Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
8178 4 2008-03-24 12:18:05 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Robots didn't properly cloak, particularly if shadow rendering was turned on <li>Fixed: A few nore automap issues <li>New: You can now chose your ship color for singleplayer games <li>Fixed: Unexplored visible parts of the textured automap are now rendered black and white (provided shader programs are available) <li>Fixed: When viewing the automap while having the full map powerup or entered the full map cheat code, unexplored parts of the automap weren't rendered blue (wireframe) or b/w (textured) <li>Fixed: The medium quality corona rendering didn't work properly, causing coronas to be visible through solid faces <li>Improved: The high quality corona rendering</ul> D2X-XL 1.12.58 updated D2X-XL
8179 4 2008-03-24 13:02:43 <a href="/images/xmess-sonic3.png"><img src="/images/thumbs/xmess-sonic3.png" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Description:</em> A collection of dozens of game console emulators <p>xmess is an X11 port of MESS, the Multiple Emulator Super System.<br /> Like its name, there are numerous emulators of game consoles and home computers accumulated in one package. As the sister project of xmame, xmess is always updated at the same time but only distributed together with xmame so that needs to be downloaded instead.<br /> <br /> All graphical front-ends for xmame support xmess as well but apparently the development of xmess has been halted in favour of SDLMESS. xmess 0.106 new xmess
8180 4 2008-03-24 15:01:35 <a href="/images/screenshot_008-00001.png"><img src="/images/thumbs/screenshot_008-00001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Auteria is a fantasy world within our real world. <p> <em>Changelog:</em> <ul> <li><span class="postbody">New skill - farming</span></li> <li><span class="postbody">New map - Renevale (amazing map!)</span></li> <li><span class="postbody">Many new quests</span></li> <li><span class="postbody">Many new items</span></li> </ul> Auteria 1.8 updated Auteria
8181 4 2008-03-24 22:02:58 <a href="/images/teewars-0.3.png"><img src="/images/thumbs/teewars-0.3.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Platform game featuring buggers equipped with weapons <p> <em>Changelog:</em> <ul> <li>Added "Reset Filter" button <li>Added support for autoexec.cfg <li>Added support for spectator slots <li>Improved the MOTD <li>Made the double jump indicator more suddle <li>Fixed the shooting through walls bug <li>Fixed the detail levels of dm6 <li>Fixed issue with contrasts when using custom colors <li>Fixed so maps downloads to $USER/maps <li>Fixed weapon switching bugs <li>Fixed the password entry when joining servers <li>Fixed problems with binds. Please press the "Reset to defaults" when upgrading <li>Fixed problem when player becomes spectator and holding the flag <li>Various other small fixes</ul> Teewars 0.4.1 updated Teeworlds
8182 4 2008-03-24 23:44:16 <a href="/images/spacemonster-0.01.png"><img src="/images/thumbs/spacemonster-0.01.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A GPL clone of Space Invaders using SDL <p> <em>Changelog:</em> <ul> <li>Fixed aliens can land and end game <li>Fixed CPU hog in main menu <li>Fixed alien movement <li>Fixed some speeds <li>Fixed not deleting aliens in the actorcontainer properly</ul> Space Monster 0.3 updated Space Monster
8183 4 2008-03-25 08:38:32 <em>Category: </em>emulator<br> <em>Description:</em> Xe is an emulator for many old game systems <p>From About: <p> Xe is a multi system emulator for Windows and Linux that emulates many console and handheld video game systems of the past. Xe is an original emulator written from scratch by one person. It is not a port or collection of other emulators. </p> It currently supports the following systems: <ul> <li>SG-1000</li> <li>Famicom & Famicom Disk System / NES</li> <li>Mark III / Master System</li> <li>PC Engine & PC Engine CD-ROM2 / Turbo Grafx 16 & Turbo Grafx CD</li> <li>Mega Drive & Mega CD / Genesis & Sega CD</li> <li>Super Famicom / SNES</li> <li>Neo Geo</li> <li>Neo Geo CD</li> <li>CPS Changer</li> <li>Game Boy & Game Boy Color</li> <li>Game Gear</li> <li>Neo Geo Pocket & Neo Geo Pocket Color</li> <li>Wonder Swan & Wonder Swan Color</li> </ul> Xe 2.13.2 new Xe
8184 4 2008-03-25 09:06:32 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>vulnerabilities in the chat code have been fixed <li>several minor bugs fixed</ul> TinTin++ 1.98.0 updated TinTin++
8185 4 2008-03-25 10:24:25 <a href="/images/jclassicrpg.jpg"><img src="/images/thumbs/jclassicrpg.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>UI graphics were completely redesigned including main menu, character creation widgets, on screen display <li>Some new character portraits were added <li>Code optimization for 3D and loading performance were done <li>World and Ecology generation configuration through XML file were developed <li>Some mushrooms and other vegetation appended to flora and fox re-added to possibly met fauna. <li>Local map was implemented and added replacing mini world map on the HUD <li>Sky-sphere lighting bug was fixed along with other minor bugs <li>Turning around camera rotation was expanded with view position changing to add a better view of the faced things around.</ul> Java Classic RPG Framework and Game SVN20080315 updated Java Classic RPG Framework and Game
8186 4 2008-03-25 19:27:53 <a href="/images/tuxmathscrabble-3.0.1.gif"><img src="/images/thumbs/tuxmathscrabble-3.0.1.gif" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Math Scrabble for kids of all ages <p> <em>Changelog:</em> <ul> <li>A new notebook widget is used in the admin interface.</ul> TuxMathScrabble 0.5.3 updated TuxMathScrabble
8187 4 2008-03-25 20:18:40 <a href="/images/free-awale.png"><img src="/images/thumbs/free-awale.png" align="right" alt="" width="200" height="161"></a> <em>Category: </em>board<br> <em>Description:</em> A game of Awalé <p>free awale is another implementation of the african mancala game Oware in the Ivory Coast variant Awal�, a game of capturing stones. free awale 1.2 new free awale