| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8138 | 4 | 2008-03-05 19:53:17 | <a href="/images/sing_0.1.0.png"><img src="/images/thumbs/sing_0.1.0.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> The free Linux karaoke game <p> <em>Changelog:</em> <ul> <li>UTF-8 for lyrics <li>New audio capture backends (portaudio v18 and v19, gstreamer) <li>lyrics text files are less pedantic <li>filtering/searching feature in song list <li>configuration and score screens <li>many code rewrite, bug fixes and memory enhancements</ul> | Ultra Star NG 0.2.1 | updated | Performous |
| 8139 | 4 | 2008-03-06 20:04:31 | <a href="/images/wordwarvi_screenshot.png"><img src="/images/thumbs/wordwarvi_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Side-scrolling shoot 'em up '80s style arcade game <p>Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.</p> <p>It's licensed under the good old GPL v. 2.0, except for the audio files, which are licensed under a couple different Creative Commons licenses.</p> | Word War vi 0.02 | new | Word War vi |
| 8140 | 4 | 2008-03-07 05:58:36 | <a href="/images/lore_12.jpg"><img src="/images/thumbs/lore_12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> The first persistent universe mech-style team-based war game for Linux. <p> <em>Changelog:</em> <ul> <li>the game price has been eliminated... it will now cost nothing to download the full version! <li>a new installer for the game has been created for those who have had issues with the Loki installer <li>official support is at an end, however community generated patches (non-engine only) will come from the Skunkworks mod team <li>all Linux gamers can utilize this key: RYD6-B2AM-6K6C-MRY4 to play the full version</ul> | Dark Horizons: Lore Demo 2.02 | updated | Dark Horizons: Lore Demo |
| 8141 | 4 | 2008-03-07 16:52:28 | <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An emulator of the C64 and other 8-bit computers by Commodore <p> <em>Changelog:</em> <ul> <li>Added 2 MHz mode support for C128 (experimental). <li>The cursor keys for C128 are mapped differently in C64-mode now. <li>Fixed C64-mode autostart support for C128. <li>Improved the sound emulation for VIC20 where the 'volume change click' is concerned, and normalized the audio output level. <li>The VIC-II border mode can be selected now (normal, full, debug). <li>Some sprite fixes needed for Krestage 3 demo for VIC-II. <li>Improved drive LED emulation. <li>Fixed the "black screen" bug caused by some X11 library security update. <li>Xaw/XRandR fullscreen mode is supposed to work. <li>Fixed some unlynx bugs in C1541.</ul> | VICE 1.22 | updated | VICE |
| 8142 | 4 | 2008-03-07 17:55:26 | <a href="/images/glest3.jpg"><img src="/images/thumbs/glest3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> <em>Changelog:</em> <ul> <li>Fixed slow building placement in ATI cards with catalyst 7.10 or newer <li>Fixed fog of war smoothing <li>Improved position picking when giving orders <li>Fixed some glitches in shadows <li>Added red colored building cursor when trying to build in an invalid location <li>Fix for empty chat messages <li>Reduced Drake Rider morphing time from 120 to 80 and reduced splash radius attack of a few units <li>Improved battlemachine death animation <li>The game now checks that all players are using the same binaries </ul> | Glest 3.1.2 | updated | Glest |
| 8143 | 4 | 2008-03-07 18:41:32 | <a href="/images/aa2k8_6.jpg"><img src="/images/thumbs/aa2k8_6.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Freeware sci-fi first person deathmatch game. <p>Do you like fast paced deathmatch? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena 2007 has in store for you! This game combines some of the very best aspects of such games as Quake III and Unreal Tournament and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. <p>Alien Arena 2008 is the latest version of a freeware online deathmatch game that was first introduced to the public in October, 2004. Since that time, the game has been downloaded nearly 1 million times, and currently stands at revision 7.0 (March 1, 2008 release). In October 2007, Linux.com reviewed Alien Arena, annointing it as the very best of the free online games available at the time. Alien Arena has been reviewed and featured on cover DVD's by dozens of gaming publications, including heavy hitters such as PC Power Play and PC Gamer, as well as being featured on gaming media outlets such as GIGA Tv. <p>The goal of Alien Arena was to create the perfect marriage between Quake and Unreal Tournament, between retro sci-fi and futuristic tech, and between casual gamer and advanced expert, and wrap it up in a package with quality that could rival that of commercial games. The game has a weapon set that is unique and fun, and deviates a bit away from the standard Q3 or UT2k4 weapons. Gameplay can be altered easily in the menu by choosing between the various game types, such as Deathmatch, Team Core Assault, All Out Assault, Capture the Flag, Duel, and Cattle Prod. Users can also apply a number of different mutators to the game rules as well, creating some pretty interesting scenarios. Players can join others on servers using the in-game browser, or use the Galaxy client, which also serves as a way to communicate with the large, and friendly Alien Arena community. <p>Using the CRX engine, which is based on the Id GPL source code, Alien Arena includes modern effects such as real time lighting and shadows, lensflares, light blooms, reflective water, textured particles, stainmaps, 32 bit color, shaders, fog, weather effects, and much more. The engine has been optimized with each release, and will run very nicely even on older hardware. Netcode is tried and true, and runs smooth even on high ping servers, and has been made very secure to malicious attacks. Development of the engine continues at a torrid pace, and with each release moves closer in quality to that of commercial gaming. <p>Alien Arena is a fast paced, furious frag fest with arenas ranging from the small, to the massive. With a large built-in player base, it's never hard to find a good match going on, at any hour of the day. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience. <p>Alien Arena features team based gameplay as well, such as Team Core Assault, a mode in which players must work together to disable their enemy team's central metal spider. Don't forget about the Team Deathmatch, Cattle Prod, Capture the Flag, Deathball, and All Out Assault mode(in which players can enter vehicles) either. For the 1v1 players, Alien Arena now features a duel mode! | Alien Arena 2008 7.0 | new | Alien Arena 2008 |
| 8144 | 4 | 2008-03-07 21:46:07 | <a href="/images/planeshift-0.3.jpg"><img src="/images/thumbs/planeshift-0.3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.52"><img src="http://happypenguin.org/images/star.gif" alt="3.52" border="0"></a><a href="#" title="3.52"><img src="http://happypenguin.org/images/star.gif" alt="3.52" border="0"></a><a href="#" title="3.52"><img src="http://happypenguin.org/images/star.gif" alt="3.52" border="0"></a><a href="#" title="3.52"><img src="http://happypenguin.org/images/star.gif" alt="3.52" border="0"></a></font> <p> <em>Description:</em> 3D persistent fantasy MMORPG <p> <em>Changelog:</em> <ul> <li>new Features f.e. introducing, custom item names, public editable books. <li>New Art f.e monster Velnishi <li>New Areas: Caves, Blackflame Temple, Gugrontid <li>GUI has been changed <li>some changes to the Quest/Event system <li>lots of changes to Move and Combat System <li>lots of Bugfixes</ul> | PlaneShift 0.4.00 | updated | PlaneShift |
| 8145 | 4 | 2008-03-08 08:06:02 | <a href="/images/lineup4.jpg"><img src="/images/thumbs/lineup4.jpg" align="right" alt="" width="200" height="138"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A "connect4" game. <p> <em>Changelog:</em> <ul> <li>Fix bug with some commands in engine mode <li>Fix bug saving configuration when game is ended <li>Review the book gestion <li>All commands are now readable in engine mode <li>Fix bug entering a command which begin with a space <li>Remove these commands and options: abtsize and gtsize <li>Add these commands: listbooks, unloadbook, memusage, show_features, show_options <li>Add experimental learning support <li>Possibility to compile without threads</ul> | LINeup4 0.75 | updated | LINeup4 |
| 8146 | 4 | 2008-03-08 09:36:07 | <a href="/images/plartssc.png"><img src="/images/thumbs/plartssc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Kids can create 3D worlds while playing in them! <p> <em>Changelog:</em> <ul> <li>New eye candy map Village and lots of updates to other maps <li>New md5 P_layer_ Model Robochimp! <li>New fish model and improvements to old models <li>Heavily updated source, now with rewritten physics <li>PVS system (enables sandbox to work better on older computers) with an updated map format <li>Many bugfixes <li>Improved menu including the ability to easily tweak particle effects <li>Many new textures and skyboxes <li>Developer IRC channel irc.OFTC.net #Sandbox</ul> | Platinum Arts Sandbox Beta 2.1 | updated | Platinum Arts Sandbox |
| 8147 | 4 | 2008-03-08 10:25:50 | <a href="/images/kbounce.png"><img src="/images/thumbs/kbounce.png" align="right" alt="" width="200" height="172"></a> <em>Category: </em>arcade<br> <em>Description:</em> Bouncing balls game <p>KBounce is a single player arcade game with the elements of puzzle. It is played on a field surrounded by walls, with two or more balls that move about the field bouncing off of walls. The player can build new walls, decreasing the size of active field. | KBounce 0.9 | new | KBounce |