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newsid userid timestamp news headline newstype gameid
8098 4 2008-02-23 10:19:54 <a href="/images/fcca2.png"><img src="/images/thumbs/fcca2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Remake of the old fantastic game Colonization, from Microprose. <p> <em>Changelog:</em> <ul> <li>Complete rewrite, including graphics!</ul> Free Conquest & Colonization of America 0.8.0 updated Free Conquest & Colonization of America
8099 4 2008-02-23 11:07:36 <a href="/images/sdlmess-alexkidd.png"><img src="/images/thumbs/sdlmess-alexkidd.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Description:</em> A collection of game console emulators <p>SDLMESS is a fork of MESS, the Multiple Emulator Super System, to SDL, resulting in a mostly platform independent version.<br /> As the name suggests, this includes dozens of emulators for game consoles and home computers alike, from the PDP1 to the PlayStation.<br /> <br /> As the sister project of SDLMAME, they share code and are always released at the same time. All graphical front-ends for SDLMAME support SDLMESS as well. It acts as a replacement for the seemingly dead xmess although no code was taken over from there. SDLMESS 0.123 new SDLMESS
8100 4 2008-02-23 16:15:33 <a href="/images/map66.png"><img src="/images/thumbs/map66.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>New players start in the Semos guardhouse. <li>Hayunn Naratha gives an initial quest to new players, which is a weekly item quest from Kirdneh museum. <li>New zones were added at the river zone west of Kirdneh. <li>A sewer system was added below Ados. <li>An abandoned keep full of dwarves and soldiers was put below Ados mountain. <li>A Yeti cave was added under Semos mountain. <li>Item and creature names no longer contain any underscores to form compound names.</ul> Stendhal 0.67 updated Stendhal
8101 4 2008-02-23 19:23:58 <a href="/images/buzzooka.jpg"><img src="/images/thumbs/buzzooka.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Save the world from the forces of E.V.I.L.! <p> <em>Changelog:</em> <ul> <li>Fixed lockup when resuming a game that was saved while Dirk was throwing a grenade <li>Fixed grenades falling straight down when rapidly hitting throw key/button repeatedly <li>Fixed unresponsive Next and Previous buttons on Instruction screens <li>Fixed texture color glitch on archway of cave openings <li>Compressed sound effects to reduce download size <li>Minor performance improvements </ul> Dirk Dashing: Secret Agent! 1.05 updated Dirk Dashing: Secret Agent!
8102 4 2008-02-24 07:37:48 <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>major improvements to network gaming <li>many bug fixes <li>a few new features</ul> Globulation 2 0.9.2 updated Globulation 2
8103 4 2008-02-24 12:38:46 <a href="/images/jricochet.jpeg"><img src="/images/thumbs/jricochet.jpeg" align="right" alt="" width="200" height="193"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A simple puzzle game <p>JRicochet is a puzzle game. It consists of a 10x10 grid. Each grid cell may contain an invisible block. The goal is to find all blocks within the grid. To do so probes can be fired from all four sides into the grid. Those probes will be ricochetted from the invisible blocks. Depending on if and how one or more blocks were hit, a probe can leave the grid at any position. From the entry and exits points the positions of the blocks have to be deduced in as few tries as possible.<br /> <br /> JRicochet is written in Java but there is also a rewrite in C++/Qt called QRicochet. JRicochet 2 new JRicochet
8104 4 2008-02-24 15:48:37 <a href="/images/lierox38.png"><img src="/images/thumbs/lierox38.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> A real-time, excessive Worms-clone <p> <em>Changelog:</em> <ul> <li>very basic dedicated server <li>joystick support (for playing) <li>mouse support (for playing) <li>copy&paste support for Linux and MacOSX <li>FPS independent physics <li>DNS support for serverlist <li>Worm AI improvements <li>menu takes less resources <li>help for weapon selection <li>and a lot of other fixes / cleanups </ul> OpenLieroX 0.57 beta4 updated OpenLieroX
8105 4 2008-02-24 18:44:49 <a href="/images/screenshot_v36.gif"><img src="/images/thumbs/screenshot_v36.gif" align="right" alt="" width="200" height="124"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Asteroid-like shooter written in python/pygame <p> <em>Changelog:</em> <ul> <li>better installer for windows <li>fullscreen support <li>joystick support <li>small bugfixes <li>gameplay improvements</ul> TuxFighter 0.54 updated TuxFighter
8106 4 2008-02-24 19:37:28 <a href="/images/arkanoid-space-ball_3.jpg"><img src="/images/thumbs/arkanoid-space-ball_3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a></font> <p> <em>Description:</em> New generation of arkanoid style game. <p> <em>Changelog:</em> <ul> <li>Removed redundant dependencies DirectFB, libcaca, aalib</ul> Arkanoid: Space Ball 1.2 updated Arkanoid: Space Ball
8107 4 2008-02-25 07:57:13 <a href="/images/f1-spirit-remake.jpeg"><img src="/images/thumbs/f1-spirit-remake.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Remake of the classic racing game <p>The F-1 Spirit remake is mostly identical to the original in that you first have to clear tracks in a top-down view with stock cars, rally cars and so on by accumulating points given for finishing in the first places until you actually get to play the Formula 1 tracks.<br /> <br /> Otherwise there are quite some enhancements, namely improved graphics, improved music, more realistic physics, real shape shown in the maps, camera rotation and zoom, split screen for up to four players, (online) highscore tables and replay saving. F-1 Spirit remake AC6 new F-1 Spirit remake