| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 8118 | 4 | 2008-02-26 19:50:12 | <a href="/images/mkq.png"><img src="/images/thumbs/mkq.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Jagged Alliance 2 port using SDL <p> <em>Changelog:</em> <ul> <li>Fix several vanilla crashes, out of bounds accesses, cases of memory corruption and memory leaks. <li>Fix many vanilla display glitches. <li>Fix vanilla mistranslations in the German and Russian translations and improve the translations. <li>Fix a vanilla bug, which caused NPCs not to play their speeches in the Russian version. <li>Sounds recorded at 44KHz were played with the wrong sample rate. <li>Fix a vanilla bug, which bogusly allowed changing the assignment of vehicles. <li>Fix a vanilla bug, which caused mercs to look in the opposite direction while performing actions and possibly ending up in the wrong spot. <li>Add support for Maemo by using the menu button as modifier key to perform right clicks. </ul> | Jagged Alliance 2 - Stracciatella 0.8 | updated | Jagged Alliance 2 - Stracciatella |
| 8119 | 4 | 2008-02-27 11:19:19 | <a href="/images/screenshot02.jpg"><img src="/images/thumbs/screenshot02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A simple shoot'em up with online scoring and replays <p>This is the first release of a shoot em up game written in SDL. The objective is simple: you have 1 life and 1 hit will kill you. Try and destroy as many enemies as possible before this happens. <p>The game features an online scoring system and the ability to replay game sessions. | Random Shooter 0.1 | new | Random Shooter |
| 8120 | 4 | 2008-02-27 15:02:35 | <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> A Quake engine port/mod with several enhancements. <p> <em>Changelog:</em> <ul> <li>Improved performance on lowend cards (probably only slightly) by skipping a screen clear. <li>Improved performance of reflections on water. <li>Improved performance of GL 2.0 shader - glow layer was accidentally always enabled. <li>Improved performance of GL 2.0 shader - directional shading was being used in Quake1 levels despite the fact Quake1 maps do not have any directional model lighting information (Quake3 maps do), this was using a very slow software code path to generate directional shading information on models, which went unused. <li>Fixed bug with loading a savegame while demos are playing. <li>You can now load/save multiplayer games (just remember to have everyone rejoin in the same order before loading). <li>Improved performance of decals (split particle system into particle and decal subsystems with more finely tuned code for each). <li>More than doubled blood opacity, it was hard to see before at default settings. </ul> | Dark Places 20071120 | updated | Dark Places |
| 8121 | 4 | 2008-02-27 20:31:22 | <a href="/images/shot060401.jpg"><img src="/images/thumbs/shot060401.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Open-source medieval Realtime-strategy game <p> <em>Changelog:</em> <ul> <li>contains a completely redesigned build-process <li>many bugs were fixed <li>the AI was improved</ul> | Battles Of Antargis 0.2.1.5 | updated | Battles Of Antargis |
| 8122 | 4 | 2008-02-28 12:34:22 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Flexible game development library for ruby <p> <em>Changelog:</em> <ul> <li>Add: Rubygame::Color module. <li>Add: Surface#set_at(). <li>Add: Screen#icon=(). <li>Fix: Surface#draw_arc was incorrectly documented as Surface#draw_pie</ul> | rubygame 2.2.0 | updated | rubygame |
| 8123 | 4 | 2008-02-28 13:36:34 | <a href="/images/flowflowmania.png"><img src="/images/thumbs/flowflowmania.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A Pipe Mania clone <p>FlowFlowMania is a remake of the classical puzzle game Pipe Mania where have to connect pipes to get the water to the bottom. | FlowFlowMania 0.6 | new | FlowFlowMania |
| 8124 | 4 | 2008-02-28 14:31:34 | <a href="/images/Simutrans084.jpg"><img src="/images/thumbs/Simutrans084.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Simutrans is a transport and economic simulation game. <p> <em>Changelog:</em> <ul> <li>FIX: some errors concerning headquarters, AI and moneys frame <li> CHANGE: again only first and last vehicle reserves block <li> CHANGE: only producing factories are consuming power <li> CHANGE: allow for offsets in the texture files => pak192 grounds possible <li> CHANGE: new convoi filter for stuck convois 'clf_chk_stucked' <li> FIX: could delete crossings under certain circumstances <li> CHANGE: images in line tab, translation now tooltip, "TramStop" pak needed <li> CHANGE: block reservation mode on will also enable "delete these reservations" cursor <li> ADD: new obj named groundobj, new string "cost for removal" <li> FIX: error with removing headquarter after rotation <li> FIX: deleting incontinous buildings and rotated buildings could crash simutrans, rotate factory base for rebuilding after loading <li> FIX: invisible mousecursor by moving the mouse during right click scrolling outside of window fixed <li> CHANGE: adding type to introduction/retirement message</ul> | Simutrans 0.99.17.1 | updated | Simutrans |
| 8125 | 4 | 2008-02-28 17:26:37 | <a href="/images/eternal_lands_112.jpg"><img src="/images/thumbs/eternal_lands_112.jpg" align="right" alt="" width="200" height="175"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D MMORPG game with thousands of on-line players. <p> <em>Changelog:</em> <ul> <li>A brand new sound engine, which makes a big difference to the gameplay. The sound pack needs to be downloaded in order to enjoy the sound, but if you like the game, we strongly encourage you to do so. <li>A new skill, tailoring. <li>Landmines and caltrops are now working. <li>Many new books and items. <li>300 storage slots (rather than 200) <li>A brand new file system, which allows for more flexibility and speed. <li>Many bug fixes, GUI improvements, and so on. <li>A new server menu system which will allow for better interaction with the environment, once we finish the server side implementation. <li>Some new NPCs. <li>Minimap (not fully functional yet). Alt+m</ul> | Eternal Lands 1.5.0 | updated | Eternal Lands |
| 8126 | 4 | 2008-02-28 19:59:59 | <a href="/images/defcon1.jpg"><img src="/images/thumbs/defcon1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> The World's first Genocide 'em up <p> <em>Changelog:</em> <ul> <li>Fixed potential exploit: Fleets could be made to sail through land masses if sent to certain hotspots around the world. (Eg subs could sail through America). Only the Server needs to run this fix to prevent the exploit. <li>Improved the way local IP is determined. Should help people who have problems creating games on their local system.</ul> | Defcon 1.43 | updated | Defcon |
| 8127 | 4 | 2008-02-28 22:10:19 | <a href="/images/loemu.png"><img src="/images/thumbs/loemu.png" align="right" alt="" width="200" height="117"></a> <em>Category: </em>util<br> <em>Description:</em> A simple frontend for various emulators <p>Loemu is a simple frontend for different emulators, currently supporting xmame, SDLMAME, snes9x and ZSNES.<br /> <br /> Includes filter mechanisms and easy extensibility for edditional emulators through configuration files. | Loemu 0.3.0 | new | Loemu |