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newsid userid timestamp news headline newstype gameid
8108 4 2008-02-25 08:39:34 <a href="/images/hq1_end.jpeg"><img src="/images/thumbs/hq1_end.jpeg" align="right" alt="" width="200" height="132"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Interpreter for Sierra SCI games. <p> <em>Changelog:</em> <ul> <li>restores save game support <li>adds pathfinding <li>adds an AmigaOS 4 port <li>automatic game discovery added <li>a large set of bugfixes</ul> FreeSCI 0.6.3 updated FreeSCI
8109 4 2008-02-25 11:57:35 <a href="/images/little-wizard.jpg"><img src="/images/thumbs/little-wizard.jpg" align="right" alt="" width="200" height="173"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Little Wizard is a development environment for children <p> <em>Changelog:</em> <ul> <li>some minor bugfixes <li>updated translations for Dutch, Czech, Slovak, and Russian</ul> Little Wizard 1.2.0rc2 updated Little Wizard
8110 4 2008-02-25 14:24:40 <a href="/images/ggz.png"><img src="/images/thumbs/ggz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> The GGZ Gaming Zone is a way for people to play a variety of games on the net. <p> <em>Changelog:</em> <ul> <li>bugfixes <li>improved translations</ul> GGZ Gaming Zone 0.0.14.1 updated GGZ Gaming Zone
8111 4 2008-02-25 15:26:40 <a href="/images/road-fighter-remake.jpeg"><img src="/images/thumbs/road-fighter-remake.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Remake of the Konami classic <p>In the Road Fighter remake you have to drive street races in a top-down view with limited fuel and obstacles that can slow you down like other vehicles, water, oil and rocks on the street, try to avoid them and stay on the street. The pink hearts should be collected to refuel your car. Road Fighter remake N/A new Road Fighter remake
8112 4 2008-02-26 10:09:46 <a href="/images/jclassicrpg.jpg"><img src="/images/thumbs/jclassicrpg.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>Main menu added with working Save/Load/New Game options. <li>Sounds and in game music added along with the new Audio System. <li>Character generation screens with many skills (although not usable in the game yet) and classes along with currently 4 new races were added. <li>Party setup for new games is working now. <li>On screen party portraits view to visualize your party was added. <li>A set of portraits was added for use with the character generation.</ul> Java Classic RPG Framework and Game SVN20080224 updated Java Classic RPG Framework and Game
8113 4 2008-02-26 11:39:39 <a href="/images/Screenshot_ra6.png"><img src="/images/thumbs/Screenshot_ra6.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Westwood red alert game engine (original .mix files required) <p> <em>Changelog:</em> <ul> <li>Fix half destroying structures <li>Fix repairing barracks <li>Upgrade the ai, make building the ai-players base work better and make collecting ore for the ai player work better. <li>Make the background image of the popup windows display the correct color. <li>Add some more progress bar's to the multiplayer menu (not all working) <li>Fix the screen messages font and font color <li>Make it possible to have more than 1 ai opponent and make these ai opponents work together. <li>Make the number of opponents selectable from the menu. <li>Add a widget for displaying a progress bar (used for selecting the number of ai opponents). <li>Update the look of the listbox, <li>Use the correct fonts in the skirmish menu. <li>Fix some structure animations <li>Change the tooltip font to better match ra. <li>Finish the code for displaying 2 text lines in a tooltip <li>AI: Keep attacking once we have destroyed the primary target <li>Make the ai respect settings from the original game's rules.ini <li>Keep the attacking units together while attacking <li>Start of support for two lines of text in a tooltip <li>Add a colorkey fix to shpimage, this results in fixing the see trough spots in buildings and units. Also this might fix some stuff for the window widget. <li>Draw the left and right window edges (for the window widget)</ul> FreeRa 0.47 updated FreeRa
8114 4 2008-02-26 12:34:18 <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Hold the Z key while you attack to kill all the defending armies without taking over the country. <li>Easier map resizing (under the Map menu, with shortcuts). <li>Added a search field to the Plugin Manager. <li>Redesigned the plugin cache for a much faster Plugin Manager. <li>Added resizing to the map editor, this can be used for zooming in and out. <li>Updated translations for Italian, German, French, Slovenian, and Swedish. <li>Changed the positioning of the red arrows showing attack/fortify directions. </ul> Lux 5.7 updated Lux
8115 4 2008-02-26 13:32:13 <a href="/images/ttl-xmame.jpeg"><img src="/images/thumbs/ttl-xmame.jpeg" align="right" alt="" width="200" height="134"></a> <em>Category: </em>util<br> <em>Description:</em> A small MAME frontend <p>TTL Xmame is a simple GTK+ front end for SDLMAME (previously targeted for xmame but xmame seems to be dead). The main feature of TTL Xmame is the ability to quickly hide or display any of the loaded filters at any time. The filters can be user supplied. TTL Xmame 20070801 new TTL Xmame
8116 4 2008-02-26 15:28:35 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>remove svnversion dependency for compilation <li>fix .desktop file <li>fix sqlite troubles <li>some new options to make videos <li>ctrl+s : enable/disable sound</ul> X-Moto 0.4.1 updated X-Moto
8117 4 2008-02-26 18:00:06 <a href="/images/faangband.jpg"><img src="/images/thumbs/faangband.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> First age Tolkien-based variant of Angband <p> <em>Changelog:</em> <ul> <li>Removed haggling <li>Added mouse buttons to message recall <li>Added NPP-style ego item squelching, but retaining V menus and hiding rather than destroying squelched objects <li>Added context-sensitive mouse buttons for stairs and pickup <li>Added NPP fast string concatenation to support ego squelching</ul> FAangband 0.3.2 updated FAangband