| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8128 | 4 | 2008-02-29 11:02:17 | <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Fixed bugs in the plugin manager. <li>Fixed a bug loading some saved games. <li>Fixed a bug resizing in the map editor. <li>Fixed a bug with bots receiving emote chat.</ul> | Lux 5.71 | updated | Lux |
| 8129 | 4 | 2008-03-01 11:13:29 | <a href="/images/glest3.jpg"><img src="/images/thumbs/glest3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> <em>Changelog:</em> <ul> <li>Improved shadows: They are more detailed, darker, and they use the alpha in the trees. <li>Command line interface: You can launch Glest from the command line as a server or client. </ul> | Glest 3.1.1 | updated | Glest |
| 8130 | 4 | 2008-03-01 19:44:58 | <a href="/images/eboard.png"><img src="/images/thumbs/eboard.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> GTK+ chess board interface for ICS and chess engines. <p> <em>Changelog:</em> <ul> <li>adds text timestamping <li>adds non-ASCII character filtering <li>fixes seek graph formatting <li>improves the text searching interface</ul> | eboard 1.1.1 | updated | eboard |
| 8131 | 4 | 2008-03-02 07:12:48 | <a href="/images/UltraKiss.png"><img src="/images/thumbs/UltraKiss.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>kids<br> <em>Description:</em> UltraKiss is a computer program that implements the Kisekae Set system, KiSS, a <p>UltraKiss is a general image processing tool that supports event driven actions and the ability to overlay of graphic images. UltraKiss is both an application viewer and a development environment. The viewer displays graphic pages or scenes where each scene can show a different artistic theme for your work.<br /> Traditional KiSS sets are applications that focus on cartoon or animation characters. For presentations you could create different concepts or slides. For general applications you could build screens and reports with graphical components. UltraKiss implements a model based upon the idea of building applications from visual images, rather than data.<br /> UltraKiss has an event driven programming language for interactive application control. There is an integrated color editor tool to change the colors of images. An image editor tool lets you draw new images or change the size, shape, or structure of your images. UltraKiss provides an archive file manager that lets you package and save your application images in standard files or compressed archive files. There is also a full featured integrated audio and video player so that you can include different sounds or movies in your presentations.<br /> The UltraKiss viewer, when in development mode, can be used to create new KiSS sets or modify scenes within an existing set. Images can be altered. New images can be added to the application or new pages created as required. Programmed actions that trigger on common image interaction events can be specified. UltraKiss has been designed to provide improved developer support so that it is easy to create new material.</p> <p>(Previously shareware). This is a fully functional version of the product. Software registration is not required. Effective with release version 2.0, Kisekae UltraKiss is open source software released under terms of the GNU General Public License.</p> <p>Note: KiSS dolls (and other creations) are generally distributed in lhz (LHarc) files. Accessories, multimedia support, and interactive functions vary. Dolls range from sexless humanoids to fully anatomically correct erotica so review what you download before giving your kids access.</p> <p>Alternatives: GnomeKiSS</p> | UltraKiss 3.2a | new | UltraKiss |
| 8132 | 4 | 2008-03-02 18:52:54 | <a href="/images/screenshot02.jpg"><img src="/images/thumbs/screenshot02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A simple shoot'em up with online scoring and replays <p> <em>Changelog:</em> <ul> <li>Enemy bullets are now red so that they can be distinguished from the coins. <li>The number of points earned from picking up a coin or destroying an enemy is now briefly displayed on the screen. <li>Prebuilt RPMs and DEBs are now available for download for people who don't like compiling.</ul> | Random Shooter 0.3 | updated | Random Shooter |
| 8133 | 4 | 2008-03-03 06:44:39 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games with several integrated engines <p> <em>Changelog:</em> <ul> <li>Improvements for the Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island. <li>Fixes for cursors in games by Humongous Entertainment. <li>Fix for zombies in King's Quest 4. <li>Fix for changing palettes in fanmade games using AGIPAL. <li>Fixed some conversation crashes in the German version of Lure of the Temptress. <li>Fixed operation of the optional copy protection dialog in the German version of Lure of the Temptress. <li>Added saving of conversation flags in Lure of the Temptress as to whether a particular conversation option had been previously selected or not. <li>Fix for the rat maze bug in Inherit the Earth which made game not completable. <li>Fixes for Inherit the Earth and I Have no Mouth, and I Must Scream game startup on a number of platforms. <li>More bug fixes.</ul> | ScummVM 0.11.1 | updated | ScummVM |
| 8134 | 4 | 2008-03-03 18:49:30 | <a href="/images/abuse-sdl.jpg"><img src="/images/thumbs/abuse-sdl.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> 2D side-scrolling platform game <p> <em>Changelog:</em> <ul> <li> After three years of development, this new version of Abuse provides countless bug fixes for memory leaks, buffer overflows, 64-bit portability issues and random crashes. <li>A new bugfix release of fRaBs, the collection of free Abuse levels, is now also available.</ul> | Abuse-SDL 0.7.1 | updated | Abuse-SDL |
| 8135 | 4 | 2008-03-03 21:16:44 | <a href="/images/sikakuqt.png"><img src="/images/thumbs/sikakuqt.png" align="right" alt="" width="200" height="123"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A Japanese puzzle game <p>sikakuQt is an implementation of the puzzle game Shikaku by Nikoli, where you have to mark squares and rectangles around numbered cells to fill all cells on the playing board. | sikakuQt 1 | new | sikakuQt |
| 8136 | 4 | 2008-03-05 06:37:41 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Improved power management support with GeForce 8 GPUs. <li>Further improved stability on some GeForce 8 GPUs. <li>Fixed a bug that broke certain TwinView configurations with TV-OUT on GeForce 8 GPUs. <li>Fixed a bug that could cause OpenGL to crash in certain cases, e.g. when running Counter-Strike under Wine. <li>Further improved GLX_EXT_texture_from_pixmap out-of-memory handling. <li>Fixed a bug that could result in incorrect PowerMizer state being reported. <li>Improved nvidia-xconfig behavior when updating X configuration files without a "Module" section. <li>Worked around a problem that caused function key presses on some Toshiba notebooks to result in system crashes. </ul> | NVIDIA Linux Display Driver 169.12 | updated | NVIDIA Linux Display Driver |
| 8137 | 4 | 2008-03-05 18:03:45 | <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Real time strategy game with fleets of spaceships. <p> <em>Changelog:</em> <ul> <li>the game should no longer ever crash when you click on an enemy ship <li>mission 1 is easier still (the enemy ships are always displayed even when out of scanning range)</ul> | Really Rather Good Battles In Space 1.05 | updated | Really Rather Good Battles In Space |