/shot00014.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Last Man Standing Coop Mod is a Doom 3 multiplayer modification <p> <em>Changelog:</em> <ul> <li>Windows (including the steam version), Mac and Linux Compatible <li>Over ten new LMS SP Coop easter eggs to find! <li>New Map TS_HellPentagram. <li>Now features over 80 maps tweaked for Cooperative play! <li>Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps <li>Heavily Improved New Supermaggot skin! Also new menu and wrench icons. <li>Portals added so players don't get left behind on train maps. <li>Spawns have been significantly tweaked to reduce or eliminate telefragging. <li>Training Simulation maps (TS_) have been updated and fixed. <li>Numerous SP Coop tweaks and fixes to optimize your gaming experience.</ul> Last Man Standing Doom 3 Coop Mod 4.0 updated Last Man Standing Doom 3 Coop Mod
8203 4 2008-04-04 20:59:29 <a href="/images/cave9-01.jpg"><img src="/images/thumbs/cave9-01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> sfcave goes 3D! <p>A gravity cave-exploration game by 9Hells. It's a 3D version of the classic SF-Cave game. <p>Your ship goes into a cave at constant forward speed, and you have to control two diagonal thrusts to keep it from hitting the walls. As the game progress, the cave will twist more, and become more tight. <p>There's a online scoring system ready, only lacking a working server to host them. cave9 20080320 new cave9
8204 4 2008-04-05 21:23:31 <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>new houses <li>new industries <li>signals and diagonal tracks under bridges <li>trams <li>autoslope <li>oneway roads <li>half tile slopes <li>drive through road stops <li>group management of vehicles </ul> Open Transport Tycoon 0.6.0 updated OpenTTD
8205 506 2008-04-12 14:40:59 <a href="/images/silchess.jpg"><img src="/images/thumbs/silchess.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>board<br> <em>Description:</em> SilChess is an easy-to-use chess program for playing human versus computer. It is suitable for beginners and occasional players, but not for chess professionals. There are nine levels of difficulty, where the lowest even means to let the computer make random moves. The 3D chess board graphics is rendered by an interlaced ray tracing, with proper reflections and shadows. <p> SilChess is part of Eagle Mode, which is a zoomable user interface with many plugin applications. SilChess new SilChess
8206 506 2008-04-12 14:42:55 <a href="/images/nicky.jpg"><img src="/images/thumbs/nicky.jpg" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Description:</em> This project aims to rewrite the engine used in the games Nicky Boum and Nicky 2. This program is designed to be cross-platform; both SDL and GBA versions are available for download. Nicky Boum 0.2.0 new Nicky Boum
8207 506 2008-04-12 14:44:20 <a href="/images/hom.png"><img src="/images/thumbs/hom.png" align="right" alt="" width="186" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> House Of Mirrors (HoM) is a logic game inspired by Chromatron (from Silver SpaceShip Software). <p> The goal of the game is simple : light up all the detectors using emitted or reflected rays of light. Usually, you can move and rotate the mirrors but not the detectors. <p> One difference between Chromatron and HoM is that in HoM there are fewer restrictions on what can be rotated or moved. For example, some light-sources and detectors might be moveable, while there might be some mirrors in a level that are fixed! This leads to, IMO, more interesting game play. <p> The other notable difference is that HoM is open-source. House of Mirrors 0.1 new House of Mirrors